When one of your colonies gets invaded and captured, all of the items you had stored, all of the ships you stored, they are not directly stolen and lost forever/sold in the military ship market, they are instead treated as "items stored in temporary storage for a monthly fee" which means that you now have 200 000 monthly credits fee in my case, which causes you to lose all of your money no matter how hard you try, and eventually you pile on debt, which is technically makes your save file unplayable from there. The enemy colony is surrounded with enemy ships so you can't safely evacuate your items or your ships at all
Change the colony invasion mechanic to cause your items to be directly stolen, and not charge a monthly fee.
Maybe add a campaign creation option in the campaign selection menu at the start of the playthrough. This can also mean that if you found a bar contact that sells nanoforge production slots / black market production then your stashed items there are also permanently lost, which makes sense from a realism stand point.
When one of your colonies gets invaded and captured, all of the items you had stored, all of the ships you stored, they are not directly stolen and lost forever/sold in the military ship market, they are instead treated as "items stored in temporary storage for a monthly fee" which means that you now have 200 000 monthly credits fee in my case, which causes you to lose all of your money no matter how hard you try, and eventually you pile on debt, which is technically makes your save file unplayable from there. The enemy colony is surrounded with enemy ships so you can't safely evacuate your items or your ships at all
Change the colony invasion mechanic to cause your items to be directly stolen, and not charge a monthly fee.
Maybe add a campaign creation option in the campaign selection menu at the start of the playthrough. This can also mean that if you found a bar contact that sells nanoforge production slots / black market production then your stashed items there are also permanently lost, which makes sense from a realism stand point.