From reading the nexus forums, it seems something still breaks when combat is triggered.
Short of a better idea, I'll add IEDebug logs to pretty much every part of the mod at the Beginning and End of method calls and try to isolate the problematic modules by looking in the log for missing end calls... This might take a while but I have a bit of time in the next few days.
From reading the nexus forums, it seems something still breaks when combat is triggered.
Short of a better idea, I'll add IEDebug logs to pretty much every part of the mod at the Beginning and End of method calls and try to isolate the problematic modules by looking in the log for missing end calls... This might take a while but I have a bit of time in the next few days.