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b319084
rework icons
JFriel Nov 19, 2025
f967198
interim
JFriel Nov 19, 2025
0a69f2f
add custom renderer
JFriel Nov 19, 2025
f2080f0
icons
JFriel Nov 20, 2025
a2fed95
icon updates
JFriel Nov 21, 2025
4f69a5c
add icons
JFriel Nov 21, 2025
4500af6
add icon providers
JFriel Nov 21, 2025
a5e11ad
interim
JFriel Nov 24, 2025
9b6be64
add load metadata
JFriel Nov 24, 2025
5ba2b89
more icons
JFriel Nov 24, 2025
5fcb714
add icons
JFriel Nov 24, 2025
9cf92e8
dataset icons
JFriel Nov 24, 2025
16c9ac9
update colours
JFriel Nov 24, 2025
94a4232
remove favourites
JFriel Nov 25, 2025
3426a32
remove configurations and tidy up top bar
JFriel Nov 25, 2025
6711e0d
add more icons
JFriel Nov 25, 2025
051b1f8
icon updates
JFriel Nov 26, 2025
e4aa3b4
idon delete
JFriel Nov 26, 2025
fcf3267
icon overhaul
JFriel Nov 26, 2025
f69f8fa
remove favourite
JFriel Nov 27, 2025
c00a7e7
add user settings
JFriel Nov 27, 2025
b09b063
update icons
JFriel Nov 27, 2025
1919255
working render
JFriel Nov 27, 2025
f53d182
fix renderer
JFriel Nov 27, 2025
e69e672
add icons
JFriel Nov 27, 2025
0021528
add docs
JFriel Nov 27, 2025
5d8d04f
update for tests
JFriel Nov 27, 2025
8bb1acc
update icons
JFriel Nov 28, 2025
a49323a
add missing file
JFriel Nov 28, 2025
f4b5c1d
remove icons
JFriel Nov 28, 2025
9ad6cf3
remove old icons
JFriel Dec 1, 2025
c530774
remove pipeline buttons
JFriel Dec 1, 2025
fede3d6
remove dqe icon
JFriel Dec 1, 2025
1597066
update tests
JFriel Dec 1, 2025
27c8d2e
add missing file
JFriel Dec 1, 2025
4fcaf9d
prep release (#2281)
JFriel Dec 2, 2025
c3d35d7
add missing icon
JFriel Jan 5, 2026
d017175
fix history
JFriel Jan 5, 2026
c50cc07
Merge branch 'develop' of https://github.com/HicServices/RDMP into ta…
JFriel Jan 5, 2026
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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Original file line number Diff line number Diff line change
Expand Up @@ -481,32 +481,32 @@ public DockContent Activate(DeserializeInstruction instruction, IActivateItems a
case IObjectCollectionControl uiCollection:
return Activate(uiCollection, instruction.ObjectCollection);
case IRDMPSingleDatabaseObjectControl uiInstance:
{
var databaseObject = instruction.DatabaseObject;

//the database object is gone? deleted maybe
if (databaseObject == null)
return null;

DockContent floatable = WindowFactory.Create(this, RefreshBus, uiInstance,
CoreIconProvider.GetImage(databaseObject), databaseObject);

floatable.Show(_mainDockPanel, DockState.Document);
try
{
uiInstance.SetDatabaseObject(this, (DatabaseEntity)databaseObject);
SetTabText(floatable, uiInstance);
var databaseObject = instruction.DatabaseObject;

//the database object is gone? deleted maybe
if (databaseObject == null)
return null;

DockContent floatable = WindowFactory.Create(this, RefreshBus, uiInstance,
CoreIconProvider.GetImage(databaseObject), databaseObject);

floatable.Show(_mainDockPanel, DockState.Document);
try
{
uiInstance.SetDatabaseObject(this, (DatabaseEntity)databaseObject);
SetTabText(floatable, uiInstance);
}
catch (Exception e)
{
floatable.Close();
throw new Exception(
$"SetDatabaseObject failed on Control of Type '{instruction.UIControlType.Name}', control closed, see inner Exception for details",
e);
}

return floatable;
}
catch (Exception e)
{
floatable.Close();
throw new Exception(
$"SetDatabaseObject failed on Control of Type '{instruction.UIControlType.Name}', control closed, see inner Exception for details",
e);
}

return floatable;
}
default:
return (DockContent)activator.ShowWindow(c, true);
}
Expand Down Expand Up @@ -867,8 +867,10 @@ public void StartSession(string sessionName, IEnumerable<IMapsDirectlyToDatabase
var panel = WindowFactory.Create(this, new SessionCollectionUI(), new SessionCollection(sessionName)
{
DatabaseObjects = initialObjects.ToList()
}, Image.Load<Rgba32>(CatalogueIcons.WindowLayout));
}, null);
panel.Show(_mainDockPanel, DockState.DockLeft);
//}, Image.Load<Rgba32>(CatalogueIcons.WindowLayout));

}


Expand Down Expand Up @@ -905,7 +907,7 @@ public override CohortCreationRequest GetCohortCreationRequest(ExternalCohortTab
return ui.ShowDialog() == DialogResult.OK ? ui.Result : null;
}

public override IProject CohortCommitProjectSelect(IProject currentProject,Project[] projects)
public override IProject CohortCommitProjectSelect(IProject currentProject, Project[] projects)
{
var ui = new CohortCommitProjectSelectionUI(this, currentProject, projects);
return ui.ShowDialog() == DialogResult.OK ? ui.Result : null; ;
Expand Down

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Original file line number Diff line number Diff line change
Expand Up @@ -46,11 +46,11 @@ public void SetUp(IActivateItems activator, string title, Type openType, AtomicC
_activator = activator;
lblTitle.Text = title;

btnNew.Image = FamFamFamIcons.add.ImageToBitmap();
btnNew.Image =CatalogueIcons.Add.ImageToBitmap();
btnNew.Text = "New";
btnNew.DisplayStyle = ToolStripItemDisplayStyle.Text;

btnNewDropdown.Image = FamFamFamIcons.add.ImageToBitmap();
btnNewDropdown.Image =CatalogueIcons.Add.ImageToBitmap();
btnNewDropdown.Text = "New...";
btnNewDropdown.DisplayStyle = ToolStripItemDisplayStyle.Text;

Expand Down
Original file line number Diff line number Diff line change
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
<!--
Microsoft ResX Schema

Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes

The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.

Example:

... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
Expand All @@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple

There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the

Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not

The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can

Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.

mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.

mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.

mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
Expand Down
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