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Make audio usable #13

@gheskett

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@gheskett
  • EXPAND_AUDIO_HEAP or equivalent (prevent game from dying when adding new stuff)
  • Configurable max note count (emu check debatably out of scope)
  • Remove hardcoded sfx table limits + make sfx IDs unsigned
  • Implement fix for the™ audio crash
  • Remove useless sequence volume table
  • Reduce the funny spin lock (out of scope? Would increase load times substantially though)
  • Fix that one audio popping issue in synthesis US/JP (maybe exists in other versions too idk)
  • 0 tempo and 0 envelope support
  • Any applicable (non-intrusive) optimizations
  • Other misc. audio memes I can't think of right now

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