From 890c2724e358d435b29c1dc9af6058c42921da00 Mon Sep 17 00:00:00 2001 From: "mintlify[bot]" <109931778+mintlify[bot]@users.noreply.github.com> Date: Thu, 12 Mar 2026 13:58:24 +0000 Subject: [PATCH 1/4] Update wiki/data/overview.mdx Generated-By: mintlify-agent --- wiki/data/overview.mdx | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/wiki/data/overview.mdx b/wiki/data/overview.mdx index 6d8ae1db..a81cb30a 100644 --- a/wiki/data/overview.mdx +++ b/wiki/data/overview.mdx @@ -674,7 +674,7 @@ interface VegetationAsset { ``` **Vegetation Categories**: -- `tree` - Large trees +- `tree` - Large trees (oak, willow, maple, yew, magic, fir, knotwood, dead, wind_pine) - `bush` - Small bushes and shrubs - `fern` - Ground ferns - `flower` - Decorative flowers @@ -683,6 +683,14 @@ interface VegetationAsset { - `fallen_tree` - Fallen logs - `mushroom` - Giant mushrooms (added in recent update) +**Tree Types**: +- **Oak, Willow, Yew, Magic** - Standard woodcutting trees with multiple model variants +- **Maple** - Autumn trees with warm vermillion red-orange leaves (#D04838) +- **Fir** - Coniferous trees for forest biomes +- **Knotwood** - Trees with warm amber-colored leaves (#C4832A) +- **Dead** - Barren trees for tundra/canyon biomes +- **Wind Pine** - Specialized pine tree for tundra biome (single model variant) + ### Biome Vegetation Layers Biomes in `biomes.json` define procedural vegetation layers that reference vegetation assets: From db5d771dd4e6d616ecf50958d04dcc0368c2378e Mon Sep 17 00:00:00 2001 From: "mintlify[bot]" <109931778+mintlify[bot]@users.noreply.github.com> Date: Thu, 12 Mar 2026 13:58:40 +0000 Subject: [PATCH 2/4] Update wiki/data/overview.mdx Generated-By: mintlify-agent --- wiki/data/overview.mdx | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/wiki/data/overview.mdx b/wiki/data/overview.mdx index a81cb30a..3b6f0ab9 100644 --- a/wiki/data/overview.mdx +++ b/wiki/data/overview.mdx @@ -666,13 +666,18 @@ interface VegetationAsset { scaleVariation: [number, number]; // [min, max] scale variation randomRotation: boolean; // Randomize Y-axis rotation weight: number; // Spawn probability weight - maxSlope: number; // Maximum terrain slope (0-1) + maxSlope: number; // Maximum terrain slope (0-1+) minSlope?: number; // Minimum terrain slope alignToNormal: boolean; // Align to terrain normal yOffset: number; // Vertical position offset } ``` +**Recent maxSlope Updates** (March 2026): +- **Tundra**: 0.8 → 1.8 (increased for terraced terrain) +- **Forest**: 0.8 → 1.5 (increased for landscape features) +- **Canyon**: 0.6 → 2.5 (increased for steep canyon walls) + **Vegetation Categories**: - `tree` - Large trees (oak, willow, maple, yew, magic, fir, knotwood, dead, wind_pine) - `bush` - Small bushes and shrubs From 9bf22eba18fe643be76e5980a354cc1c20000c31 Mon Sep 17 00:00:00 2001 From: "mintlify[bot]" <109931778+mintlify[bot]@users.noreply.github.com> Date: Thu, 12 Mar 2026 13:58:54 +0000 Subject: [PATCH 3/4] Update wiki/data/overview.mdx Generated-By: mintlify-agent --- wiki/data/overview.mdx | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/wiki/data/overview.mdx b/wiki/data/overview.mdx index 3b6f0ab9..20b3c784 100644 --- a/wiki/data/overview.mdx +++ b/wiki/data/overview.mdx @@ -721,6 +721,10 @@ interface VegetationLayer { - Tree density reduced in plains biome (8 → 5) - Mushroom clustering varies by biome (cluster size 3-8) - Firemaking fire 3D model added (`models/firemaking-fire/firemaking-fire.glb`) +- Tree model scales adjusted for better visual proportions (March 2026) +- Fir and maple model root depths normalized to prevent floating (March 2026) + - All fir variants aligned to fir_03's minY (-59.46) + - All maple variants aligned to maple_01's minY (-114.76) --- From 645d9f76ceda3583d6c0427b414a406ea6408f91 Mon Sep 17 00:00:00 2001 From: "mintlify[bot]" <109931778+mintlify[bot]@users.noreply.github.com> Date: Thu, 12 Mar 2026 13:59:12 +0000 Subject: [PATCH 4/4] Update changelog/2026-01.mdx Generated-By: mintlify-agent --- changelog/2026-01.mdx | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) diff --git a/changelog/2026-01.mdx b/changelog/2026-01.mdx index adc957c0..07737ece 100644 --- a/changelog/2026-01.mdx +++ b/changelog/2026-01.mdx @@ -3,6 +3,38 @@ title: "January 2026" description: "Duel Arena, Prayer, Collision, Smithing, Website, and UI Improvements" --- +## Week 11: March 9-12 + +### Tree Model Updates + +*Merged: March 12, 2026* + +Comprehensive tree model improvements for better visual quality and consistency: + +- **Wind Pine Tree**: New tree type for tundra biome (split from dead tree variants) +- **Maple Leaves**: Recolored to warm vermillion red-orange (#D04838) +- **Knotwood Leaves**: Recolored from golden-yellow to warm amber (#C4832A) +- **Model Scales**: Adjusted tree model scales for better visual proportions +- **Root Depth Normalization**: Fixed floating tree models + - All fir variants aligned to fir_03's minY (-59.46) + - All maple variants aligned to maple_01's minY (-114.76) + - Extra downward shift for maple_03 trunk base alignment + +--- + +### Biome Configuration Updates + +*Merged: March 10, 2026* + +Updated biome walkability thresholds to match actual terrain generation: + +- **Tundra**: maxSlope 0.8 → 1.8 (for terraced terrain) +- **Forest**: maxSlope 0.8 → 1.5 (for landscape features) +- **Canyon**: maxSlope 0.6 → 2.5 (for steep canyon walls) +- **Biome Sync**: Replaced outdated 8-biome manifest with active 3-biome version (tundra, forest, canyon) + +--- + ## Week 6: February 2-6 ### Ammunition Manifest Update