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AI getting stuck in endless war loops #47

@Question2

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@Question2

Ive noticed that on default settings, the AI constantly gets stuck in endless war loops. They will declare war on someone, fight, eventually do a ceasefire due to high war weariness, and in less than a cycle, they will be at war again.

There are two main culprits for this :

-Alliances voting to go to war even though they have extremely high war weariness. Heres an example :

screenshot082

screenshot083

The persean league seems to be voting yes because of their special ability causing them to vote yes always. Both the league and tri tachyon have 20k+ war weariness, why is this vote even being called? High war weariness should not allow them to start a vote in the first place. Tri tachyon should also be voting NO due to high war weariness, not abstaining.

-Random events or operatives causing them to drop to hostile status shortly after signing a cease fire. Cease fires need to actually last longer and CANNOT be broken like this because it just defeats the point. Dropping to hostile status shouldnt immediately result in a war (i dont know if thats possible) but seperating it from relations would greatly reduce the constant wars.

Random events also need to be toned down IMHO. Within a few months of starting your first colony, random events can cause relations to drop low enough to start a war even though you have done literally nothing to provoke any of the factions. A player cant do anything to fend off a 2 full Hegemony invasion fleets this early in the game.

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