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MySocket.h
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48 lines (45 loc) · 1.55 KB
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/**
* Copyright 2017 National Chiao Tung University, Intelligent System and Control Integration Laboratory
* Author: Cheng-Hei Wu
* Maintainer : Howard Chen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <winsock2.h>
#include <string>
using namespace std;
typedef long wglong;
class WgSocket
{
private:
SOCKET m_Socket;
public:
static bool Initialize(void);
static void Terminate(void);
static bool IsLocalHost(const char* hostname);
static bool GetHostIP(const char* hostname, int &ip1, int &ip2, int &ip3, int &ip4);
WgSocket(void);
~WgSocket();
void GetClientIP(SOCKET, string&);
bool IsOpened(void) const;
void SetSocket(SOCKET socket);
bool Open(const char* hostname, int port);
void Close(void);
bool WaitInputData(int seconds);
bool Read(SOCKET m_Socket, void* buffer, wglong len, wglong &ret_len);
bool Write(SOCKET m_Socket, const void* buffer, wglong len);
bool Listen(int port);
bool Accept(SOCKET &socket);
bool SetNoDelay(void);
SOCKET getMySocket();
};