Normal pinball macines usually are 130x72cm thus I'm basing the boards on a 72:130 (or 36:65) aspect ratio. Since I'm targetting a 1080px height screen, I'll actually use 5:9 ratio that avoids dealing with fraction of pixels, making the base board 600x1080px.
Defaut values instead of overloading in signals callback Extra call args + unbind signal args
Tick rate Collision thing Trail Detail Particle effects
No see board No see score No see ball queue No see upgrades on level end No see live ball(s) ? Random teleports Random teleports invisible Slow motion (Also in target)
Black (negative) Grey Green Blue Red Purple
Yellow (Fixed)
Stun Weak paddle Luck Paddle length
Moving elements Rail system Newton's craddle