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gui_fltk.cpp
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232 lines (213 loc) · 6.35 KB
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#include <FL/Fl.H>
#include <FL/Fl_Overlay_Window.H>
#include <FL/Fl_Scroll.H>
#include <FL/fl_draw.H>
#include <FL/Fl_Image.H>
#include <FL/Fl_JPEG_Image.H>
#include <FL/Fl_PNG_Image.H>
#include <FL/Fl_BMP_Image.H>
#include <FL/Fl_GIF_Image.H>
#include <vector>
#include <cmath>
typedef void (OverlayCallback)(void*);
class MyOverlayWindow : public Fl_Overlay_Window {
std::vector<OverlayCallback*> oly_callbacks; // array of child callbacks to draw overlays
std::vector<void*> oly_data; // array of child userdata
public:
MyOverlayWindow(int W,int H,const char*L=0):Fl_Overlay_Window(W,H,L) {
}
// SETUP AN OVERLAY DRAWING CALLBACK
// Called by child widgets to arrange callback to draw into overlay plane.
//
void addOverlayCallback(OverlayCallback *cb, void *data) {
oly_callbacks.push_back(cb); // add callback to array
oly_data.push_back(data); // add userdata to array
}
// INVOKE CHILDREN'S CALLBACKS TO DRAW OVERLAYS
void draw_overlay() {
// Invoke all the children's overlay callbacks
for ( unsigned int t=0; t<oly_callbacks.size(); t++ ) {
(*oly_callbacks[t])(oly_data[t]);
}
}
};
class MyCanvas : public Fl_Widget {
protected:
MyOverlayWindow *ovl;
Fl_Image* img;
bool select_mode;
int oldx, oldy;
public:
MyCanvas(MyOverlayWindow* win, Fl_Image* _img)
: Fl_Widget(0, 0, _img->w(), _img->h()),
ovl(win),
img(_img),
select_mode(false)
{
ovl->addOverlayCallback(draw_ovl, (void*)this);
}
int handle(int e) {
int ret = Fl_Widget::handle(e);
switch ( e ) {
case FL_ENTER:
ret = 1; // FL_ENTER: must return(1) to receive FL_MOVE
break;
case FL_PUSH:
if (Fl::event_button() == FL_LEFT_MOUSE) {
select_mode = true;
oldx = Fl::event_x();
oldy = Fl::event_y();
}
break;
case FL_RELEASE:
if (Fl::event_button() == FL_LEFT_MOUSE) {
select_mode = false;
damage(FL_DAMAGE_USER1);
}
break;
case FL_DRAG:
if (select_mode) {
damage(FL_DAMAGE_USER1);
ret = 1;
}
break;
}
return(1);
}
void draw() {
if ( damage() != FL_DAMAGE_USER1 ) {
img->draw(x(), y(), w(), h());
return;
} else {
//ovl->redraw_overlay();
unsigned x0 = (oldx <= Fl::event_x()) ? oldx : Fl::event_x();
unsigned y0 = (oldy <= Fl::event_y()) ? oldy : Fl::event_y();
unsigned xs = abs(Fl::event_x() - oldx);
unsigned ys = abs(Fl::event_y() - oldy);
if (select_mode) {
fl_color(FL_YELLOW);
fl_rectf(x0, y0, xs, ys);
//fl_arc(x0, y0, xs, ys, 0.0, 360.0);
} else {
img->draw(x0, y0, xs, ys, x0, y0);
}
}
}
static void draw_ovl(void* data) {
MyCanvas* c = (MyCanvas*)data;
unsigned x0 = (c->oldx <= Fl::event_x()) ? c->oldx : Fl::event_x();
unsigned y0 = (c->oldy <= Fl::event_y()) ? c->oldy : Fl::event_y();
unsigned xs = abs(Fl::event_x()-c->oldx);
unsigned ys = abs(Fl::event_y()-c->oldy);
}
};
Fl_Image* load_image(const char* name) {
Fl_Image* ret = 0;
const char* suffix = rindex(name, '.')+1;
if (!strcasecmp(suffix, "jpg") || !strcasecmp(suffix, "jpeg")) {
ret = new Fl_JPEG_Image(name);
} else if (!strcasecmp(suffix, "png")) {
ret = new Fl_PNG_Image(name);
} else if (!strcasecmp(suffix, "gif")) {
ret = new Fl_GIF_Image(name);
} else if (!strcasecmp(suffix, "bmp")) {
ret = new Fl_BMP_Image(name);
}
if (ret->w() == 0) {
return 0;
} else {
return ret;
}
}
int main(int ARGC, char** ARGV) {
MyOverlayWindow win(800, 600);
win.resizable(win);
Fl_Image* img = load_image(ARGV[1]);
if (img == 0) {
fprintf(stderr, "Error: cannot load image file\n");
exit(1);
}
Fl_Scroll scroll(0,0,800,600);
MyCanvas b(&win, img);
scroll.end();
b.image(img);
win.show();
return(Fl::run());
}
#ifdef ignore
// Demonstrate using callbacks to draw into overlays -erco 8/23/06
#include <stdlib.h>
#include <vector>
using namespace std;
#include <FL/Fl.H>
#include <FL/Fl_Overlay_Window.H>
#include <FL/Fl_Group.H>
#include <FL/fl_draw.H>
typedef void (OverlayCallback)(void*);
class MyOverlayWindow : public Fl_Overlay_Window {
vector<OverlayCallback*> oly_callbacks; // array of child callbacks to draw overlays
vector<void*> oly_data; // array of child userdata
public:
MyOverlayWindow(int W,int H,const char*L=0):Fl_Overlay_Window(W,H,L) {
}
// SETUP AN OVERLAY DRAWING CALLBACK
// Called by child widgets to arrange callback to draw into overlay plane.
//
void AddOverlayCallback(OverlayCallback *cb, void *data) {
oly_callbacks.push_back(cb); // add callback to array
oly_data.push_back(data); // add userdata to array
}
// INVOKE CHILDREN'S CALLBACKS TO DRAW OVERLAYS
void draw_overlay() {
// Invoke all the children's overlay callbacks
for ( unsigned int t=0; t<oly_callbacks.size(); t++ ) {
(*oly_callbacks[t])(oly_data[t]);
}
}
};
class MyGroup : public Fl_Group {
MyOverlayWindow *oly;
// DRAW THE OVERLAY GRAPHIC FOR THIS INSTANCE OF CHILD
static void OverlayCallback(void *data) {
MyGroup *o = (MyGroup*)data;
// Draw a random colored 'x'
fl_color(rand() % 8);
fl_line(o->x(), o->y(), o->x()+o->w(), o->y()+o->h());
fl_line(o->x(), o->y()+o->h(), o->x()+o->w(), o->y());
}
public:
MyGroup(MyOverlayWindow *win,int X,int Y,int W,int H,const char*L=0):Fl_Group(X,Y,W,H,L) {
oly = win;
win->AddOverlayCallback(OverlayCallback, (void*)this);
end();
}
int handle(int e) {
int ret = Fl_Group::handle(e);
switch ( e ) {
case FL_ENTER:
break;
case FL_MOVE:
damage(FL_DAMAGE_USER1);
break;
}
return(1);
}
void draw() {
Fl_Group::draw();
//oly->redraw_overlay(); // tell parent to redraw child overlays
}
};
int main(int argc, char **argv) {
// Create overlay window
MyOverlayWindow win(400,400);
// Create four child groups, each with its own overlay graphic
MyGroup g1(&win, 0, 0, 200,200);
MyGroup g2(&win, 200,0, 200,200);
MyGroup g3(&win, 0, 200,200,200);
MyGroup g4(&win, 200,200,200,200);
win.end();
win.resizable(win);
win.show();
return(Fl::run());
}
#endif