We are seeking to model the photoreceptor activation across the entire retina as a function of angle of incidence of light, and we are trying to determine the best way to do so. From many of the tutorials I have seen, it appears that the field of view is limited to certain segments of the fovea or the periphery, which I have been successful at replicating.
To simulate most of the entire retina, however, I have adjusted the ‘fov’ property on the sceneEye object to a larger number, around 75, and it appears the required memory is well over 100GB. We are prepared to use supercomputing resources, but I wanted to inquire if you had any suggestions on the best way to proceed.
Have you attempted simulating the entire retina? If so, do you recall the processing time? If there are alternatives to simulating without supercomputing, we would be interested in those as well. Our scene is extremely basic and consists of a point light source in front of the simulated eye. For reference, I have adapted my approach from this tutorial: https://www.youtube.com/watch?v=-OCGhhngSCs
We appreciate you reading this message, and would be more than happy to elaborate on our approach if needed.
We are seeking to model the photoreceptor activation across the entire retina as a function of angle of incidence of light, and we are trying to determine the best way to do so. From many of the tutorials I have seen, it appears that the field of view is limited to certain segments of the fovea or the periphery, which I have been successful at replicating.
To simulate most of the entire retina, however, I have adjusted the ‘fov’ property on the sceneEye object to a larger number, around 75, and it appears the required memory is well over 100GB. We are prepared to use supercomputing resources, but I wanted to inquire if you had any suggestions on the best way to proceed.
Have you attempted simulating the entire retina? If so, do you recall the processing time? If there are alternatives to simulating without supercomputing, we would be interested in those as well. Our scene is extremely basic and consists of a point light source in front of the simulated eye. For reference, I have adapted my approach from this tutorial: https://www.youtube.com/watch?v=-OCGhhngSCs
We appreciate you reading this message, and would be more than happy to elaborate on our approach if needed.