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SGgame - Reimplement Type Script #67

@HoeenCoder

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@HoeenCoder

Typescript was disabled for the SGgame branch temporarly, until i can learn it and implement things for wavelength. This is mostly a note so I don't forget to re-add it.

"scripts": {
    "start": "node pokemon-showdown",
    "test": "eslint --rulesdir=dev-tools/eslint --cache . && tsc && mocha"
  },

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