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8 lines (7 loc) · 390 Bytes
  • make golang backend not crash on every error
  • make mobs procedurally generated and rendered (different biomes have different weights for certain aspects of the body)
  • add hack club mobs
  • add collider type to components
  • use column indexing for spatial hashing
  • put systems together for efficiency

idea: procedurally generated weapons via crafting / combining