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ModuleBarrel.cpp
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101 lines (84 loc) · 1.65 KB
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#include "Application.h"
#include "ModuleInput.h"
#include "ModuleRender.h"
#include "ModuleBarrel.h"
#include "ModuleParticles.h"
#include "ModuleTextures.h"
#include "ModuleAudio.h"
#include "Barrel.h"
ModuleBarrel::ModuleBarrel()
{
for (uint i = 0; i < MAX_BARRELS; ++i)
barrels[i] = nullptr;
}
// Destructor
ModuleBarrel::~ModuleBarrel()
{
}
bool ModuleBarrel::Start()
{
sprites = App->textures->Load("gunsmoke/barrels.png");
hurt_sound = App->audio->LoadFx("gunsmoke/barrel_hit.wav");
return true;
}
// Called before render is available
update_status ModuleBarrel::Update()
{
for (uint i = 0; i < MAX_BARRELS; ++i)
if (barrels[i] != nullptr)
{
barrels[i]->Draw();
}
return UPDATE_CONTINUE;
}
// Called before quitting
bool ModuleBarrel::CleanUp()
{
LOG("Freeing all barrels");
App->textures->Unload(sprites);
App->audio->UnLoadFx(hurt_sound);
for (uint i = 0; i < MAX_BARRELS; ++i)
{
if (barrels[i] != nullptr)
{
delete barrels[i];
barrels[i] = nullptr;
}
}
return true;
}
void ModuleBarrel::OnCollision(Collider* c1, Collider* c2)
{
for (uint i = 0; i < MAX_BARRELS; ++i)
{
if (barrels[i] != nullptr && barrels[i]->GetCollider() == c1)
{
if (c2->type == COLLIDER_PLAYER_SHOT)
{
if (barrels[i]->hp > 0)
{
App->audio->PlayFx(hurt_sound);
barrels[i]->hp -= 1;
}
else
{
barrels[i]->OnCollision();
delete barrels[i];
barrels[i] = nullptr;
}
}
break;
}
}
}
void ModuleBarrel::AddBarrel(int x, int y, POWERUP_TYPE type)
{
uint i = 0;
for (; barrels[i] != nullptr && i < MAX_BARRELS; ++i);
{
if (i != MAX_BARRELS)
{
barrels[i] = new Barrel(x, y, type);
}
}
}