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Implement a structured interface for destroying entities from C++ scripts #76

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This would be a companion to the feature described in #74.

Destruction would be handled with an awaitable, deferred until the end of the frame (or later), possibly utilizing the 'entity lock' concept (#77). The request likely wouldn't need a UUID, but an event would need to be emitted for the awaitable to confirm that destruction has taken place.

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C++ Script APIFeatureNew feature or requestmodule: engineFor features that involve the `engine` module. (optional)

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