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.o0 How To Play Psiral 0o.

Turns

Psiral Game Wizards

Game starts with the 4 players (wizards) positioned at the 4 corners of the map. The goal is to reach the fountain of endless energy in the center of the map. On each turn, players can choose whether to throw the dice of chance or cast a spell. Wizards move only forward on predefined spiral-alike paths. Paths can be seen on each player's move.

Chance

Throw the dice and let Chance determines what happens next.

Side Action Description
1 Move Move 1 tile ahead
2 Move Move 2 tiles ahead
3 Numb Skip 1 turn
4 Mana Mana +1
5 Mana Mana +2
6 Jump/Teleport Jump 2 tiles ahead. If destination tile is Abyss teleport will fail.

Spells & Mana

All players start with 10 points of mana. Mana does not get replenished over time! The only way to replenish mana is to get 4 or 5 when throwing the dice.

Wizards have two types of spells available - common and special. Common can be casted by all wizards and special is a spell available only to the particular wizard.

Name Caster Duration Mana Cost Description
Abyss Call All 3 turns 4 Creates a hole on a target tile. Rival players cannot cross that tile unless they throw Jump.
Change to Stone All 3 turns 3 Wizards that stand on such tiles are immune to spells.
Change to Clay All 2 turns 2 All types of spells can be casted upon wizards standing on such tile.
Teleport Air - 7 Teleports wizard 3 tiles ahead.
Blind Fire 3 turns 6 All other wizards skip 3 turns completely.
Path Earth 3 turns 5 Makes 4 tiles ahead of player Earth tiles. No buffs can be casted.
Freeze Water 3 turns 6 Wizards standing on water tile or stepping on frozen tile will get stuck for 3 turns. They skip 3 turn completely.

Rules

  • You can cast Abyss on any tile that is not occupied or that has no Path casted.
  • You can cast Clay on any tile except on Abyss, Stone or Path casted tiles.
  • You can cast Stone on any tile except on Abyss or Path casted tiles.
  • Casting Path clears all previous casts over 3 tiles ahead.
  • If destination tile has Abyss casted on it, casting Teleport will teleport you to the previous tile.
  • Freeze affects only wizards that are already on or will step into a frozen tile.
  • Blind and Freeze will cause all affected players to skip turns completely.

Story

It is very rare for humans to achieve the status of a higher being. This requires absolute devotion to the ethereal. To the very fabrics that space constitutes of. Those who learn how to thread these fabrics, twist them and control them, will then get elevated closer to the higher presence.

TODO: More crappy stuff to be written later … I promise :)