Skip to content

Determine which portions of MotionSystem can be removed/reworked with new Entity Script functionality #87

@ImmutableOctet

Description

@ImmutableOctet

We've moved to having a lot of player control and AI work done in scripts, so the old movement systems don't make as much sense anymore. Things like gravity or raw velocity could probably stick to the component + system behavior approach, but other things like applied forces and acceleration don't necessarily need to be part of a system any longer.

Metadata

Metadata

Labels

Good practiceIndicates a proposed change that would be seen as good practiceRefactorUsed to flag significant codebase refactorsmodule: engineFor features that involve the `engine` module. (optional)

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions