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CollisionBlock.js
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164 lines (147 loc) · 5.88 KB
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var CollisionBlock = function(args) {
this.width = (args.width !== undefined)? args.width : 0;
this.height = (args.height !== undefined)? args.height : 0;
this.bits = [];
this.image_data = undefined;
var collision_array = args.matrix;
if(collision_array === undefined) collision_array = [[1]];
var noteven = false;
var longest = collision_array[0].length;
for(var i=0; i<collision_array.length; i++) { if(longest != collision_array[i].length) { longest = collision_array[i].length; noteven = true; } }
if(noteven) { for(var i=0; i<collision_array.length; i++) { for(var j=0; j<longest; j++) { if(collision_array[i][j] === undefined) { collision_array[i][j] = 0; } } } }
var pixels = collision_array;
if(this.width == 0) this.width = pixels[0].length;
if(this.height == 0) this.height = pixels.length
if(this.width > collision_array[0].length) {
pixels = [];
var clone = this.width % collision_array[0].length;
var cloneindex = Math.floor(collision_array[0].length / 2) - 1;
var multiply = Math.floor(this.width / collision_array[0].length);
for(var i=0; i<collision_array.length; i++) {
pixels[i] = [];
var cloned = false;
for(var j=0; j<collision_array[i].length; j++) {
for(var k=0; k<multiply; k++) pixels[i][(j*multiply)+k+(cloned? clone : 0)] = collision_array[i][j];
if(j == cloneindex) { for(var k=0; k<clone; k++) pixels[i][((j*multiply)+multiply+k)] = collision_array[i][j]; cloned = true; }
}
}
}
collision_array = pixels.slice(0);
if(this.height > collision_array.length) {
var clone = this.height % collision_array.length;
var cloneindex = Math.floor(collision_array.length / 2) - 1;
var multiply = Math.floor(this.height / collision_array.length);
var cloned = false;
for(var i=0; i<collision_array.length; i++) {
for(var j=0; j<multiply-1+(i == cloneindex? clone : 0); j++) {
pixels.splice((i*multiply)+(cloned? clone : 0),0,collision_array[i]);
}
}
}
var len = Math.ceil(this.width / 32);
for(var i=0; i<pixels.length; i++) {
this.bits[i] = [];
for(var j=0; j<len; j++) {
this.bits[i][j] = 0;
for(var k=0; k<32; k++) {
if(pixels[i][(j*32)+k] === undefined && j == len-1) break;
this.bits[i][j] += pixels[i][(j*32)+k] == 0? 0 : Math.pow(2,32-k-1);
}
}
}
}
CollisionBlock.prototype.isOverlapping = function(args) {
var other_cb = args.collisionBlock;
if(other_cb === undefined || !(other_cb instanceof CollisionBlock)) return false;
var x_offset = (args.xOffset !== undefined)? args.xOffset : 0;
var y_offset = (args.yOffset !== undefined)? args.yOffset : 0;
if(x_offset > this.width || x_offset + other_cb.width < 0 || y_offset > this.height || y_offset + other_cb.height < 0) return false;
var obits = other_cb.bits.slice(0);
var xoff = Math.floor(x_offset);
var yoff = Math.floor(y_offset);
if(xoff > 0) { /* shift right by xOffset */
var skip = Math.floor(xoff/32);
var xs = (skip >= 1)? xoff % 32 : xoff;
for(var i=0; i<this.bits.length; i++) {
if(obits[i] === undefined) break;
var buffer = [];
for(var j=0; j<this.bits[i].length; j++) {
buffer[j] = 0;
if(j-skip >= 0) {
buffer[j] = obits[i][j-skip] >>> xs;
if(j-skip-1 >= 0) buffer[j] = buffer[j] | (obits[i][j-skip-1] << (32-xs));
}
}
obits[i] = buffer;
}
} else if(xoff < 0) { /* shift left by xOffset */
var skip = Math.floor((xoff * -1) / 32);
var xs = (skip >= 1)? (xoff * -1) % 32 : xoff * -1;
for(var i=0; i<this.bits.length; i++) {
if(obits[i] === undefined) break;
var buffer = [];
var len = obits[i].length;
for(var j=0; j<len; j++) {
buffer[len-1-j] = 0;
if(skip-1-j < 0) {
buffer[len-1-j] = (obits[i][len+skip-1-j] << xs) >>> 0; /* JavaScript will do dumb sign bit stuff if >>> 0 isn't present to make it use this as an unsigned int */
if(skip-j < 0) buffer[len-1-j] = buffer[len-1-j] | (obits[i][len+skip-j] >>> (32 - xs));
}
}
obits[i] = buffer;
}
}
if(yoff > 0) { /* shift down by yOffset */
for(var i=0; i<yoff; i++) obits.splice(0,0,[]);
} else if(yoff < 0) { /* shift up by yOffset */
obits.splice(0,yoff*-1);
}
/* check overlap */
for(var i=0; i<this.bits.length; i++) {
for(var j=0; j<this.bits[i].length; j++) {
if(obits[i] !== undefined && obits[i][j] !== undefined && (this.bits[i][j] & obits[i][j])) return true;
}
}
return false;
}
CollisionBlock.prototype.draw = function(args) {
/* This should never be used outside of debugging. */
if(args === undefined) return;
var context = args.context;
var startX = (args.x !== undefined)? args.x : 0;
var startY = (args.y !== undefined)? args.y : 0;
var red = (args.red !== undefined)? args.red : 255;
var green = (args.green !== undefined)? args.green : 0;
var blue = (args.blue !== undefined)? args.blue : 0;
var alpha = (args.alpha !== undefined)? args.alpha : 128;
if(context === undefined) return;
if(this.image_data === undefined) {
this.image_data = context.createImageData(this.width,this.height);
for(var i=0; i<this.bits.length; i++) {
for(var j=0; j<this.bits[i].length; j++) {
for(var k=0; k<32; k++) {
if(this.bits[i][j] & Math.pow(2,31-k)) {
//console.log('here!');
this.image_data.data[(i*this.width*4) + (j*32*4) + (k*4) ] = red;
this.image_data.data[(i*this.width*4) + (j*32*4) + (k*4) + 1] = green;
this.image_data.data[(i*this.width*4) + (j*32*4) + (k*4) + 2] = blue;
this.image_data.data[(i*this.width*4) + (j*32*4) + (k*4) + 3] = alpha;
}
else
{
this.image_data.data[(i*this.width*4) + (j*32*4) + (k*4) + 3] = 0;
}
}
}
}
}
if(this.alt_canvas === undefined) {
this.alt_canvas = document.createElement("canvas");
this.alt_canvas.width = this.width;
this.alt_canvas.height = this.height;
var ctx = this.alt_canvas.getContext("2d");
ctx.putImageData(this.image_data,0,0);
}
//context.putImageData(this.image_data,startX,startY);
context.drawImage(this.alt_canvas,startX,startY);
}