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Not Work with bluetooth #4

@tazzkiller

Description

@tazzkiller

the controller is not detected on daydream with bluetooth connection.

`2017-05-22 15:50:35.218394+0400 ControllerEmulator[21601:2966858] [DYMTLInitPlatform] platform initialization successful

2017-05-22 15:50:35.344906+0400 ControllerEmulator[21601:2966622] -> registered mono modules 0x1015c9800
-> applicationDidFinishLaunching()
Player data archive not found at /var/containers/Bundle/Application/B12D472C-422A-48B8-BD85-EA7898649609/ControllerEmulator.app/Data/data.unity3d, using local filesystem2017-05-22 15:50:36.763887+0400 ControllerEmulator[21601:2966622] Metal GPU Frame Capture Enabled
2017-05-22 15:50:36.764328+0400 ControllerEmulator[21601:2966622] Metal API Validation Disabled
2017-05-22 15:50:37.342749+0400 ControllerEmulator[21601:2966622] libMobileGestalt MobileGestaltSupport.m:153: pid 21601 (ControllerEmulator) does not have sandbox access for frZQaeyWLUvLjeuEK43hmg and IS NOT appropriately entitled
2017-05-22 15:50:37.342928+0400 ControllerEmulator[21601:2966622] libMobileGestalt MobileGestalt.c:550: no access to InverseDeviceID (see rdar://problem/11744455)
2017-05-22 15:50:38.754028+0400 ControllerEmulator[21601:2966943] [Compass] CPAS data response was invaild.
2017-05-22 15:50:38.845213+0400 ControllerEmulator[21601:2966622] Could not load the "LaunchScreen-iPhonePortrait.png" image referenced from a nib in the bundle with identifier "com.homido.ControllerEmulator"
-> applicationDidBecomeActive()
GfxDevice: creating device client; threaded=1
Initializing Metal device caps: Apple A8 GPU
Initialize engine version: 2017.1.0b5 (e2f219641e2c)
OnLevelWasLoaded was found on GvrViewer
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
Google.ProtocolBuffers.ICodedInputStream:ReadEnum(T&, Object&)
Google.ProtocolBuffers.ICodedInputStream:ReadEnum(T&, Object&)

[ line 380]
(Filename: Line: 380)

2017-05-22 15:50:43.966459+0400 ControllerEmulator[21601:2966622] [LayoutConstraints] Unable to simultaneously satisfy constraints.
Probably at least one of the constraints in the following list is one you don't want.
Try this:
(1) look at each constraint and try to figure out which you don't expect;
(2) find the code that added the unwanted constraint or constraints and fix it.
(Note: If you're seeing NSAutoresizingMaskLayoutConstraints that you don't understand, refer to the documentation for the UIView property translatesAutoresizingMaskIntoConstraints)
(
"<NSAutoresizingMaskLayoutConstraint:0x174292520 h=-&- v=-&- _UIBackdropContentView:0x129d540e0.midX == _UIBackdropView:0x129d53a70.midX (active)>",
"<NSAutoresizingMaskLayoutConstraint:0x174292570 h=-&- v=-&- _UIBackdropContentView:0x129d540e0.width == _UIBackdropView:0x129d53a70.width (active)>",
"<NSAutoresizingMaskLayoutConstraint:0x1742927a0 h=-&- v=-&- MPVideoPlaybackOverlayView:0x129d53760.width == MPVideoContainerView:0x129e82890.width (active)>",
"<NSAutoresizingMaskLayoutConstraint:0x174292930 h=-&- v=-&- MPVideoContainerView:0x129e82890.width == MPSwipableView:0x129e82c30.width (active)>",
"<NSAutoresizingMaskLayoutConstraint:0x174292a70 h=-&- v=-&- MPSwipableView:0x129e82c30.width == MPMovieView:0x129e83b20.width (active)>",
"<NSAutoresizingMaskLayoutConstraint:0x174292bb0 h=--& v=--& MPMovieView:0x129e83b20.width == 0 (active)>",
"<NSLayoutConstraint:0x174290f90 H:|-(34)-MPKnockoutButton:0x129d57a40 (active, names: '|':_UIBackdropContentView:0x129d540e0 )>",
"<NSLayoutConstraint:0x174291170 H:[MPKnockoutButton:0x129d57a40]-(34)-MPDetailSlider:0x129d55160 (active)>",
"<NSLayoutConstraint:0x1742911c0 H:[MPDetailSlider:0x129d55160]-(34)-UIView:0x129d547c0 (active)>",
"<NSLayoutConstraint:0x174290090 UIView:0x129d547c0.right == _UIBackdropView:0x129d53a70.right - 34 (active)>",
"<NSLayoutConstraint:0x17428fdc0 H:|-(0)-[_UIBackdropView:0x129d53a70] (active, names: '|':MPVideoPlaybackOverlayView:0x129d53760 )>",
"<NSLayoutConstraint:0x17428fe10 H:[_UIBackdropView:0x129d53a70]-(0)-| (active, names: '|':MPVideoPlaybackOverlayView:0x129d53760 )>"
)

Will attempt to recover by breaking constraint
<NSLayoutConstraint:0x174291170 H:[MPKnockoutButton:0x129d57a40]-(34)-MPDetailSlider:0x129d55160 (active)>

Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger.
The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKit/UIView.h> may also be helpful.
-> applicationWillResignActive()
-> applicationDidBecomeActive()
UnloadTime: 11.161041 ms
waiting for connection
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogErrorFormat(Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
System.Collections.ObjectModel.Collection`1:InsertItem(Int32, T)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
EmulatorServerSocket:Loop()
System.Threading.ThreadStart:Invoke()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

`

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