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Crashes with Bunco mod installed when selecting Archeology Deck. #65
Description
I cannot use the mod with Bunco installed because it crashes for some reason when I select Archeology Deck.
Oops! The game crashed:
functions/common_events.lua:212: attempt to perform arithmetic on field 'money_spend_this_round' (a nil value)
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0BETA-0416b-STEAMODDEDJumboFork, Uses Lovely]
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows
Steamodded Mods:
1: Aurinko by jenwalter666 [ID: aurinko, Priority: 9.9e+301, Version: 0.4.15]
2: Bunco by Firch, RENREN, Peas, minichibis, J.D., Guwahavel, Ciirulean, ejwu [ID: Bunco, Version: 5.1a
3: Handy by SleepyG11 [ID: Handy, Version: 1.4.1a, Uses Lovely]
4: Card Sleeves by Larswijn [ID: CardSleeves, Priority: -10, Version: 1.7.3, Uses Lovely]
5: Saturn by OceanRamen [ID: Saturn, Version: 0.2.2-E-ALPHA, Uses Lovely]
6: Brainstorm by OceanRamen [ID: Brainstorm, Version: 2.0.0-beta, Uses Lovely]
7: KCVanilla by krackocloud [ID: kcvanilla, Version: 2.4.1, Uses Lovely]
8: Galdur by Eremel_ [ID: galdur, Priority: -10000, Version: 1.2, Uses Lovely]
9: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg-223 [ID: Talisman, Version: 2.1.0~dev, Uses Lovely]
Break Infinity: omeganum
10: ExtraCredit by CampfireCollective [ID: extracredit, Priority: 1, Version: 1.3.0, Uses Lovely]
11: Incantation by jenwalter666, MathIsFun_ [ID: incantation, Priority: 9e+301, Version: 0.7.1, Uses Lovely]
12: Jen's Library by jenwalter666 [ID: JenLib, Version: 0.4.0]
13: Blueprint by stupxd aka stupid, Jonathan [ID: blueprint, Priority: 69, Version: 3.3, Uses Lovely]
Lovely Mods:
Stack Traceback
(3) Lua field 'func' at file 'functions/common_events.lua:212'
Local variables:
ante_UI = table: 0x0dcfb598 {click_offset:table: 0x06f62da8, children:table: 0x0dcfb5c0, parent:table: 0x0dd04120, T:table: 0x06f62cb8, offset:table: 0x06f63aa8, role:table: 0x069907a0 (more...)}
text = string: "-"
col = table: 0x043d4d30 {1:0.99607843137255, 2:0.37254901960784, 3:0.33333333333333, 4:1}
(*temporary) = table: 0x08bcf168 {tarot_rate:4, pack_size:2, round_bonus:table: 0x082534d8, tag_tally:0, common_mod:1, win_ante:8, inflation:0, spectral_rate:0, banned_keys:table: 0x08504230 (more...)}
(*temporary) = nil
(*temporary) = number: -1
(*temporary) = nil
(*temporary) = 0 {array:table: 0x0adb3618, sign:1}
(*temporary) = boolean: false
(*temporary) = -1 {array:table: 0x0eb13ff8, sign:-1}
(*temporary) = number: 1
(*temporary) = boolean: false
(*temporary) = string: "attempt to perform arithmetic on field 'money_spend_this_round' (a nil value)"
(4) Lua method 'handle' at file 'engine/event.lua:99'
Local variables:
self = table: 0x0649c538 {start_timer:true, timer:TOTAL, blockable:true, trigger:immediate, func:function: 0x0649c4f8, delay:0, complete:false, time:659.3126134693, blocking:true (more...)}
_results = table: 0x15377eb0 {blocking:true, pause_skip:false, time_done:false, completed:false}
(5) Lua method 'update' at file 'engine/event.lua:182'
Local variables:
self = table: 0x09dcc490 {queue_last_processed:426.09999999994, queues:table: 0x09dcc4b8, queue_dt:0.016666666666667, queue_timer:426.10198179738}
dt = number: 0.00650425
forced = nil
(for generator) = C function: next
(for state) = table: 0x09dcc4b8 {unlock:table: 0x09dcc5a8, galdur:table: 0x086237a8, other:table: 0x09dcc648, tutorial:table: 0x09dcc5f8, base:table: 0x09dcc5d0, achievement:table: 0x09dcc620 (more...)}
(for control) = number: nan
k = string: "base"
v = table: 0x09dcc5d0 {1:table: 0x0649c538, 2:table: 0x0649c5e0, 3:table: 0x08cef0b0, 4:table: 0x0698d290, 5:table: 0x08fe6538, 6:table: 0x084cbca8, 7:table: 0x084cc8e0 (more...)}
blocked = boolean: false
i = number: 1
results = table: 0x15377eb0 {blocking:true, pause_skip:false, time_done:false, completed:false}
(6) Lua upvalue 'gameUpdateRef' at file 'game.lua:2602'
Local variables:
self = table: 0x036019f8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x0617d088, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x08671d50 (more...)}
dt = number: 0.00650425
http_resp = nil
(7) Lua upvalue 'update_ref' at Steamodded file 'src/ui.lua:84'
Local variables:
self = table: 0x036019f8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x0617d088, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x08671d50 (more...)}
dt = number: 0.00650425
(8) Lua upvalue 'upd' at file 'main.lua:1463'
Local variables:
self = table: 0x036019f8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x0617d088, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x08671d50 (more...)}
dt = number: 0.00650425
(9) Lua upvalue 'original_game_update' at file 'main.lua:5605'
Local variables:
self = table: 0x036019f8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x0617d088, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x08671d50 (more...)}
dt = number: 0.00650425
(10) Lua upvalue 'gameUpdateRef' at file 'Bunco.lua:931' (from mod with id Bunco)
Local variables:
self = table: 0x036019f8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x0617d088, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x08671d50 (more...)}
dt = number: 0.00650425
(11) Lua method 'update' at line 32 of chunk '"5060"]'
Local variables:
self = table: 0x036019f8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x0617d088, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x08671d50 (more...)}
dt = number: 0.00650425
(12) Lua upvalue 'love_update_ref' at file 'main.lua:995'
Local variables:
dt = number: 0.00650425
(13) Lua upvalue 'oldupd' at file 'main.lua:4017'
Local variables:
dt = number: 0.00650425
(14) Lua field 'update' at file 'main.lua:5634'
Local variables:
dt = number: 0.00650425
(15) Lua function '?' at file 'main.lua:934' (best guess)
(16) global C function 'xpcall'
(17) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 905 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])