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EXPAND_AUDIO_HEAPor equivalent (prevent game from dying when adding new stuff)- Configurable max note count (emu check debatably out of scope)
- Remove hardcoded sfx table limits + make sfx IDs unsigned
- Implement fix for the™ audio crash
- Remove useless sequence volume table
- Reduce the funny spin lock (out of scope? Would increase load times substantially though)
- Fix that one audio popping issue in synthesis US/JP (maybe exists in other versions too idk)
- 0 tempo and 0 envelope support
- Any applicable (non-intrusive) optimizations
- Other misc. audio memes I can't think of right now
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