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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

  • Add more examples
  • Add position as out variable from vertex shader
  • Add experimental joystick support
  • Add mouse cursor operations
  • Add Vec.Floor(…) function
  • Add circle geometry
  • Fix Matrix.Unproject(…) for rotated matrix
  • Add 2D Line geometry
  • Add floating point round error correction
  • Performance improvements
  • Fix race condition in NewGLTriangles(…)
  • Add TriangleData benchmarks and improvements
  • Add zero rectangle variable for utility and consistency
  • Add support for Go Modules
  • Add NoIconify and AlwaysOnTop window hints

v0.8.0 - 2018-10-10

Changelog for this and older versions can be found on the corresponding GitHub releases.