Game starts with the 4 players (wizards) positioned at the 4 corners of the map. The goal is to reach the fountain of endless energy in the center of the map. On each turn, players can choose whether to throw the dice of chance or cast a spell. Wizards move only forward on predefined spiral-alike paths. Paths can be seen on each player's move.
Throw the dice and let Chance determines what happens next.
| Side | Action | Description |
|---|---|---|
| 1 | Move | Move 1 tile ahead |
| 2 | Move | Move 2 tiles ahead |
| 3 | Numb | Skip 1 turn |
| 4 | Mana | Mana +1 |
| 5 | Mana | Mana +2 |
| 6 | Jump/Teleport | Jump 2 tiles ahead. If destination tile is Abyss teleport will fail. |
All players start with 10 points of mana. Mana does not get replenished over time! The only way to replenish mana is to get 4 or 5 when throwing the dice.
Wizards have two types of spells available - common and special. Common can be casted by all wizards and special is a spell available only to the particular wizard.
| Name | Caster | Duration | Mana Cost | Description |
|---|---|---|---|---|
| Abyss Call | All | 3 turns | 4 | Creates a hole on a target tile. Rival players cannot cross that tile unless they throw Jump. |
| Change to Stone | All | 3 turns | 3 | Wizards that stand on such tiles are immune to spells. |
| Change to Clay | All | 2 turns | 2 | All types of spells can be casted upon wizards standing on such tile. |
| Teleport | Air | - | 7 | Teleports wizard 3 tiles ahead. |
| Blind | Fire | 3 turns | 6 | All other wizards skip 3 turns completely. |
| Path | Earth | 3 turns | 5 | Makes 4 tiles ahead of player Earth tiles. No buffs can be casted. |
| Freeze | Water | 3 turns | 6 | Wizards standing on water tile or stepping on frozen tile will get stuck for 3 turns. They skip 3 turn completely. |
- You can cast Abyss on any tile that is not occupied or that has no Path casted.
- You can cast Clay on any tile except on Abyss, Stone or Path casted tiles.
- You can cast Stone on any tile except on Abyss or Path casted tiles.
- Casting Path clears all previous casts over 3 tiles ahead.
- If destination tile has Abyss casted on it, casting Teleport will teleport you to the previous tile.
- Freeze affects only wizards that are already on or will step into a frozen tile.
- Blind and Freeze will cause all affected players to skip turns completely.
It is very rare for humans to achieve the status of a higher being. This requires absolute devotion to the ethereal. To the very fabrics that space constitutes of. Those who learn how to thread these fabrics, twist them and control them, will then get elevated closer to the higher presence.
TODO: More crappy stuff to be written later … I promise :)