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Sprite.js
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96 lines (87 loc) · 3.15 KB
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var Sprite = function(args) {
this.image = new Image();
this.image.src = (args.src !== undefined)? args.src : '';
this.states = [];
this.current_state = undefined;
this.return_to_state = undefined;
this.frame_counter = 0;
this.update_counter = 0;
this.anim_speed_override = 0;
this.animate = true;
}
Sprite.prototype.addAnimation = function(args) {
var startY = (args.startY !== undefined)? args.startY : 0;
var startX = (args.startX !== undefined)? args.startX : 0;
var sprWidth = (args.width !== undefined)? args.width : 16;
var sprHeight = (args.height !== undefined)? args.height : 16;
var sprPadding = (args.padding !== undefined)? args.padding : 0;
var numFrames = (args.frames !== undefined)? args.frames : 2;
var animSpeed = (args.speed !== undefined)? args.speed : 10;
var state = (args.name !== undefined)? args.name : 'default';
this.states[state] = {
start_x : startX,
start_y : startY,
width : sprWidth,
height : sprHeight,
padding : sprPadding,
frames : numFrames,
speed : animSpeed,
animate : true
};
}
Sprite.prototype.addStill = function(args) {
var startY = (args.startY !== undefined)? args.startY : 0;
var startX = (args.startX !== undefined)? args.startX : 0;
var sprWidth = (args.width !== undefined)? args.width : 16;
var sprHeight = (args.height !== undefined)? args.height : 16;
var state = (args.name !== undefined)? args.name : 'default';
this.states[state] = {
start_x : startX,
start_y : startY,
width : sprWidth,
height : sprHeight,
padding : 0,
frames : 1,
speed : 1,
animate : false
};
}
Sprite.prototype.setState = function(args) {
var state = (args.state !== undefined)? args.state : 'default';
if(this.states[state] === undefined) return;
var loop = (args.loop !== undefined)? args.loop : true;
if(loop) this.return_to_state = undefined;
else this.return_to_state = (args.nextState !== undefined)? args.nextState : this.current_state;
this.current_state = state;
this.anim_speed_override = 0;
}
Sprite.prototype.getState = function() { return this.current_state; }
Sprite.prototype.pauseAnimation = function() { this.animate = false; }
Sprite.prototype.resumeAnimation = function() { this.animate = true; }
Sprite.prototype.setAnimationSpeed = function(speed) {
anim_speed_override = speed;
}
Sprite.prototype.update = function(args) {
if(this.current_state !== undefined) {
var state = this.states[this.current_state];
if(state.animate && this.animate) {
if(this.update_counter > state.speed) {
this.frame_counter++;
this.update_counter = 0;
if(this.frame_counter >= state.frames) {
this.frame_counter = 0;
if(this.return_to_state !== undefined) this.setState({state:this.return_to_state});
}
}
this.update_counter++;
}
}
}
Sprite.prototype.draw = function(args) {
var context = args.context;
var draw_x = args.x;
var draw_y = args.y;
var state = this.states[this.current_state];
if(context === undefined || draw_x === undefined || draw_y === undefined || state === undefined) return;
context.drawImage(this.image, state.start_x+(this.frame_counter*(state.width+state.padding)), state.start_y, state.width, state.height, draw_x, draw_y, state.width, state.height);
}