diff --git a/viVN b/viVN new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/viVN @@ -0,0 +1 @@ + diff --git a/viVN ACCESSIBILITY.txt b/viVN ACCESSIBILITY.txt new file mode 100644 index 0000000..bf8fa36 --- /dev/null +++ b/viVN ACCESSIBILITY.txt @@ -0,0 +1,762 @@ +TAG TEXT COMMENT +ACCESSIBILITY_WELCOME_TO_HEARTHSTONE Chào mừng đến với Hearthstone + +ACCESSIBILITY_PRESS_KEY_TO_START Nhấn {0} để bắt đầu 0=key e.g. Press Enter to start +ACCESSIBILITY_PRESS_KEY_TO_CONTINUE Nhấn {0} để tiếp tục 0=key e.g. Press Enter to continue +ACCESSIBILITY_PRESS_KEY_TO_FINISH Nhấn {0} để hoàn tất 0=key e.g. Press Enter to finish +ACCESSIBILITY_PRESS_KEY_TO_GO_BACK Nhấn {0} để quay lại 0=key e.g. Press backspace to go back +ACCESSIBILITY_PRESS_KEY_TO_EXIT Nhấn {0} để thoát 0=key e.g. Press Enter to exit +ACCESSIBILITY_PRESS_KEY_ONCE_DONE Nhấn {0} khi bạn đã hoàn tất 0=key e.g. Press Enter once you're done + +ACCESSIBILITY_MENU_HELP_NO_BACK_BUTTON Sử dụng các phím mũi tên lên và xuống để điều hướng các mục trong menu. Nhấn {0} để chọn mục đó 0=Enter key +ACCESSIBILITY_MENU_HELP_WITH_BACK_BUTTON Sử dụng các phím mũi tên lên và xuống để điều hướng các mục trong menu. Nhấn {0} để chọn mục đó. Nhấn {1} để quay lại 0=Enter key 1=Backspace key +ACCESSIBILITY_MENU_HORIZONTAL_HELP_NO_BACK_BUTTON Sử dụng các phím mũi tên trái và phải để điều hướng các mục trong menu. Sử dụng các phím mũi tên lên và xuống để đọc các tùy chọn. Nhấn {0} để chọn mục đó 0=Enter key +ACCESSIBILITY_MENU_HORIZONTAL_HELP_WITH_BACK_BUTTON Sử dụng các phím mũi tên trái và phải để điều hướng các mục trong menu. Sử dụng các phím mũi tên lên và xuống để đọc các tùy chọn. Nhấn {0} để chọn mục đó. Nhấn {1} để quay lại 0=Enter key 1=Backspace key +ACCESSIBILITY_MENU_OPTION_FORMAT {0} {1} của {2} 0=option name 1=option number 2=options count e.g. Options 1 of 2 +ACCESSIBILITY_LIST_NO_ITEMS Không có mục nào + +ACCESSIBILITY_OPTIONS_MENU_TITLE Menu Cài đặt +ACCESSIBILITY_OPTIONS_MENU_GRAPHICS_QUALITY_OPTION Chất lượng đồ họa +ACCESSIBILITY_OPTIONS_MENU_GRAPHICS_RESOLUTION_OPTION Độ phân giải đồ họa +ACCESSIBILITY_OPTIONS_MENU_ADJUST_VOLUME Sử dụng các phím mũi tên trái và phải để điều chỉnh âm lượng +ACCESSIBILITY_OPTIONS_MENU_CHECKBOX_LABEL {0} hộp kiểm 0=checkbox name e.g. {Fullscreen} checkbox +ACCESSIBILITY_OPTIONS_MENU_CHECKBOX_CHECKED Đã chọn +ACCESSIBILITY_OPTIONS_MENU_CHECKBOX_NOT_CHECKED Chưa chọn +ACCESSIBILITY_HUB_MAIN_MENU_TITLE Menu chính +ACCESSIBILITY_HUB_MAIN_MENU_OPTION_GAME_MENU Nhấn {0} bất kỳ lúc nào để mở menu trò chơi. Thử ngay bây giờ cho máu! 0=Esc key +ACCESSIBILITY_HUB_MAIN_MENU_OPTION_SOCIAL_MENU Nhấn {0} bất kỳ lúc nào để mở menu xã hội. Thử ngay bây giờ đi, Thích thì tìm kết bạn vào kết bạn với đào đức trung để làm trận cho biết mặt nhau! 0=F4 key +ACCESSIBILITY_HUB_MAIN_MENU_OPTION_HELP Nhấn {0} bất kỳ lúc nào nếu bạn cảm thấy không biết phải bấm cái gì. Nếu bạn cần trợ giúp từ một người còn nhìn được, bạn luôn có thể nhấn {1} để tắt trợ năng và cho phép họ điều khiển trò chơi bằng chuột như bình thường. Chỉ cần nhớ nhấn {1} sau khi hoàn tất để kích hoạt lại trợ năng 0=Esc key 1=F8 key + +ACCESSIBILITY_GLOBAL_LOADING_GAME Đang tải trò chơi +ACCESSIBILITY_GLOBAL_CLOSING_GAME Đang đóng trò chơi +ACCESSIBILITY_GLOBAL_GAME_LOADED Trò chơi đã được tải +ACCESSIBILITY_GLOBAL_LOADING Đang tải +ACCESSIBILITY_GLOBAL_PLEASE_WAIT Đợi tí +ACCESSIBILITY_GLOBAL_CARD bài +ACCESSIBILITY_GLOBAL_CARD_PLURAL bài +ACCESSIBILITY_GLOBAL_HERO Anh hùng +ACCESSIBILITY_GLOBAL_HERO_POWER Sức mạnh anh hùng +ACCESSIBILITY_GLOBAL_SECRET {0} bí mật 0=secret class e.g. {Mage} secret +ACCESSIBILITY_GLOBAL_GAME_SPEED Tốc độ trò chơi {0} 0=current game speed +ACCESSIBILITY_GLOBAL_GAME_SPEED_CANNOT_ADJUST_VS_PLAYERS Bạn không thể điều chỉnh tốc độ trò chơi khi chơi với đối thủ là Người thật được đâu, Không cần bấm mỏi tay +ACCESSIBILITY_GLOBAL_NEW_HEARTHSTONE_ACCESS_VERSION_AVAILABLE Đã có phiên bản mới của Hearthstone Access. Vui lòng chạy lại bản vá bất cứ khi nào có thể vì nó có thể chứa các bản sửa lỗi hoặc một vài từ dịch của tiếng việt có lẽ sẽ đổi cho phong con nhà ông phú +ACCESSIBILITY_GLOBAL_CANNOT_DO_THAT Bạn không thể làm điều đó +ACCESSIBILITY_GLOBAL_SWITCH_FORMAT Chuyển đổi định dạng Used as a menu option for switching between standard, wild and classic +ACCESSIBILITY_GLOBAL_CHOOSE_FORMAT Chọn một định dạng Used as a menu title for choosing standard, wild or classic + +ACCESSIBILITY_GLOBAL_KEYWORD_CURSED Nguyền rủa + +ACCESSIBILITY_GLOBAL_ACCESSIBILITY_ON Đã bật trợ năng Read when F8 is pressed and accessibility is turned on +ACCESSIBILITY_GLOBAL_ACCESSIBILITY_OFF Đã tắt trợ năng Read when F8 is pressed and accessibility is turned off +ACCESSIBILITY_GLOBAL_STREAMER_MODE_ON Đã bật Chế độ Streamer Read when Ctrl+Shift+S is pressed and streamer mode is turned on +ACCESSIBILITY_GLOBAL_STREAMER_MODE_OFF Đã tắt Chế độ Streamer Read when Ctrl+Shift+S is pressed and streamer mode is turned off + +ACCESSIBILITY_FORMATTING_PERIOD . +ACCESSIBILITY_FORMATTING_SENTENCE_ENDING_CHARACTERS .!?; +ACCESSIBILITY_FORMATTING_LIST_SEPARATOR , e.g. the ", " in A, B, C, D and E +ACCESSIBILITY_FORMATTING_LIST_FINAL_SEPARATOR and e.g. the " and " in A, B, C, D and E + +ACCESSIBILITY_FORMATTING_ORDINAL_NUMBER_1 một Languages with grammatical genders can work around using digits and configure text that uses ordinal numbers such as "minion number 1" instead of "first minion" +ACCESSIBILITY_FORMATTING_ORDINAL_NUMBER_2 hai +ACCESSIBILITY_FORMATTING_ORDINAL_NUMBER_3 ba +ACCESSIBILITY_FORMATTING_ORDINAL_NUMBER_4 bốn +ACCESSIBILITY_FORMATTING_ORDINAL_NUMBER_5 năm +ACCESSIBILITY_FORMATTING_ORDINAL_NUMBER_6 sáu +ACCESSIBILITY_FORMATTING_ORDINAL_NUMBER_7 bảy +ACCESSIBILITY_FORMATTING_ORDINAL_NUMBER_8 tám +ACCESSIBILITY_FORMATTING_ORDINAL_NUMBER_9 chín +ACCESSIBILITY_FORMATTING_ORDINAL_NUMBER_10 mười + +ACCESSIBILITY_INPUT_COMMAND_WITH_MODIFIER_FORMAT Shift + {0} 0=key e.g. Shift + F +ACCESSIBILITY_INPUT_COMMAND_WITH_CTRL_FORMAT Ctrl + {0} 0=key e.g. Ctrl + F + +ACCESSIBILITY_READ_CARD_COST {0} mana 0=card cost +ACCESSIBILITY_READ_CARD_ATK_HEALTH {0} tấn công {1} máu 0=attack 1=health e.g. 3 2 +ACCESSIBILITY_READ_CARD_ATK_DURABILITY {0} tấn công {1} độ bền 0=attack 1=durability e.g. 1 3 +ACCESSIBILITY_READ_HERO_CARD_ATK {0} tấn công 0=attack +ACCESSIBILITY_READ_HERO_CARD_HEALTH {0} máu 0=health +ACCESSIBILITY_READ_HERO_CARD_ARMOR {0} giáp 0=armor +ACCESSIBILITY_READ_CARD_N_COPIES {0} bản sao 0=number of copies +ACCESSIBILITY_READ_COLLECTION_CARD_NAME_GOLDEN {0} - golden edition 0=card name e.g. {fireball} - golden edition +ACCESSIBILITY_READ_COLLECTION_CARD_NAME_DIAMOND {0} - diamond edition 0=card name + +ACCESSIBILITY_GAMEPLAY_OPPONENT_TURN Đến lượt đối thủ +ACCESSIBILITY_GAMEPLAY_TURN_ENDED Lượt kết thúc +ACCESSIBILITY_GAMEPLAY_CARD_IN_ZONE_TRIGGERED {0} kích hoạt 0=full card name in zone e.g. {Your second Murloc Raider} triggered +ACCESSIBILITY_GAMEPLAY_PLAYER_CARD_TRIGGERED {0} của bạn kích hoạt 0=card name e.g. Your {Psyfiend} triggered +ACCESSIBILITY_GAMEPLAY_OPPONENT_CARD_TRIGGERED Đối thủ của bạn {0} kích hoạt 0=card name e.g. Your opponent's {Psyfiend} triggered +ACCESSIBILITY_GAMEPLAY_OPPONENT_CARD_TRIGGERED_BIG_CARD Đối thủ của bạn {0} kích hoạt; {1} 0=card name 1=cardText e.g. Your opponent's {Psyfiend} triggered; {After you cast a Shadow spell, deal 2 damage to each Hero.} +ACCESSIBILITY_GAMEPLAY_PLAYER_PLAYED_CARD Bạn chơi {0} 0=card name e.g. You played {Fireball} +ACCESSIBILITY_GAMEPLAY_PLAYER_PLAYED_CARD_BIG_CARD Bạn chơi {0}; {1} 0=card name 1=card text e.g. You played {Fireball}; {Deal 6 damage.} +ACCESSIBILITY_GAMEPLAY_OPPONENT_PLAYED_CARD Đối thủ của bạn chơi {0} 0=card name e.g. Your opponent played {Fireball} +ACCESSIBILITY_GAMEPLAY_OPPONENT_PLAYED_CARD_BIG_CARD Đối thủ của bạn chơi {0}; {1} 0=card name 1=card text e.g. Your opponent played {Fireball}; {Deal 6 damage.} +ACCESSIBILITY_GAMEPLAY_PLAYER_SUMMONED_MINION Bạn đã triệu hồi {0} 0=minion name e.g. You summoned {Raid Leader} +ACCESSIBILITY_GAMEPLAY_PLAYER_SUMMONED_MINION_BIG_CARD Bạn đã triệu hồi {0}; {1} {2} {3} 0=minion name 1=attack 2=health 3=card text e.g. You summoned {Raid Leader}; {2} {3} {Your other minions have +1 Attack.} +ACCESSIBILITY_GAMEPLAY_OPPONENT_SUMMONED_MINION Đối thủ của bạn triệu hồi {0} 0=minion name e.g. Your opponent summoned {Raid Leader} +ACCESSIBILITY_GAMEPLAY_OPPONENT_SUMMONED_MINION_BIG_CARD Đối thủ của bạn triệu hồi {0}; {1} {2} {3} 0=minion name 1=attack 2=health 3=card text e.g. Your opponent summoned {Raid Leader}; {2} {3} {Your other minions have +1 Attack.} +ACCESSIBILITY_GAMEPLAY_PLAYER_TRADED_CARD Bạn đã giao dịch {0} 0=card name e.g. You traded {Fire Sale} +ACCESSIBILITY_GAMEPLAY_OPPONENT_TRADED_CARD Đối thủ của bạn đã giao dịch {0} 0=card name e.g. Your opponent traded {Fire Sale} +ACCESSIBILITY_GAMEPLAY_PLAYER_EQUIPPED_WEAPON Bạn đã trang bị {0} 0=weapon name e.g. You equipped {Aldrachi Warblades} +ACCESSIBILITY_GAMEPLAY_PLAYER_EQUIPPED_WEAPON_BIG_CARD Bạn đã trang bị {0}; {1} {2} {3} 0=weapon name 1=attack 2=durability 3=card text e.g. You equipped {Aldrachi Warblades}; {2} {2} {Lifesteal} +ACCESSIBILITY_GAMEPLAY_OPPONENT_EQUIPPED_WEAPON Đối thủ của bạn đã trang bị {0} 0=weapon name e.g. Your opponent equipped {Aldrachi Warblades} +ACCESSIBILITY_GAMEPLAY_OPPONENT_EQUIPPED_WEAPON_BIG_CARD Đối thủ của bạn đã trang bị {0}; {1} {2} {3} 0=weapon name 1=attack 2=durability 3=card text e.g. Your opponent equipped {Aldrachi Warblades}; {2} {2} {Lifesteal} +ACCESSIBILITY_GAMEPLAY_PLAYER_USED_HERO_POWER Bạn đã dùng {0} 0=hero power name e.g. You used {Fireblast} +ACCESSIBILITY_GAMEPLAY_PLAYER_USED_HERO_POWER_BIG_CARD Bạn đã dùng {0}; {1} 0=hero power name 1=card text e.g. You used {Fireblast}; {Hero Power Deal 1 damage.} +ACCESSIBILITY_GAMEPLAY_OPPONENT_USED_HERO_POWER Đối thủ của bạn đã dùng {0} 0=hero power name e.g. Your opponent used {Fireblast} +ACCESSIBILITY_GAMEPLAY_OPPONENT_USED_HERO_POWER_BIG_CARD Đối thủ của bạn đã dùng {0}; {1} 0=hero power name 1=card text e.g. Your opponent used {Fireblast}; {Hero Power Deal 1 damage.} +ACCESSIBILITY_GAMEPLAY_PLAYER_CAST_SECRET Bạn cast {0} 0=secret name e.g. You cast {Counterspell} +ACCESSIBILITY_GAMEPLAY_PLAYER_CAST_SECRET_BIG_CARD Bạn cast {0}; {1} 0=secret name 1=card text e.g. You cast {Counterspell}; {Secret: When your opponent casts a spell, Counter it.} +ACCESSIBILITY_GAMEPLAY_OPPONENT_CAST_SECRET Đối thủ của bạn cast 1 {0} secret 0=secret class e.g. Your opponent cast 1 {mage} secret +ACCESSIBILITY_GAMEPLAY_OPPONENT_CAST_N_SECRETS Đối thủ của bạn cast {0} secrets 0=number of secrets e.g. Your opponent cast {2} secrets +ACCESSIBILITY_GAMEPLAY_PLAYER_DREW_CARD_FROM_EMPTY_DECK Bạn đã cố gắng rút một lá bài từ một bộ bài trống +ACCESSIBILITY_GAMEPLAY_OPPONENT_DREW_CARD_FROM_EMPTY_DECK Đối thủ của bạn đã cố gắng rút một lá bài từ một bộ bài trống +ACCESSIBILITY_GAMEPLAY_PLAYER_DREW_CARD_BUT_BURNED Bạn đã vẽ 1 {0} nhưng nó bị cháy 0=card e.g. You drew 1 {Fireball} but it burned +ACCESSIBILITY_GAMEPLAY_OPPONENT_DREW_CARD_BUT_BURNED Đối thủ của bạn đã vẽ 1 {0} nhưng nó đã cháy 0=card e.g. Your opponent drew 1 {Fireball} but it burned +ACCESSIBILITY_GAMEPLAY_ENTITY_ATTACKED {0} tấn công {1} 0=attacker name 1=defender name e.g. {Your Murloc Raider} attacked {your opponent's Hero} +ACCESSIBILITY_GAMEPLAY_ENTITY_ATTACKED_OTHER {0} đã cố tấn công {1} nhưng thay vào đó lại đi tấn công {2} 0=attacker name 1=proposed defender name 2=real defender name e.g. {Your Murloc Raider} attempted to attack {your opponent's Hero} but attacked {your opponent's Bloodfen Raptor} instead +ACCESSIBILITY_GAMEPLAY_JOUST_PLAYER_REVEALED_CARD Bạn đã tiết lộ {0} chi phí {1} 0=card cost 1=card name e.g. You revealed a 4 cost Fireball +ACCESSIBILITY_GAMEPLAY_JOUST_OPPONENT_REVEALED_CARD Đối thủ của bạn đã tiết lộ {0} chi phí {1} 0=card cost 1=card name e.g. Your opponent revealed a 4 cost Fireball +ACCESSIBILITY_GAMEPLAY_JOUST_PLAYER_NO_VALID_CARDS Bạn không còn thẻ hợp lệ nào để tiết lộ +ACCESSIBILITY_GAMEPLAY_JOUST_OPPONENT_NO_VALID_CARDS Đối thủ của bạn không còn bất kỳ thẻ hợp lệ nào để tiết lộ + +ACCESSIBILITY_GAMEPLAY_PLAYER_TURN_START_READ_MANA Bạn có {0} mana 0=mana +ACCESSIBILITY_GAMEPLAY_YOU_GO_FIRST Bạn chơi trước +ACCESSIBILITY_GAMEPLAY_OPPONENT_GOES_FIRST Đối thủ của bạn chơi trước +ACCESSIBILITY_GAMEPLAY_YOU_START_WITH_N_CARDS Bạn bắt đầu với {0} |4(card,cards) 0=number of cards +ACCESSIBILITY_GAMEPLAY_PLAYER_DREW_CARDS Bạn đã vẽ {0} 0=card names e.g. You drew {1 Bloodfen Raptor and 1 Murloc Raider} +ACCESSIBILITY_GAMEPLAY_OPPONENT_DREW_CARDS Đối thủ của bạn đã vẽ {0} 0=card names e.g. Your opponent drew {1 Bloodfen Raptor and 1 Murloc Raider} +ACCESSIBILITY_GAMEPLAY_PLAYER_DISCARDED_CARDS Bạn đã loại bỏ {0} 0=card names e.g. You discarded {1 Bloodfen Raptor and 1 Murloc Raider} +ACCESSIBILITY_GAMEPLAY_OPPONENT_DISCARDED_CARDS Đối thủ của bạn đã loại bỏ {0} 0=card names e.g. Your opponent discarded {1 Bloodfen Raptor and 1 Murloc Raider} +ACCESSIBILITY_GAMEPLAY_YOU_GET_THE_COIN Bạn nhận được coin +ACCESSIBILITY_GAMEPLAY_WAITING_FOR_OPPONENT Chờ đối thủ đã +ACCESSIBILITY_GAMEPLAY_QUERY_SUMMON_MINION Triệu hồi? +ACCESSIBILITY_GAMEPLAY_QUERY_SUMMON_MINION_AT_THE_RIGHT Triệu hồi ở bên phải? +ACCESSIBILITY_GAMEPLAY_QUERY_SUMMON_MINION_AT_THE_LEFT Triệu hồi ở bên trái? +ACCESSIBILITY_GAMEPLAY_QUERY_SUMMON_MINION_BETWEEN Triệu hồi vào {0} và {1}? Summon between {Murloc Raider} and {Bloodfen Raptor}? +ACCESSIBILITY_GAMEPLAY_QUERY_PLAY_CARD Chơi lá bài này? +ACCESSIBILITY_GAMEPLAY_QUERY_TRADE_CARD Giao dịch lá bài này? +ACCESSIBILITY_GAMEPLAY_QUERY_END_TURN_WHEN_VALID_PLAYS Bạn vẫn có lượt chơi hợp lệ chưa chơi. Bạn có chắc không? +ACCESSIBILITY_GAMEPLAY_QUERY_END_TURN_WHEN_CAN_ATK Bạn vẫn có thể phang nó đấy. Bạn có chắc không? +ACCESSIBILITY_GAMEPLAY_QUERY_END_TURN_WHEN_CAN_USE_HERO_POWER Bạn vẫn có thể sử dụng Sức mạnh Anh hùng của mình. Bạn có chắc không? +ACCESSIBILITY_GAMEPLAY_SEND_TO_FACE_NO_MINIONS Bạn không có bất kỳ tay sai nào được triệu hồi +ACCESSIBILITY_GAMEPLAY_SEND_TO_FACE_HERO_CANT_BE_ATTACKED Anh hùng của đối thủ không thể bị tấn công +ACCESSIBILITY_GAMEPLAY_SEND_TO_FACE_HERO_CANT_BE_TARGETED Anh hùng của đối thủ của bạn không thể bị nhắm mục tiêu +ACCESSIBILITY_GAMEPLAY_SEND_TO_FACE_HERO_NO_VALID_ATTACKERS Không có tay sai nào của bạn có thể tấn công Anh hùng của đối thủ +ACCESSIBILITY_GAMEPLAY_CHOOSE_TARGET Chọn mục tiêu +ACCESSIBILITY_GAMEPLAY_N_SECONDS_REMAINING {0} |4(second,seconds) còn lại 0=number of seconds e.g. {20} seconds remaining +ACCESSIBILITY_GAMEPLAY_VS_PLAYER_ANNOUNCEMENT Bạn đang đấu với {0}, {1} 0=opponent's name 1=opponent's class e.g. You're playing against {GuideDev}, the {Demon Hunter} + +ACCESSIBILITY_GAMEPLAY_SEE_ZONE_PLAYER_HAND_EMPTY Bạn không có gì trên tay +ACCESSIBILITY_GAMEPLAY_SEE_ZONE_PLAYER_MINIONS_EMPTY Bạn không có tay sai nào được triệu hồi +ACCESSIBILITY_GAMEPLAY_SEE_ZONE_OPPONENT_MINIONS_EMPTY Đối thủ của bạn không có tay sai nào được triệu hồi +ACCESSIBILITY_GAMEPLAY_SEE_ZONE_PLAYER_SECRETS_EMPTY Bạn không có bí mật +ACCESSIBILITY_GAMEPLAY_SEE_ZONE_OPPONENT_SECRETS_EMPTY Đối thủ của bạn không có bí mật +ACCESSIBILITY_GAMEPLAY_SEE_ZONE_OPPONENT_SECRETS_COUNT Đối thủ của bạn có {0} |4(secret,secrets) 0=number of secrets +ACCESSIBILITY_GAMEPLAY_SEE_ZONE_PLAYER_HERO_POWER_EMPTY Bạn không có Sức mạnh Anh hùng +ACCESSIBILITY_GAMEPLAY_SEE_ZONE_OPPONENT_HERO_POWER_EMPTY Đối thủ của bạn không có Sức mạnh Anh hùng +ACCESSIBILITY_GAMEPLAY_SEE_ZONE_PLAYER_WEAPON_EMPTY Bạn không có vũ khí được trang bị +ACCESSIBILITY_GAMEPLAY_SEE_ZONE_OPPONENT_WEAPON_EMPTY Đối thủ của bạn không có vũ khí được trang bị +ACCESSIBILITY_GAMEPLAY_READ_PLAYER_MANA_CURRENT_AND_TOTAL Bạn còn {0} trên {1} mana 0=current mana 1=total mana +ACCESSIBILITY_GAMEPLAY_READ_PLAYER_MANA Bạn có {0} mana 0=current and total mana +ACCESSIBILITY_GAMEPLAY_READ_OPPONENT_MANA Đối thủ của bạn có {0} mana 0=current and total mana +ACCESSIBILITY_GAMEPLAY_READ_OPPONENT_HAND Tay của đối thủ. {0} |4(card,cards) 0=number of cards +ACCESSIBILITY_GAMEPLAY_READ_PLAYER_DECK Bộ bài. {0} |4(card,cards) 0=number of cards +ACCESSIBILITY_GAMEPLAY_READ_OPPONENT_DECK Bộ bài của đối thủ. {0} |4(card,cards) 0=number of cards +ACCESSIBILITY_GAMEPLAY_NO_VALID_PLAYS Bạn không có lượt chơi hợp lệ nào + +ACCESSIBILITY_GAMEPLAY_GAME_OVER_WON Bạn thắng. Bố đời đấy +ACCESSIBILITY_GAMEPLAY_GAME_OVER_LOST Bạn đã thua rồi, Tôi không biết nói gì cả, hahahaha +ACCESSIBILITY_GAMEPLAY_GAME_OVER_TIED Bạn đã buộc +ACCESSIBILITY_GAMEPLAY_GAME_OVER_GENERIC Game over + +ACCESSIBILITY_GAMEPLAY_ZONE_PLAYER_HERO Anh hùng của bạn Read when you press v +ACCESSIBILITY_GAMEPLAY_ZONE_OPPONENT_HERO Anh hùng của đối thủ Read when you press f +ACCESSIBILITY_GAMEPLAY_ZONE_PLAYER_HERO_POWER Sức mạnh anh hùng Read when you press r +ACCESSIBILITY_GAMEPLAY_ZONE_OPPONENT_HERO_POWER Sức mạnh anh hùng của đối thủ Read when you press Shift+r +ACCESSIBILITY_GAMEPLAY_ZONE_PLAYER_WEAPON Vũ khí Read when you press w +ACCESSIBILITY_GAMEPLAY_ZONE_OPPONENT_WEAPON Vũ khí của đối thủ Read when you press Shift+w +ACCESSIBILITY_GAMEPLAY_ZONE_PLAYER_HAND Tay Read when you press c +ACCESSIBILITY_GAMEPLAY_ZONE_OPPONENT_HAND Tay của đối thủ Read when you press Shift+c +ACCESSIBILITY_GAMEPLAY_ZONE_PLAYER_MINIONS Tay sai Read when you press b +ACCESSIBILITY_GAMEPLAY_ZONE_OPPONENT_MINIONS Tay sai của đối thủ Read when you press g +ACCESSIBILITY_GAMEPLAY_ZONE_PLAYER_SECRETS Bí mật Read when you press s +ACCESSIBILITY_GAMEPLAY_ZONE_OPPONENT_SECRETS Bí mật của đối thủ Read when you press Shift+s + +ACCESSIBILITY_GAMEPLAY_DIFF_ZONE_PLAYER_HAND your hand e.g. Your opponent's Murloc Raider moved from your opponent's hand to {your hand} +ACCESSIBILITY_GAMEPLAY_DIFF_ZONE_OPPONENT_HAND your opponent's hand e.g. Your Murloc Raider moved to {you opponent's hand} +ACCESSIBILITY_GAMEPLAY_DIFF_ZONE_PLAYER_BATTLEFIELD your battlefield e.g. Your Murloc Raider moved from your graveyard to {your battlefield} +ACCESSIBILITY_GAMEPLAY_DIFF_ZONE_OPPONENT_BATTLEFIELD your opponent's battlefield e.g. Your Murloc Raider moved from your graveyard to {your battlefield} +ACCESSIBILITY_GAMEPLAY_DIFF_ZONE_PLAYER_SECRETS your secrets e.g. Your Ice Block moved from your deck to {your secrets} +ACCESSIBILITY_GAMEPLAY_DIFF_ZONE_OPPONENT_SECRETS your opponent's secrets e.g. Your Ice Block moved from your deck to {your opponent's secrets} +ACCESSIBILITY_GAMEPLAY_DIFF_ZONE_PLAYER_DECK your deck e.g. Your Fireball moved from {your deck} to your opponent's deck +ACCESSIBILITY_GAMEPLAY_DIFF_ZONE_OPPONENT_DECK your opponent's deck e.g. Your Fireball moved from your deck to {your opponent's deck} +ACCESSIBILITY_GAMEPLAY_DIFF_ZONE_PLAYER_GRAVEYARD your graveyard e.g. Your Murloc Raider moved from {your graveyard} to your battlefield +ACCESSIBILITY_GAMEPLAY_DIFF_ZONE_OPPONENT_GRAVEYARD your opponent's graveyard e.g. Your opponent's Murloc Raider moved from {your opponent's graveyard} to your battlefield + +ACCESSIBILITY_GAMEPLAY_MULLIGAN Mulligan +ACCESSIBILITY_GAMEPLAY_MULLIGAN_WILL_BE_REPLACED Will be replaced +ACCESSIBILITY_GAMEPLAY_MULLIGAN_WILL_NOT_BE_REPLACED Will not be replaced +ACCESSIBILITY_GAMEPLAY_MULLIGAN_HELP Use the arrow keys to go through your starting cards. Use {0} to mark the cards you'd like to replace. Press {1} once you're done 0=spacebar key 1=Enter key +ACCESSIBILITY_GAMEPLAY_MULLIGAN_HELP_WAITING_FOR_GAME_TO_START The game is about to start. Please wait + +ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_DIED died Singular and plural are often the same in English +ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_DIED died Singular and plural are often the same in English +ACCESSIBILITY_GAMEPLAY_DIFF_WEAPON_BROKE broke +ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_TRANSFORMED transformed into 1 {0} 0=name of the card it transformed into e.g. transformed into 1 {Sheep} +ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_TRANSFORMED transformed into 1 {0} 0=name of the card it transformed into e.g. transformed into 1 {Sheep} +ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_TOOK_N_DAMAGE took {0} damage 0=damage taken +ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_TOOK_N_DAMAGE took {0} damage 0=damage taken +ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_N_DURABILITY {0} durability 0=gained/lost durability amount +ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_N_ATTACK {0} attack 0=gained/lost attack amount +ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_N_HEALTH {0} health 0=gained/lost health amount +ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_N_ARMOR {0} armor 0=gained/lost armor amount +ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_RECOVERED_N_HEALTH recovered {0} health 0=recovered health +ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_RECOVERED_N_HEALTH recovered {0} health 0=recovered health +ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_BECAME_INVULNERABLE became invulnerable +ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_BECAME_INVULNERABLE became invulnerable +ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_WAS_CURSED was cursed +ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_WERE_CURSED were cursed +ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_BECAME_SILENCED was silenced +ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_BECAME_SILENCED were silenced +ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_BECAME_DORMANT became dormant +ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_BECAME_DORMANT became dormant +ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_NO_LONGER_DORMANT is no longer dormant +ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_NO_LONGER_DORMANT are no longer dormant +ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_BECAME_FROZEN became frozen +ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_BECAME_FROZEN became frozen +ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_NO_LONGER_FROZEN is no longer frozen +ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_NO_LONGER_FROZEN are no longer frozen +ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_BECAME_IMMUNE became immune +ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_BECAME_IMMUNE became immune +ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_NO_LONGER_IMMUNE is no longer immune +ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_NO_LONGER_IMMUNE are no longer immune +ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_BECAME_MAGNETIC became magnetic +ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_BECAME_MAGNETIC became magnetic +ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_NO_LONGER_MAGNETIC is no longer magnetic +ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_NO_LONGER_MAGNETIC are no longer magnetic +ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_BECAME_POISONOUS became poisonous +ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_BECAME_POISONOUS became poisonous +ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_NO_LONGER_POISONOUS is no longer poisonous +ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_NO_LONGER_POISONOUS are no longer poisonous +ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_BECAME_STEALTHED became stealthed +ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_BECAME_STEALTHED became stealthed +ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_GAINED_STATS gained {0} 0=stats e.g. gained {taunt, 3 attack and 2 health} +ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_GAINED_STATS gained {0} 0=stats e.g. gained {taunt, 3 attack and 2 health} +ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_LOST_STATS lost {0} 0=stats e.g. lost {taunt, 3 attack and 2 health} +ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES_LOST_STATS lost {0} 0=stats e.g. lost {taunt, 3 attack and 2 health} + +ACCESSIBILITY_GAMEPLAY_DIFF_ENTITY_SPEECHES_FORMAT {0} {1} 0=entities 1=effect e.g. {Your Hero and your Raid Leader} {took 3 damage} + +ACCESSIBILITY_GAMEPLAY_DIFF_PLAYER_ENTITY_FULL_NAME Your {0} 0=entity name e.g. Your {Raid Leader} +ACCESSIBILITY_GAMEPLAY_DIFF_OPPONENT_ENTITY_FULL_NAME Your opponent's {0} 0=entity name e.g. Your opponent's {Raid Leader} +ACCESSIBILITY_GAMEPLAY_DIFF_PLAYER_ENTITY_FULL_NAME_IN_LIST Your {0} {1} 0=ordinal number 1=entity name e.g. Your {second} {Raid Leader} +ACCESSIBILITY_GAMEPLAY_DIFF_OPPONENT_ENTITY_FULL_NAME_IN_LIST Your opponent's {0} {1} 0=ordinal number 1=entity name e.g. Your opponent's {second} {Raid Leader} +ACCESSIBILITY_GAMEPLAY_DIFF_MULTIPLE_ENTITIES {0} {1} 0=number of entities 1=entity name e.g. {2} {Raid Leader} + +ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_EVERYONE Everyone e.g. {everyone} took 2 damage +ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_EVERYONE_ELSE Everyone else e.g. {everyone else} took 2 damage +ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_ALL_MINIONS All minions e.g. {All minions} took 2 damage +ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_ALL_OTHER_MINIONS All other minions e.g. {All other minions} took 2 damage +ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_BOTH_HEROES Both heroes e.g. {Both Heroes} took 2 damage +ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_ENEMIES Your enemies e.g. {Your enemies} took 2 damage +ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_OTHER_ENEMIES Your other enemies e.g. {Your other enemies} took 2 damage +ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_FRIENDLY_CHARACTERS Your friendly characters e.g. {Your friendly characters} took 2 damage +ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_OTHER_FRIENDLY_CHARACTERS Your other friendly characters e.g. {Your other friendly characters} took 2 damage +ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_OPPONENT_MINIONS Your opponent's minions e.g. {Your opponent's minions} took 2 damage +ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_OTHER_OPPONENT_MINIONS Your other opponent's minions e.g. {Your other opponent's minions} took 2 damage +ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_FRIENDLY_MINIONS Your minions e.g. {Your minions} took 2 damage +ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_OTHER_FRIENDLY_MINIONS Your other minions e.g. {Your other minions} took 2 damage +ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_FRIENDLY_SAME_NAME_ENTITIES Your {0} {1} 0=count 1=minion name e.g. Your {2} {Raid Leader} +ACCESSIBILITY_GAMEPLAY_DIFF_GROUP_OPPONENT_SAME_NAME_ENTITIES Your opponent's {0} {1} 0=count 1=minion name e.g. Your opponent's {2} {Raid Leader} + +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_PLAYER_EQUIPPED_WEAPON your Hero equipped 1 {0} 0=weapon name e.g. your Hero equipped 1 {Fiery War Axe} +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_OPPONENT_EQUIPPED_WEAPON your opponent's Hero equipped 1 {0} 0=weapon name e.g. your opponent's Hero equipped 1 {Fiery War Axe} +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_PLAYER_HERO_CHANGED your Hero became {0} 0=hero name e.g. your Hero became {Lord Jaraxxus} +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_OPPONENT_HERO_CHANGED your opponent's Hero became {0} 0=hero name e.g. your opponent's Hero became {Lord Jaraxxus} +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_PLAYER_HERO_POWER_CHANGED your Hero Power became {0} 0=hero power name e.g. your Hero Power became {Fireblast} +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_OPPONENT_HERO_POWER_CHANGED your opponent's Hero Power became {0} 0=hero power name e.g. your opponent's Hero Power became {Fireblast} +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_ENTITY_RETURNED_TO_PLAYER_HAND returned to your hand e.g. Your Bloodfen Raptor {returned to your hand} +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_MULTIPLE_ENTITIES_RETURNED_TO_PLAYER_HAND returned to your hand e.g. Your 2 Bloodfen Raptor {returned to your hand} +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_ENTITY_RETURNED_TO_OPPONENT_HAND returned to your opponent's hand e.g. Your Bloodfen Raptor {returned to your opponent's hand} +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_MULTIPLE_ENTITIES_RETURNED_TO_OPPONENT_HAND returned to your opponent's hand e.g. Your 2 Bloodfen Raptor {returned to your opponent's hand} +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_ENTITY_MOVED_FROM_ZONE_TO_ZONE moved from {0} to {1} 0=from zone name 1=to zone name e.g. Your Bloodfen raptor moved from {your hand} to {your opponent's deck} +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_MULTIPLE_ENTITIES_MOVED_FROM_ZONE_TO_ZONE moved from {0} to {1} 0=from zone name 1=to zone name e.g. Your 2 Bloodfen raptor moved from {your hand} to {your opponent's deck} +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_ENTITY_MOVED_TO_ZONE moved to {0} 0=zone name e.g. Your Bloodfen Raptor moved to {your opponent's deck} +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_MULTIPLE_ENTITIES_MOVED_TO_ZONE moved to {0} 0=zone name e.g. Your 2 Bloodfen Raptor moved to {your opponent's deck} +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_ENTITY_MOVED_ZONES_GENERIC moved zones e.g. Your Bloodfen Raptor {moved zones} +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_MULTIPLE_ENTITIES_MOVED_ZONES_GENERIC moved zones e.g. Your 2 Bloodfen Raptor {moved zones} + +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARD_ADDED_TO_PLAYER_HAND 1 {0} was added to your hand 0=card name e.g. 1 {Murloc Raider} was added to your hand +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARDS_ADDED_TO_PLAYER_HAND {0} were added to your hand 0=card names e.g. {2 Murloc Raider} were added to your hand +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARD_ADDED_TO_OPPONENT_HAND 1 {0} was added to your opponent's hand 0=card name e.g. 1 {Murloc Raider} was added to your opponent's hand +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARDS_ADDED_TO_OPPONENT_HAND {0} were added to your opponent's hand 0=card names e.g. {2 Murloc Raider} were added to your opponent's hand +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARD_ADDED_TO_PLAYER_DECK 1 {0} was shuffled into your deck 0=card name e.g. 1 {Fireball} was shuffled into your deck +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARDS_ADDED_TO_PLAYER_DECK {0} were shuffled into your deck 0=card names e.g. {2 Fireball} were shuffled into your deck +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARD_ADDED_TO_OPPONENT_DECK 1 {0} was shuffled into your opponent's deck 0=card name e.g. 1 {Fireball} was shuffled into your opponent's deck +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARDS_ADDED_TO_OPPONENT_DECK {0} were shuffled into your opponent's deck 0=card names e.g. {2 Fireball} were shuffled into your opponent's deck +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARD_ADDED_TO_PLAYER_BATTLEFIELD 1 {0} was summoned into your battlefield 0=card name e.g. 1 {Murloc Raider} was summoned into your battlefield +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARDS_ADDED_TO_PLAYER_BATTLEFIELD {0} were summoned into your battlefield 0=card names e.g. {2 Murloc Raider} were summoned into your battlefield +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARD_ADDED_TO_OPPONENT_BATTLEFIELD 1 {0} was summoned into your opponent's battlefield 0=card name e.g. 1 {Murloc Raider} was summoned into your opponent's battlefield +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARDS_ADDED_TO_OPPONENT_BATTLEFIELD {0} were summoned into your opponent's battlefield 0=card names e.g. {2 Murloc Raider} were summoned into your opponent's battlefield +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARDS_TAKEN_CONTROL_BY_PLAYER you took control of {0} 0=card names +ACCESSIBILITY_GAMEPLAY_DIFF_MOVEMENT_CARDS_TAKEN_CONTROL_BY_OPPONENT your opponent took control of {0} 0=card names + +ACCESSIBILITY_GAMEPLAY_DIFF_PLAYER_GAINED_SPELL_DAMAGE You gained {0} Spell Damage 0=spell damage +ACCESSIBILITY_GAMEPLAY_DIFF_PLAYER_LOST_SPELL_DAMAGE You lost {0} Spell Damage 0=spell damage +ACCESSIBILITY_GAMEPLAY_DIFF_OPPONENT_GAINED_SPELL_DAMAGE Your opponent gained {0} Spell Damage 0=spell damage +ACCESSIBILITY_GAMEPLAY_DIFF_OPPONENT_LOST_SPELL_DAMAGE Your opponent lost {0} Spell Damage 0=spell damage + +ACCESSIBILITY_GAMEPLAY_DIFF_PLAYER_GAINED_MANA You gained {0} mana 0=amount +ACCESSIBILITY_GAMEPLAY_DIFF_OPPONENT_GAINED_MANA Your opponent gained {0} mana 0=amount +ACCESSIBILITY_GAMEPLAY_DIFF_PLAYER_GAINED_MANA_AND_EMPTY_MANA_CRYSTALS You gained {0} mana and {1} |4(empty mana crystal,empty mana crystals) 0=mana gained 1=empty mana crystals gained +ACCESSIBILITY_GAMEPLAY_DIFF_OPPONENT_GAINED_MANA_AND_EMPTY_MANA_CRYSTALS Your opponent gained {0} mana and {1} |4(empty mana crystal,empty mana crystals) 0=mana gained 1=empty mana crystals gained +ACCESSIBILITY_GAMEPLAY_DIFF_PLAYER_GAINED_EMPTY_MANA_CRYSTALS You gained {0} |4(empty mana crystal,empty mana crystals) 0=amount +ACCESSIBILITY_GAMEPLAY_DIFF_OPPONENT_GAINED_EMPTY_MANA_CRYSTALS Your opponent gained {0} |4(empty mana crystal,empty mana crystals) 0=amount + +ACCESSIBILITY_GAMEPLAY_SEE_PLAYER_HERO_HELP Press {0} to look at your hero 0=v key +ACCESSIBILITY_GAMEPLAY_SEE_OPPONENT_HERO_HELP Press {0} to look at your opponent's hero 0=f key +ACCESSIBILITY_GAMEPLAY_READ_CARDS_HELP Use the up and down arrow keys to read cards +ACCESSIBILITY_GAMEPLAY_CONFIRM_TO_ATTACK_TARGET Press {0} to attack this target 0=Enter key +ACCESSIBILITY_GAMEPLAY_PRESS_ENTER_TO_SUMMON_THIS_MINION Press {0} to summon this minion 0=Enter key +ACCESSIBILITY_GAMEPLAY_OPPONENT_TURN_VOICE Your opponent is playing +ACCESSIBILITY_GAMEPLAY_CONFIRM_END_TURN_HELP Press {0} or {1} to end your turn. Press any other key to cancel 0=enter key 1=e key +ACCESSIBILITY_GAMEPLAY_SEE_VALID_OPTIONS Use {0} to go through your valid options 0=tab key +ACCESSIBILITY_GAMEPLAY_SEE_PLAYER_HAND_HELP Press {0} to look at your hand 0=c key +ACCESSIBILITY_GAMEPLAY_COUNT_OPPONENT_HAND_HELP Press {0} to count the cards in your opponent's hand 0=Shift+c keys +ACCESSIBILITY_GAMEPLAY_SEE_PLAYER_MINIONS_HELP Press {0} to look at your summoned minions 0=b key +ACCESSIBILITY_GAMEPLAY_SEE_OPPONENT_MINIONS_HELP Press {0} to look at your opponent's minions 0=g key +ACCESSIBILITY_GAMEPLAY_SEE_PLAYER_SECRETS_HELP Press {0} to look at your secrets 0=s key +ACCESSIBILITY_GAMEPLAY_COUNT_OPPONENT_SECRETS_HELP Press {0} to count your opponent's secrets 0=Shift+s keys +ACCESSIBILITY_GAMEPLAY_READ_PLAYER_WEAPON_HELP Press {0} to read your weapon 0=w key +ACCESSIBILITY_GAMEPLAY_READ_OPPONENT_WEAPON_HELP Press {0} to read your opponent's weapon 0=Shift+w keys +ACCESSIBILITY_GAMEPLAY_READ_PLAYER_HERO_POWER_HELP Press {0} to read your hero power 0=r key +ACCESSIBILITY_GAMEPLAY_READ_OPPONENT_HERO_POWER_HELP Press {0} to read your opponent's hero power 0=Shift+r keys +ACCESSIBILITY_GAMEPLAY_COUNT_PLAYER_DECK_HELP Press {0} to count the remaining cards in your deck 0=d key +ACCESSIBILITY_GAMEPLAY_COUNT_OPPONENT_DECK_HELP Press {0} to count the remaining cards in your opponent's deck 0=Shift+d keys +ACCESSIBILITY_GAMEPLAY_READ_PLAYER_MANA_HELP Press {0} to read your mana 0=a key +ACCESSIBILITY_GAMEPLAY_READ_OPPONENT_MANA_HELP Press {0} to read your opponent's mana 0=Shift+a key +ACCESSIBILITY_GAMEPLAY_READ_CARD_HELP Use the up and down arrow keys to read this card +ACCESSIBILITY_GAMEPLAY_READ_CARD_TOOLTIP_HELP Press {0} to get a description of this card's abilities 0=i key +ACCESSIBILITY_GAMEPLAY_PLAY_CARD_HELP Press {0} to play this card 0=Enter key +ACCESSIBILITY_GAMEPLAY_TRADE_CARD_HELP Press {0} to trade this card 0=t key +ACCESSIBILITY_GAMEPLAY_SUMMON_MINION_HELP Press {0} to summon this minion 0=Enter key +ACCESSIBILITY_GAMEPLAY_CHOICE_MODE_HELP Use the arrow keys to go through your options. Press {0} to choose one 0=Enter key +ACCESSIBILITY_GAMEPLAY_CHOOSE_TARGET_HELP Use {0} or the Zone keys to go through your targets. Press {1} to choose a target or {2} to cancel 0=Tab key 1=Enter key 2=Backspace key +ACCESSIBILITY_GAMEPLAY_ATTACK_WITH_MINION_HELP Press {0} to attack with this minion 0=Enter key +ACCESSIBILITY_GAMEPLAY_ATTACK_WITH_HERO_HELP Press {0} to attack with your hero 0=Enter key +ACCESSIBILITY_GAMEPLAY_USE_HERO_POWER_HELP Press {0} to use your hero power 0=Enter key +ACCESSIBILITY_GAMEPLAY_READ_THROUGH_VALID_TARGETS Use {0} to read through your valid targets 0=Tab key +ACCESSIBILITY_GAMEPLAY_ATTACK_THIS_MINION_HELP Press {0} to attack this minion 0=Enter key +ACCESSIBILITY_GAMEPLAY_CANCEL_ATTACK_HELP Press {0} to cancel the attack 0=Backspace key +ACCESSIBILITY_GAMEPLAY_CANCEL_HELP Press {0} to cancel 0=Backspace key +ACCESSIBILITY_GAMEPLAY_SUMMONING_CHOOSE_POSITION_HELP Use the left and right arrow keys to choose a position for this minion +ACCESSIBILITY_GAMEPLAY_OPEN_HISTORY_LOG_HELP Press {0} to open the play history log 0=y key +ACCESSIBILITY_GAMEPLAY_READ_HISTORY_HELP Use the up and down arrow keys to read the play history. Press {0} to close the history log 0=Backspace key +ACCESSIBILITY_GAMEPLAY_END_TURN_HELP Press {0} to end your turn 0=e key + +ACCESSIBILITY_GAMEPLAY_HISTORY_LOG_EMPTY Nothing has been played yet +ACCESSIBILITY_GAMEPLAY_HISTORY_LOG_ENTRY_FORMAT {2} ; {0} of {1} 0=current entry 1=number of entries 2=entry e.g. {5} of {7} {your Hero took 5 damage} +ACCESSIBILITY_GAMEPLAY_HISTORY_LOG_CLOSE Stopped reading history + +ACCESSIBILITY_GAMEPLAY_SPECIAL_STARTING_PLAYER_BATTLEFIELD Your battlefield starts with {0} 0=starting cards e.g. Your battlefield starts with {4 Gates of Theramore} +ACCESSIBILITY_GAMEPLAY_SPECIAL_STARTING_OPPONENT_BATTLEFIELD Your opponent's battlefield starts with {0} 0=starting cards e.g. Your opponent's battlefield starts with {1 Vicious Bear Trap} + +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_CARD_TIER Tier {0} 0=card tier +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_CARD_COST {0} gold 0=card cost +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_RECRUIT_PHASE_START_DESCRIBE Tavern tier {0} and {1} gold 0=tavern tier 1=amount of gold when recruit phase starts e.g. Tavern tier 2 and 5 gold +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_COMBAT_PHASE_START_DESCRIBE You face a tier {0} {1} with {2} health and {3} |4(minion,minions) 0=opponent's tavern tier 1=opponent's Hero 2=opponent's Hero health 3=number of opponent minions e.g. You face a tier 3 Chenvaala with 30 Health and 5 minions +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_COMBAT_PHASE_START_DESCRIBE_INCLUDE_ARMOR You face a tier {0} {1} with {2} health, {4} armor and {3} |4(minion,minions) 0=opponent's tavern tier 1=opponent's Hero 2=opponent's Hero health 3=number of opponent minions 4=opponent's armor e.g. You face a tier 3 Chenvaala with 30 Health, 2 armor and 5 minions +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_COMBAT_PHASE_START_DESCRIBE_AGAINST_DEAD_PLAYER You face {0} 0=Kel'Thuzad i.e. dead player with 0 health e.g. You face {Kel'Thuzad} +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_PLAYER_GOLD_CURRENT_AND_TOTAL You have {0} out of {1} gold 0=current gold 1=total gold +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_PLAYER_GOLD You have {0} gold 0=current and total gold +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_REMAINING_GOLD {0} gold remaining 0=amount e.g. {3} gold remaining +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_ZONE_MINIONS_FOR_SALE Minions for sale Read when you press g in the recruit phase +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_SEE_ZONE_MINIONS_FOR_SALE_EMPTY No minions for sale +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_QUERY_BUY_MINION Buy {0}? 0=minion name e.g. Buy Tarecgosa? +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_QUERY_SELL_MINION Sell {0}? 0=minion name e.g. Sell Tarecgosa? +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_QUERY_FREEZE_TAVERN Freeze tavern? +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_QUERY_FREEZE_TAVERN_FOR_N_GOLD Freeze tavern for {0} gold? 0=amount e.g. Freeze tavern for 1 gold? +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_QUERY_UNFREEZE_TAVERN Unfreeze tavern? +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_QUERY_REFRESH_TAVERN_FOR_N_GOLD Refresh tavern for {0} gold? 0=amount e.g. Refresh tavern for 1 gold? +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_QUERY_UPGRADE_TAVERN_FOR_N_GOLD Upgrade tavern for {0} gold? 0=amount e.g. Upgrade tavern for 3 gold? + +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_QUERY_MOVE_MINION_TO_LAST_POSITION Move to last position? +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_QUERY_MOVE_MINION_TO_FIRST_POSITION Move to first position? +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_QUERY_MOVE_MINION_BETWEEN Move between {0} and {1}? Move between {Murloc Raider} and {Bloodfen Raptor}? + +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_LEADERBOARDS_PLAYER_STATS_DEALT_DAMAGE Dealt {0} damage to {1} 0=damage dealt 1=opponent Hero e.g. Dealt {10} damage to {Millhouse Manastorm} +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_LEADERBOARDS_PLAYER_STATS_TOOK_DAMAGE Took {0} damage from {1} 0=damage taken 1=opponent Hero e.g. Took {10} damage from {Millhouse Manastorm} +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_LEADERBOARDS_PLAYER_STATS_TIED Tied with {0} 0=opponent Hero e.g. Tied with {Millhouse Manastorm} + +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_DIFF_MOVEMENT_CARD_ADDED_TO_TAVERN 1 {0} appeared in Bob's Tavern 0=card name e.g. 1 {Murloc Raider} appeared in Bob's Tavern +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_DIFF_MOVEMENT_CARDS_ADDED_TO_TAVERN {0} appeared in Bob's Tavern 0=card name e.g. 1 {Murloc Raider} and 2 {Tarecgosa} appeared in Bob's Tavern +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_DIFF_MOVEMENT_CARD_ADDED_TO_HAND You got 1 {0} 0=card name e.g. You got 1 {Murloc Raider} +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_DIFF_MOVEMENT_CARDS_ADDED_TO_HAND You got {0} 0=card name e.g. You got 1 {Murloc Raider} and 1 {Tarecgosa} +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_DIFF_BARTENDER_ENTITY_FULL_NAME Your bartender's {0} 0=entity name e.g. Your bartender's {Raid Leader} +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_DIFF_BARTENDER_ENTITY_FULL_NAME_IN_LIST Your bartender's {0} {1} 0=ordinal number 1=entity name e.g. Your bartender's {second} {Raid Leader} +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_DIFF_GROUP_BARTENDER_MINIONS Your bartender's minions e.g. {Your bartender's minions} took 2 damage +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_DIFF_GROUP_OTHER_BARTENDER_MINIONS Your other bartender's minions e.g. {Your other bartender's minions} took 2 damage +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_DIFF_GROUP_BARTENDER_SAME_NAME_ENTITIES Your bartender's {0} {1} 0=count 1=minion name e.g. Your bartender's {2} {Raid Leader} + +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_COMBAT_PHASE_ENDED_PLAYER_WON You won with {0} surviving |4(minion,minions) e.g. You won with {2} surviving minions +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_COMBAT_PHASE_ENDED_OPPONENT_WON Your opponent won with {0} surviving |4(minion,minions) e.g. Your opponent won with {2} surviving minions +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_COMBAT_PHASE_ENDED_N_PLAYERS_DIED {0} |4(player,players) died e.g. {2} players died +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_COMBAT_PHASE_ENDED_N_PLAYERS_REMAINING {0} |4(player,players) remaining e.g. {2} players remaining +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_PLAYER_BUDDY_METER Buddy Meter {0}% 0=buddy meter progress e.g. Buddy Meter {45}% +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_ZONE_HERO_BUDDY Hero Buddy + +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_PLAYER_GOLD_HELP Press {0} to read your gold 0=a key +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_TAVERN_INFORMATION_HELP Press {0} to read your tavern information 0=t key +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_HERO_BUDDY_HELP Press {0} to read your Hero Buddy 0=d key +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_NEXT_OPPONENT_STATS_HELP Press {0} to read your next opponent's stats 0=n key +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_LEADERBOARD_HELP Press {0} to read the leaderboard 0=l key +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_MY_STATS_HELP Press {0} to read your stats 0=m key +ACCESSIBILITY_BATTLEGROUNDS_GAMEPLAY_READ_RACES_IN_GAME_HELP Press {0} to read the races in this game 0=o key + +ACCESSIBILITY_UI_POPUP Popup +ACCESSIBILITY_UI_REWARDS_TITLE Rewards +ACCESSIBILITY_UI_UNKNOWN_POPUP This popup hasn't been made accessible yet. Please get help from someone sighted +ACCESSIBILITY_UI_UNKNOWN_DIALOG This dialog hasn't been made accessible yet. Please get help from someone sighted + +ACCESSIBILITY_UI_ALERT_POPUP_TITLE Alert Popup + +ACCESSIBILITY_UI_REWARD_SCROLL_HELP Use the arrow keys to go through your rewards + +ACCESSIBILITY_UI_QUEST_NOTIFICATION_POPUP_HELP Use the arrow keys to read your quests + +ACCESSIBILITY_UI_WELCOME_QUESTS_HELP Use the arrow keys to read your |4(quest,quests) + +ACCESSIBILITY_UI_REWARD_TITLE You got a reward! +ACCESSIBILITY_UI_REWARD_HELP Use the arrow keys to read the reward + +ACCESSIBILITY_UI_RANKED_INTRO_POPUP The new ranked system is here! You can find more about it online + +ACCESSIBILITY_UI_RANKED_BONUS_STARS_POPUP Your performance in Ranked last season earned you {0} star bonus! 0=star bonus amount + +ACCESSIBILITY_UI_RECONNECT_HELPER_DIALOG_TITLE Reconnect dialog + +ACCESSIBILITY_UI_SEASON_END_DIALOG_RANK_EARNED {0} has ended. You achieved the rank of {1} 0=season name 1=rank name e.g. {July 2021 season} has ended. You achieved the rank of {Diamond 1} +ACCESSIBILITY_UI_SEASON_END_DIALOG_CHEST_EARNED You have earned a rewards chest +ACCESSIBILITY_UI_SEASON_END_DIALOG_CHEST_EARNED_HELP Press {0} to open 0=Enter key +ACCESSIBILITY_UI_SEASON_END_DIALOG_SEASON_WELCOME The {0} has begun! 0=season name e.g. The {August 2021 season} has begun! +ACCESSIBILITY_UI_SEASON_END_DIALOG_REDUCED_WELCOME A new season has begun! +ACCESSIBILITY_UI_SEASON_END_DIALOG_REMINDER_CHEST Win {0} games this Season to earn a chest 0=number of games +ACCESSIBILITY_UI_SEASON_END_DIALOG_REMINDER_CARDBACK Win {0} games this Season to earn your Season Card Back 0=number of games + +ACCESSIBILITY_UI_CARD_LIST_POPUP_HELP Use the arrow keys to read the cards + +ACCESSIBILITY_UI_CHEST_REWARD_DISPLAY_TITLE Rewards chest popup +ACCESSIBILITY_UI_CHEST_REWARD_DISPLAY_HELP Press {0} to open your rewards chest 0=Enter key + +ACCESSIBILITY_UI_REWARD_BOXES_DISPLAY_TITLE You got {0} |4(reward package,reward packages)! +ACCESSIBILITY_UI_REWARD_BOXES_DISPLAY_HELP Use the arrow keys and {0} to open your rewards 0=Enter key + +ACCESSIBILITY_UI_QUEST_NO_NAME_XP_ONLY {0} XP quest 0=xp rewarded by quest. Note: these quests don't have a name +ACCESSIBILITY_UI_QUEST_REWARD_DESCRIPTION Rewards {0} 0=rewards e.g. Rewards {2 cards and 1 card pack from recent expansions} +ACCESSIBILITY_UI_QUEST_REWARD_CHOOSE_ONE_DESCRIPTION Rewards 1 of {0} 0=possible rewards e.g. Rewards 1 of {2 card packs from recent expansions, 2 cards and 2 hero skins} + +ACCESSIBILITY_UI_QUEST_LOG_NO_QUESTS You don't have any quests +ACCESSIBILITY_UI_QUEST_LOG_ABANDON_QUEST Press {0} to abandon 0=a key +ACCESSIBILITY_UI_QUEST_LOG_REROLL_QUEST Press {0} to reroll 0=r key + +ACCESSIBILITY_UI_TRACK_REWARD_LEVEL_UP You've reached level {0} 0=track reward level e.g. You've reached level {3} +ACCESSIBILITY_UI_TRACK_REWARD_XP_GAIN You've gained {0} XP 0=XP gained e.g. You've gained {50} XP +ACCESSIBILITY_UI_TRACK_REWARD_XP_GAIN_FROM_QUEST You've gained {0} XP for completing a quest 0=xp rewarded by quest e.g. You've gained {1500} XP for completing a quest + +ACCESSIBILITY_UI_RANK_CHANGE_UI_CURRENT_RANK You are currently {0} 0=rank name e.g. You are currently Bronze 10 +ACCESSIBILITY_UI_RANK_CHANGE_UI_NEW_RANK You are now {0} 0=rank name e.g. You are now Diamond 1 +ACCESSIBILITY_UI_RANK_CHANGE_UI_CURRENT_STARS You have {0} out of {1} |4(star,stars) 0=current stars 1=star slots e.g. You have {1} out of {3} stars +ACCESSIBILITY_UI_RANK_CHANGE_UI_EARNED_STARS You've earned {0} |4(star,stars) 0=number of stars earned e.g. You've earned {1} star +ACCESSIBILITY_UI_RANK_CHANGE_UI_LOST_STARS You've lost {0} |4(star,stars) 0=number of stars lost e.g. You've lost {1} star +ACCESSIBILITY_UI_RANK_CHANGE_UI_STAR_BONUS_MULT Star bonus! Times {0} 0=star bonus e.g. Star bonus! Times {4} +ACCESSIBILITY_UI_RANK_CHANGE_UI_WIN_STREAK_MULT Win Streak bonus! Times {0} 0=win streak bonus e.g. Win Streak bonus! Times {2} + +ACCESSIBILITY_UI_BATTLEGROUNDS_RATING_CHANGE_INCREASED Your rating increased by {0} 0=rating increase e.g. Your rating increased by 50 +ACCESSIBILITY_UI_BATTLEGROUNDS_RATING_CHANGE_DECREASED Your rating decreased by {0} 0=rating decrease e.g. Your rating decreased by 50 +ACCESSIBILITY_UI_BATTLEGROUNDS_RATING_CHANGE_NEW_RATING Your rating is now {0} 0=new rating e.g. Your rating is now 1337 +ACCESSIBILITY_UI_BATTLEGROUNDS_RATING_NO_CHANGE Your rating is still {0} 0=rating e.g. Your rating is still 1337 +ACCESSIBILITY_UI_BATTLEGROUNDS_MULLIGAN_PLAYERS_READY {0} out of {1} players ready 0=number of players ready 1=total number of players e.g. {5} out of {8} players ready + +ACCESSIBILITY_UI_REWARD_TYPE_REWARD_PACKAGE Reward package +ACCESSIBILITY_UI_REWARD_TYPE_ONE_CARD_PACK 1 card pack +ACCESSIBILITY_UI_REWARD_TYPE_ONE_CARD 1 card +ACCESSIBILITY_UI_REWARD_TYPE_ONE_CARD_BACK 1 card back +ACCESSIBILITY_UI_REWARD_TYPE_ONE_MOUNT 1 mount +ACCESSIBILITY_UI_REWARD_TYPE_ONE_MINI_SET 1 mini-set +ACCESSIBILITY_UI_REWARD_TYPE_UNKNOWN 1 unknown reward +ACCESSIBILITY_UI_REWARD_N_TICKETS {0} |4(ticket,tickets) 0=number of tickets +ACCESSIBILITY_UI_REWARD_MINI_SET_WITH_N_CARDS Mini-set with {0} cards 0=number of cards +ACCESSIBILITY_UI_REWARD_N_ARCANE_ORBS {0} arcane orbs 0=amount +ACCESSIBILITY_UI_REWARD_N_ARCANE_DUST {0} arcane dust 0=amount +ACCESSIBILITY_UI_REWARD_N_CARD_PACKS {0} |4(card pack,card packs) 0=amount +ACCESSIBILITY_UI_REWARD_N_GOLD {0} gold 0=amount +ACCESSIBILITY_UI_REWARD_CARD_FROM_CLASS {0} |4(copy,copies) of 1 {1} card 0=number of copies 1=class e.g. {2} copies of 1 {mage} card +ACCESSIBILITY_UI_REWARD_CORE_CARD_FROM_CLASS {0} |4(copy,copies) of 1 core {1} card 0=number of copies 1=class e.g. {2} copies of 1 core {mage} card +ACCESSIBILITY_UI_REWARD_GOLDEN_HERO Golden {0} 0=Hero name e.g. Golden Jaina Proudmoore +ACCESSIBILITY_UI_REWARD_CLASS_HERO {0} Hero 0=class e.g. Mage Hero +ACCESSIBILITY_UI_REWARD_CLASS_UNLOCK_PROGRESS {0} out of {1} Heroes unlocked 0=number of unlocked Heroes 1=total number of Heroes +ACCESSIBILITY_UI_REWARD_CARD {0} |4(,copies of 1) card 0=number of copies +ACCESSIBILITY_UI_REWARD_N_HERO_SKINS {0} |4(Hero skin,Hero skins) 0=amount +ACCESSIBILITY_UI_REWARD_N_CARD_BACKS {0} |4(Card back,Card backs) 0=amount +ACCESSIBILITY_UI_REWARD_N_ARENA_TICKETS {0} |4(Arena ticket,Arena tickets) 0=amount +ACCESSIBILITY_UI_REWARD_N_RUNESTONES {0} |4(Runestone,Runestones) 0=amount +ACCESSIBILITY_UI_REWARD_N_ADVENTURES {0} |4(Adventure,Adventures) 0=amount +ACCESSIBILITY_UI_REWARD_N_TAVERN_BRAWL_TICKETS {0} |4(Tavern Brawl ticket,Tavern Brawl tickets) 0=amount +ACCESSIBILITY_UI_REWARD_N_CUSTOM_COINS {0} |4(custom coin,custom coins) 0=amount +ACCESSIBILITY_UI_REWARD_XP_BOOST {0}% XP boost 0=amount +ACCESSIBILITY_UI_REWARD_N_MINI_SETS {0} |4(Mini-set,Mini-sets) 0=amount +ACCESSIBILITY_UI_REWARD_N_BATTLEGROUNDS_HERO_SKINS {0} |4(Battlegrounds Hero skin,Battlegrounds Hero skins) 0=amount +ACCESSIBILITY_UI_REWARD_N_BATTLEGROUNDS_GUIDE_SKINS {0} |4(Battlegrounds guide skin,Battlegrounds guide skins) 0=amount + +ACCESSIBILITY_UI_SOCIAL_MENU_NAME Social Menu +ACCESSIBILITY_UI_SOCIAL_BATTLETAG_COPIED_TO_CLIPBOARD BattleTag copied to clipboard +ACCESSIBILITY_UI_SOCIAL_CHAT_MESSAGE_RECEIVED Message from {0}: {1} 0=sender name 1=message e.g. Message from {Player}: {Hello} +ACCESSIBILITY_UI_SOCIAL_CHAT_MESSAGE_SENT Message to {0}: {1} 0=receiver name 1=message e.g. Message to {Player}: {Hello} +ACCESSIBILITY_UI_SOCIAL_CHAT_TYPE_MESSAGE_PROMPT Type a message +ACCESSIBILITY_UI_SOCIAL_CHAT_SEND_MESSAGE Send message + +ACCESSIBILITY_UI_REWARDS_TRACK_READ_LEVEL Read current level +ACCESSIBILITY_UI_REWARDS_TRACK_CLAIM_REWARDS Claim {0} |4(reward,rewards) 0=number of rewards e.g. Claim {5} rewards +ACCESSIBILITY_UI_REWARDS_TRACK_CLAIM_REWARDS_NO_REWARDS You've already claimed all rewards for this level + +ACCESSIBILITY_UI_SHOP_READ_GOLD Read gold +ACCESSIBILITY_UI_SHOP_BUY_PACKS Buy packs +ACCESSIBILITY_UI_SHOP_BUY_MINI_SETS Buy Mini-sets +ACCESSIBILITY_UI_SHOP_BUY_HERO_SKINS Buy Hero skins +ACCESSIBILITY_UI_SHOP_BUY_BUNDLES Buy bundles +ACCESSIBILITY_UI_SHOP_BUY_OTHERS Buy others +ACCESSIBILITY_UI_SHOP_ITEM_READ_DESCRIPTION Read description +ACCESSIBILITY_UI_SHOP_ITEM_BUY_FOR_N_GOLD Buy for {0} gold 0=amount e.g. Buy for {100} gold +ACCESSIBILITY_UI_SHOP_ITEM_GET_FOR_FREE Get for free Some items in the shop are free +ACCESSIBILITY_UI_SHOP_READ_CARDS Read cards +ACCESSIBILITY_UI_SHOP_READ_CARDS_HELP Use the arrow keys to read the cards +ACCESSIBILITY_UI_SHOP_PURCHASE_COMPLETE_GOLD_REMAINING {0} gold remaining 0=amount e.g. {150} gold remaining + +ACCESSIBILITY_SCREEN_GO_BACK Go back + +ACCESSIBILITY_SCREEN_FATAL_ERROR_SCREEN_TITLE Fatal error screen + +ACCESSIBILITY_SCREEN_END_GAME_SCREEN_HERO_LEVEL_UP Your Hero reached level {0} 0=level + +ACCESSIBILITY_SCREEN_CHOOSE_ADVENTURER_SCREEN_TITLE Choose adventurer screen +ACCESSIBILITY_SCREEN_CHOOSE_ADVENTURER_SCREEN_HERO_CHOSEN_HELP Press {0} to start or {1} to go back to the main menu 0=Enter key 1=Backspace key + +ACCESSIBILITY_SCREEN_ADVENTURE_SCREEN_TITLE Adventure screen +ACCESSIBILITY_SCREEN_ADVENTURE_SCREEN_ADVENTURE_MENU_TITLE Adventure menu +ACCESSIBILITY_SCREEN_ADVENTURE_SCREEN_ADVENTURE_MENU_PLAY_OPTION Play +ACCESSIBILITY_SCREEN_ADVENTURE_SCREEN_ADVENTURE_MENU_READ_DECK_OPTION Read Deck +ACCESSIBILITY_SCREEN_ADVENTURE_SCREEN_ADVENTURE_MENU_RETIRE_OPTION Retire +ACCESSIBILITY_SCREEN_ADVENTURE_SCREEN_WAITING_FOR_VO_HELP Waiting for voice-over to end +ACCESSIBILITY_SCREEN_ADVENTURE_SCREEN_READING_DECK_HELP Use the arrow keys to read your cards +ACCESSIBILITY_SCREEN_ADVENTURE_SCREEN_CANT_READ_DECK You can't read your deck in this adventure +ACCESSIBILITY_SCREEN_ADVENTURE_SCREEN_ADVENTURE_COMPLETE Adventure complete +ACCESSIBILITY_SCREEN_ADVENTURE_SCREEN_PROGRESS_MESSAGE You're on opponent number {0} out of {1} 0=current opponent number 1=number of opponents + +ACCESSIBILITY_SCREEN_CHOOSE_ADVENTURE_SCREEN_MENU_TITLE Choose an adventure +ACCESSIBILITY_SCREEN_CHOOSE_ADVENTURE_SCREEN_MENU_BOOK_OF_HEROES_OPTION Book of Heroes +ACCESSIBILITY_SCREEN_CHOOSE_ADVENTURE_SCREEN_PRACTICE_CHOOSE_DIFFICULTY_MENU_TITLE Choose your opponent's difficulty +ACCESSIBILITY_SCREEN_CHOOSE_ADVENTURE_SCREEN_PRACTICE_CHOOSE_DIFFICULTY_MENU_NORMAL_OPTION Normal +ACCESSIBILITY_SCREEN_CHOOSE_ADVENTURE_SCREEN_PRACTICE_CHOOSE_DIFFICULTY_MENU_EXPERT_OPTION Expert +ACCESSIBILITY_SCREEN_CHOOSE_ADVENTURE_SCREEN_PRACTICE_CHOOSE_EXPERT_LOCKED You must beat all normal opponents to unlock expert + +ACCESSIBILITY_SCREEN_CHOOSE_OPPONENT_MENU_UNDEFEATED_OPPONENT_LABEL Undefeated + +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_BROWSE_COLLECTION Browse collection +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_EDIT_DECK Edit deck +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_DELETE_DECK Delete deck +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_RECIPE_OWNED_CARDS_COUNT {0} of {1} cards owned 0=number of owned cards in deck recipe 1=number of cards in deck e.g. {20} of {30} cards owned +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_RECIPE_CHOOSE_HELP Press {0} to create a deck using this recipe or {1} to choose a different one 0=Enter key 1=Backspace key +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CUSTOM_DECK_CHOOSE_HELP Press {0} to create a custom deck or {1} to choose a recipe 0=Enter key 1=Backspace key +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_EDIT_DECK_MENU_ADD_CARDS_OPTION Add cards +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_EDIT_DECK_MENU_SEE_DECK_OPTION See deck +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_EDIT_DECK_MENU_SEE_DECK_OPTION_EMPTY_DECK Your deck is empty +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_EDIT_DECK_CARDS_IN_DECK {0} of {1} cards in deck 0=number of cards in deck 1=max number of cards in deck e.g. {10} of {30} cards in deck +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_READ_COLLECTION_HELP Use the arrow keys to read your cards. Use {0} to jump between classes. 0=Tab key +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_READ_COLLECTION_FILTERS_HELP Use the number keys to filter your cards by mana. Use {0} to search your collection. 0=ctrl+f +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_READ_COINS_HELP Use the arrow keys and {0} to read all available coins. 0=Enter key +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_READ_CARD_BACKS_HELP Use the arrow keys and {0} to read all available card backs. 0=Enter key +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_READ_HERO_SKINS_HELP Use the arrow keys and {0} to read all available Hero skins. 0=Enter key +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_EDIT_DECK_ADD_CARD_HELP Use {0} to add cards to your deck 0=Enter key +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_EDIT_DECK_REMOVE_CARD_HELP Use {0} to remove cards from your deck 0=Enter key +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_EDIT_DECK_RENAME_DECK_PROMPT Type in a new name for your deck +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_SEARCH_PROMPT Type in a search term +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_MANA_FILTER_ON {0} mana filter on {0} mana crystal filter e.g. {7+} mana filter on +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_MANA_FILTER_OFF Mana filter off +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CHANGE_SET Change set Used for changing between standard cards, wild cards, united in stormwind, etc. +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_FAVORITE_HERO_SKIN_SET Favorite Hero Skin set Spoken after setting a new favorite Hero Skin +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_FAVORITE_CARD_BACK_SET Favorite Card Back set Spoken after setting a new favorite Card Back +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_FAVORITE_COIN_SET Favorite Coin set Spoken after setting a new favorite Coin + +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CRAFTING_CRAFT_CARDS Craft cards +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CRAFTING_READ_DUST Read Arcane Dust +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CRAFTING_MASS_DISENCHANT_FOR_N_DUST Disenchant {0} extra |4(card,cards) for {1} Arcane Dust 0=number of extra cards 1=amount of dust e.g. Disenchant 5 extra cards for {100} Arcane Dust +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CRAFTING_READ_CARD Read card +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CRAFTING_READ_RELATED_CARD Read related card +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CRAFTING_READ_FLAVOR Read flavor +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CRAFTING_CRAFT_CARD_FOR_N_DUST Craft for {0} Arcane Dust 0=amount of dust e.g. Craft for {100} Arcane Dust +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CRAFTING_DISENCHANT_CARD_FOR_N_DUST Disenchant for {0} Arcane Dust 0=amount of dust e.g. Disenchant to gain {100} Arcane Dust +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CRAFTING_CRAFT_CARD_ERROR_NOT_ENOUGH_DUST Not enough Arcane Dust +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CRAFTING_CRAFT_CARD_ERROR_CARD_LIMIT_REACHED You cannot craft any more copies of this card +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CRAFTING_CRAFT_CARD_DONE Card crafted +ACCESSIBILITY_SCREEN_COLLECTION_MANAGER_CRAFTING_DISENCHANT_DONE Disenchanted + +ACCESSIBILITY_SCREEN_PACK_OPENING_OPEN_CARDS_HELP Use the arrow keys and {0} to reveal your cards 0=Enter key +ACCESSIBILITY_SCREEN_PACK_OPENING_NO_CARD_PACKS You don't have any card packs + +ACCESSIBILITY_SCREEN_HEARTHSTONE_RANKED_READ_RANK Read current rank +ACCESSIBILITY_SCREEN_HEARTHSTONE_RANKED_READ_RANK_CURRENT_STARS {0} out of {1} |4(star,stars) 0=current stars 1=star slots e.g. {1} out of {3} stars +ACCESSIBILITY_SCREEN_HEARTHSTONE_RANKED_READ_RANK_CURRENT_STAR_BONUS {0} star bonus 0=current star bonus e.g. {2} star bonus + +ACCESSIBILITY_SCREEN_BATTLEGROUNDS_READ_STATS Read stats +ACCESSIBILITY_SCREEN_BATTLEGROUNDS_OPTIONS_NARRATE_ATTACKS Narrate attacks during combat phase + +ACCESSIBILITY_TOAST_QUEST_PROGRESS_TOAST_TITLE Quest progress toast +ACCESSIBILITY_TOAST_QUEST_PROGRESS_TOAST_PROGRESS Current progress is {0} out of {1} 0=current progress 1=total + +ACCESSIBILITY_TOAST_QUEST_TOAST_TITLE You finished a quest + +ACCESSIBILITY_TUTORIAL_LOADING_TUTORIAL Loading tutorial +ACCESSIBILITY_TUTORIAL_WELCOME_BACK Welcome back to the tutorial +ACCESSIBILITY_TUTORIAL_DEFEATED_HOGGER You've defeated Hogger +ACCESSIBILITY_TUTORIAL_DEFEATED_MILLHOUSE You've defeated Millhouse Manastorm +ACCESSIBILITY_TUTORIAL_DEFEATED_CHO You've defeated Lorewalker Cho +ACCESSIBILITY_TUTORIAL_DEFEATED_MUKLA You've defeated King Mukla +ACCESSIBILITY_TUTORIAL_DEFEATED_NESINGWARY You've defeated Hemet Nesingwary +ACCESSIBILITY_TUTORIAL_DEFEATED_ILLIDAN You've defeated Illidan Stormrage +ACCESSIBILITY_TUTORIAL_NEXT_HOGGER Your next opponent is Hogger +ACCESSIBILITY_TUTORIAL_NEXT_MILLHOUSE Your next opponent is Millhouse Manastorm +ACCESSIBILITY_TUTORIAL_NEXT_CHO Your next opponent is Lorewalker Cho +ACCESSIBILITY_TUTORIAL_NEXT_MUKLA Your next opponent is King Mukla +ACCESSIBILITY_TUTORIAL_NEXT_NESINGWARY Your next opponent is Hemet Nesingwary +ACCESSIBILITY_TUTORIAL_NEXT_ILLIDAN Your next and final opponent is Illidan Stormrage + +ACCESSIBILITY_TUTORIAL_NARRATOR_INTRO I'll be teaching you how to play through a set of six tutorial games +ACCESSIBILITY_TUTORIAL_NARRATOR_HELP_KEYS If you ever feel lost, press {0}. Even after the tutorial or when navigating menus, you can always use {0} whenever you need help 0=F1 key +ACCESSIBILITY_TUTORIAL_NARRATOR_INTRO_END Alright, let's get on with it +ACCESSIBILITY_TUTORIAL_FREE_STARTING_PACK Here's a basic Mage pack of cards to get you started. Press {0} to open it 0=Enter key +ACCESSIBILITY_TUTORIAL_NICE_WORK Nice work +ACCESSIBILITY_TUTORIAL_NICE_JOB Nice job +ACCESSIBILITY_TUTORIAL_NICE_ONE Nice one +ACCESSIBILITY_TUTORIAL_GOOD_JOB Good job +ACCESSIBILITY_TUTORIAL_YOU_GOT_IT You got it! +ACCESSIBILITY_TUTORIAL_REMEMBER_HOW_TO_DO_IT Remember how to do it? +ACCESSIBILITY_TUTORIAL_REMEMBER_HOW_TO_DO_THAT Remember how to do that? +ACCESSIBILITY_TUTORIAL_TRY_IT_OUT Try it out! +ACCESSIBILITY_TUTORIAL_ALL_RIGHT All right! +ACCESSIBILITY_TUTORIAL_LETS_LEARN_HOW Let's learn how +ACCESSIBILITY_TUTORIAL_CAN_YOU_DO_IT Can you do it? +ACCESSIBILITY_TUTORIAL_THINK_YOU_CAN_DO_IT Think you can do it? +ACCESSIBILITY_TUTORIAL_GOT_IT Got it +ACCESSIBILITY_TUTORIAL_NO_ENDTURN_HP Not yet! Use your Hero Power. Press {0} to select it 0=r key + +ACCESSIBILITY_TUTORIAL_HOGGER_START Your first opponent is a gnoll named Hogger. You will be playing as the powerful mage Jaina Proudmoore +ACCESSIBILITY_TUTORIAL_HOGGER_FORCE_CARD_READ Use the up and down arrow keys to read this card first +ACCESSIBILITY_TUTORIAL_HOGGER_SUMMON_MINION_FIRST Summon the minion you just got first +ACCESSIBILITY_TUTORIAL_HOGGER_FORCE_LOOK_AT_OPPONENT_MINIONS_FIRST Use {0} and the arrow keys to read your opponent's minions first 0=g key +ACCESSIBILITY_TUTORIAL_HOGGER_2_0 When a turn starts, you always begin by drawing a card from your deck. Let's see the one we just drew +ACCESSIBILITY_TUTORIAL_HOGGER_2_1 Press {0} to look at the cards in your hand 0=c key +ACCESSIBILITY_TUTORIAL_HOGGER_2_2 Ok, so... This card is a minion named Murloc Raider +ACCESSIBILITY_TUTORIAL_HOGGER_2_2B Minions are creatures that you can summon onto the battlefield to fight for your Hero +ACCESSIBILITY_TUTORIAL_HOGGER_2_2D This one costs 1 mana to summon and has 2 attack and 1 health +ACCESSIBILITY_TUTORIAL_HOGGER_2_3 Let's start by summoning this minion +ACCESSIBILITY_TUTORIAL_HOGGER_2_4 Press {0} to do so 0=Enter key +ACCESSIBILITY_TUTORIAL_HOGGER_2_5 Press {0} to confirm or {1} to cancel 0=Enter key 1=Backspace key +ACCESSIBILITY_TUTORIAL_HOGGER_2_6 Minions must wait a turn to attack once they're summoned, so we have nothing left to do +ACCESSIBILITY_TUTORIAL_HOGGER_3_0 Your opponent's minion attacked your Hero so you took some damage +ACCESSIBILITY_TUTORIAL_HOGGER_3_1 Let's see how much health we have left +ACCESSIBILITY_TUTORIAL_HOGGER_3_2 Use the up and down arrow keys to read your hero card +ACCESSIBILITY_TUTORIAL_HOGGER_3_2_HELP Use {0} and the arrow keys to find out how much health your Hero has 0=v key +ACCESSIBILITY_TUTORIAL_HOGGER_3_3 If your Hero runs out of health, you lose. 28 health is still plenty though +ACCESSIBILITY_TUTORIAL_HOGGER_3_4 Let's look at your opponent's hero now. Press {0} 0=f key +ACCESSIBILITY_TUTORIAL_HOGGER_3_5 Can you find how much health he has? +ACCESSIBILITY_TUTORIAL_HOGGER_3_5_HELP Use the up and down arrow keys to read your opponent's hero card +ACCESSIBILITY_TUTORIAL_HOGGER_3_6 Once your opponent's Hero runs out of health, you win +ACCESSIBILITY_TUTORIAL_HOGGER_3_7 Let's carry on +ACCESSIBILITY_TUTORIAL_HOGGER_4_1 Looks like you got another minion. Can you summon this one yourself? +ACCESSIBILITY_TUTORIAL_HOGGER_4_1_HELP Use {0} and {1} to summon your minion 0=c key 1=Enter key +ACCESSIBILITY_TUTORIAL_HOGGER_4_2 When you already have minions on the battlefield, you can use the left and right arrow keys to select where the new minion will be placed +ACCESSIBILITY_TUTORIAL_HOGGER_4_4 You now have two minions on the battlefield. This one was just summoned so it must wait a turn to attack +ACCESSIBILITY_TUTORIAL_HOGGER_4_5 Let's learn how to navigate the battlefield +ACCESSIBILITY_TUTORIAL_HOGGER_4_6 Use the left and right arrow keys to navigate your minions +ACCESSIBILITY_TUTORIAL_HOGGER_4_6_HELP Use {0} and the arrow keys to navigate your summoned minions 0=b key +ACCESSIBILITY_TUTORIAL_HOGGER_4_8 Let's look at your opponent's minions now. Press {0} to do so 0=g key +ACCESSIBILITY_TUTORIAL_HOGGER_4_9 Can you read this minion by yourself? +ACCESSIBILITY_TUTORIAL_HOGGER_4_9_HELP Use the up and down arrow keys to read your opponent's minions +ACCESSIBILITY_TUTORIAL_HOGGER_4_10 Let's try to attack this minion now +ACCESSIBILITY_TUTORIAL_HOGGER_4_11 Select the Murloc Raider you summoned last turn +ACCESSIBILITY_TUTORIAL_HOGGER_4_11_HELP Use {0} to get to your minion and {1} to launch an attack 0=b key 1=Enter key +ACCESSIBILITY_TUTORIAL_HOGGER_4_12 Press {0} to attack with this minion 0=Enter key +ACCESSIBILITY_TUTORIAL_HOGGER_4_13 Can you attack your opponent's minion? +ACCESSIBILITY_TUTORIAL_HOGGER_4_13_HELP Use {0} and {1} to attack your opponent's minion 0=g key 1=Enter key +ACCESSIBILITY_TUTORIAL_HOGGER_4_16 Both minions had 2 attack and 1 health so they killed each other +ACCESSIBILITY_TUTORIAL_HOGGER_4_17 Your other minion is still exhausted so there's nothing left to do. Remember how to end your turn? +ACCESSIBILITY_TUTORIAL_HOGGER_6_1 Looks like you got another minion +ACCESSIBILITY_TUTORIAL_HOGGER_6_2 This means you have two possible options right now +ACCESSIBILITY_TUTORIAL_HOGGER_6_3 You can either summon the minion you just got, or use the one you summoned last turn to launch an attack +ACCESSIBILITY_TUTORIAL_HOGGER_6_4 One way to do this would be using keys such as {0} to look at your hand or {1} to look at your summoned minions 0=c key 1=b key +ACCESSIBILITY_TUTORIAL_HOGGER_6_5 However, there's an easier way to do it +ACCESSIBILITY_TUTORIAL_HOGGER_6_6 Press {0} 0=Tab key +ACCESSIBILITY_TUTORIAL_HOGGER_6_7 You're now looking at your first option, which would be to summon the minion you just got +ACCESSIBILITY_TUTORIAL_HOGGER_6_8 Try pressing {0} again 0=Tab key +ACCESSIBILITY_TUTORIAL_HOGGER_6_9 You're now looking at your second option, which would be to attack with the minion you summoned last turn +ACCESSIBILITY_TUTORIAL_HOGGER_6_10 You can always use {0} to go through your valid options, so make sure to remember this key! 0=key +ACCESSIBILITY_TUTORIAL_HOGGER_6_12 Alright. Let's begin by summoning the minion we just got +ACCESSIBILITY_TUTORIAL_HOGGER_6_12_HELP Use {0} or {1} and {2} to summon your minion 0=Tab key 1=c key 2=Enter key +ACCESSIBILITY_TUTORIAL_HOGGER_6_13 Let's try to attack with our other minion now +ACCESSIBILITY_TUTORIAL_HOGGER_6_13_HELP Use {0} or {1} to find your minion and {2} to launch an attack 0=Tab key 1=b key 2=Enter key +ACCESSIBILITY_TUTORIAL_HOGGER_6_14 You now have another choice to make. You can either attack one of your opponent's minions, or your opponent's hero himself +ACCESSIBILITY_TUTORIAL_HOGGER_6_15 You can either use {0} to go through your valid targets or select your target directly using {1} or {2} 0=Tab key 1=g key 2=f key +ACCESSIBILITY_TUTORIAL_HOGGER_6_16 Go ahead and choose a target to attack +ACCESSIBILITY_TUTORIAL_HOGGER_6_16_HELP Use {0} and {1} to launch an attack 0=Tab key 1=Enter key +ACCESSIBILITY_TUTORIAL_HOGGER_6_21 We're ready to end our turn! +ACCESSIBILITY_TUTORIAL_HOGGER_8_1 I'll let you continue playing by yourself. Just let me know if you need anything + +ACCESSIBILITY_TUTORIAL_MILLHOUSE_SEE_MANA_HELP Press {0} at any time to see how much mana you have 0=a key + +ACCESSIBILITY_TUTORIAL_CHO_1 This Voodoo Doctor healed your opponent's Hero +ACCESSIBILITY_TUTORIAL06_HELP_02 When minions fight each other, they both take damage + +ACCESSIBILITY_TUTORIAL_MUKLA_START In this game, you'll see some cards with abilities you haven't seen before +ACCESSIBILITY_TUTORIAL_MUKLA_START_B If you run into something you don't understand when reading a card such as Charge or Taunt, press {0} to get more information 0=i key +ACCESSIBILITY_TUTORIAL_MUKLA_START_C Press {0} whenever you're ready to start 0=Enter key +ACCESSIBILITY_TUTORIAL_MUKLA_TAUNT_HELP This gorilla your opponent just summoned has an ability named Taunt +ACCESSIBILITY_TUTORIAL_MUKLA_TAUNT_HELP_B Minions with Taunt must always be killed before you can attack anyone else +ACCESSIBILITY_TUTORIAL_MUKLA_TAUNT_HELP_C Taunt is an important ability as it can be used to protect your Hero + +ACCESSIBILITY_TUTORIAL_HEMET_HERO_POWER_HELP From now on, your Hero and your opponent's Hero will normally have a Hero Power +ACCESSIBILITY_TUTORIAL_HEMET_HERO_POWER_HELP_B Every Hero has its own Hero Power and you can use it once per turn +ACCESSIBILITY_TUTORIAL_HEMET_HERO_POWER_HELP_C You can always press {0} to see your Hero Power and {1} to see your opponent's Hero Power 0=hero power key 1=opponent hero power key + +ACCESSIBILITY_TUTORIAL05_HELP_03 This fight is totally not fair. Blame the terrible game designers +ACCESSIBILITY_TUTORIAL05_HELP_04 Your Taunt minions can protect you from attacks! +ACCESSIBILITY_TUTORIAL_ILLIDAN_WEAPON_EQUIPPED_HELP It looks like your opponent equipped a weapon +ACCESSIBILITY_TUTORIAL_ILLIDAN_WEAPON_EQUIPPED_HELP_B Weapons are special cards which can be equipped by heroes +ACCESSIBILITY_TUTORIAL_ILLIDAN_WEAPON_EQUIPPED_HELP_C Each weapon has some attack and some durability +ACCESSIBILITY_TUTORIAL_ILLIDAN_WEAPON_EQUIPPED_HELP_D Once equipped, heroes can attack other characters during their turn +ACCESSIBILITY_TUTORIAL_ILLIDAN_WEAPON_EQUIPPED_HELP_E Your opponent equipped Warglaive of Azzinoth: a weapon with 2 attack and 2 durability +ACCESSIBILITY_TUTORIAL_ILLIDAN_WEAPON_EQUIPPED_HELP_F This means your opponent's Hero will have 2 attack during his turn, and will be able to attack any of your characters +ACCESSIBILITY_TUTORIAL_ILLIDAN_WEAPON_EQUIPPED_HELP_G Mages don't often use weapons, but you'll be able to play with some later on once you've unlocked other classes +ACCESSIBILITY_TUTORIAL_ILLIDAN_WEAPON_EQUIPPED_HELP_H You can press {0} at any time to see your weapon or {1} to see your opponent's one 0=weapon key 1=opponent weapon key +ACCESSIBILITY_TUTORIAL_ILLIDAN_WEAPON_DURABILITY_HELP Hear that sound? Weapons lose durability every time their Hero attacks +ACCESSIBILITY_TUTORIAL_ILLIDAN_WEAPON_DURABILITY_HELP_B Once they reach 0 durability, they break and the Hero can no longer attack + +ACCESSIBILITY_IN_GAME_TUTORIAL_MULLIGAN_FIRST_TIME Every normal game starts with the mulligan phase +ACCESSIBILITY_IN_GAME_TUTORIAL_MULLIGAN_FIRST_TIME_B In this phase, both players can replace cards in their starting hand with random ones from their deck +ACCESSIBILITY_IN_GAME_TUTORIAL_MULLIGAN_FIRST_TIME_C Use the arrow keys or {0} to go through your starting hand 0=Tab key +ACCESSIBILITY_IN_GAME_TUTORIAL_MULLIGAN_FIRST_TIME_D If you see a card you don't like, press {0} to mark it for replacement 0=Spacebar key +ACCESSIBILITY_IN_GAME_TUTORIAL_MULLIGAN_FIRST_TIME_E Once you've marked all cards you'd like to replace, press {0} to draw new ones and start the game 0=Enter key + +ACCESSIBILITY_BATTLEGROUNDS_TUTORIAL_DRAGBUY_TUTORIAL_OVERRIDE Use {0} and {1} to buy minions. 0=g key 1=Enter key +ACCESSIBILITY_BATTLEGROUNDS_TUTORIAL_DRAGBUY_BODY_TUTORIAL_OVERRIDE Use {0} and {1} to buy minions for 3 Gold. Build up an army to take down your enemies! 0=g key 1=Enter key +ACCESSIBILITY_BATTLEGROUNDS_TUTORIAL_DRAGSELL_TUTORIAL_OVERRIDE Use {0} and {1} to sell minions. 0=b key 1=Enter key +ACCESSIBILITY_BATTLEGROUNDS_TUTORIAL_DRAGSELL_BODY_TUTORIAL_OVERRIDE Use {0} and {1} to sell minions to your Bartender. It frees up space and you get 1 Gold for it! 0=b key 1=Enter key +ACCESSIBILITY_BATTLEGROUNDS_TUTORIAL_MINION_MOVE_TUTORIAL_OVERRIDE Use {0} and {1} to rearrange your minions 0=b key 1=Space key +ACCESSIBILITY_BATTLEGROUNDS_TUTORIAL_MINION_UPGRADE_TAVERN_TUTORIAL_OVERRIDE Use {0} and {1} to upgrade your tavern 0=u key 1=Enter key +ACCESSIBILITY_BATTLEGROUNDS_TUTORIAL_REFRESH_TUTORIAL_OVERRIDE Use {0} and {1} to refresh your tavern and see new recruits 0=r key 1=Enter key +ACCESSIBILITY_BATTLEGROUNDS_TUTORIAL_FREEZE_TUTORIAL_OVERRIDE Use {0} and {1} to freeze minions and see them again next turn. 0=f key 1=Enter key +ACCESSIBILITY_BATTLEGROUNDS_TUTORIAL_READ_TIME_REMAINING Press {0} to find how much time you have left to play! e key +ACCESSIBILITY_BATTLEGROUNDS_TUTORIAL_SUMMON_MINION_HELP Use {0} and {1} to summon minions. 0=c key 1=Enter key + +ACCESSIBILITY_INPUT_KEY_OVERRIDE_Return Enter Optional. Overrides the Return key to be read as Enter by TTS +ACCESSIBILITY_INPUT_KEY_OVERRIDE_A eh Optional. Overrides the A key to be read as eh by TTS +ACCESSIBILITY_INPUT_KEY_OVERRIDE_I eye Optional. Overrides the I key to be read as eye by TTS