Problem
SPINE is "compatible" with OpenClaw but not yet first-class in OpenClaw onboarding or skill setup. This means OpenClaw agents that encounter SPINE get a generic "compatible in principle" signal rather than a clear path to getting SPINE running immediately.
Goal
Move OpenClaw from "compatible" to a clearer first-class onboarding/skill path without changing SPINE's core identity or creating runtime coupling.
Constraints
- Do NOT turn SPINE into an OpenClaw-specific tool
- SPINE must remain runtime-agnostic and repo-native
- The improvement is about discoverability and startup clarity, not feature parity
Possible approaches
- A
spine-agent skill that auto-loads when SPINE is detected in a repo
- OpenClaw startup guidance that detects
.spine/ and surfaces relevant commands
- A thin
SPINE_ROOT integration for OpenClaw's workspace model
Triage classification
GOOD TO FIX BEFORE BETA EXIT IF CHEAP (Phase 3B candidate)
Post-beta stabilization — milestone #6
Problem
SPINE is "compatible" with OpenClaw but not yet first-class in OpenClaw onboarding or skill setup. This means OpenClaw agents that encounter SPINE get a generic "compatible in principle" signal rather than a clear path to getting SPINE running immediately.
Goal
Move OpenClaw from "compatible" to a clearer first-class onboarding/skill path without changing SPINE's core identity or creating runtime coupling.
Constraints
Possible approaches
spine-agentskill that auto-loads when SPINE is detected in a repo.spine/and surfaces relevant commandsSPINE_ROOTintegration for OpenClaw's workspace modelTriage classification
GOOD TO FIX BEFORE BETA EXIT IF CHEAP (Phase 3B candidate)
Post-beta stabilization — milestone #6