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# This file is part of the SDSRM distribution (https://github.com/GreyHak/sdsrm).
# Copyright (c) 2024 GreyHak (github.com/GreyHak).
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, version 3.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import os
import json
import random
import socket
import ssl
import string
ALLOW_SELF_SIGNED_CERTS_FLAG = True
USER_AGENT = "sdsm/1.1.0"
context = None
sock = None
ssock = None
def connect(hostname, port):
global context
global sock
global ssock
if ssock != None:
return True
if context == None:
if ALLOW_SELF_SIGNED_CERTS_FLAG:
context = ssl._create_unverified_context()
else:
context = ssl.create_default_context()
if sock == None:
try:
sock = socket.create_connection((hostname, port))
except ConnectionRefusedError:
return False
if not sock:
return False
ssock = context.wrap_socket(sock, server_hostname=hostname)
return True
def authenticate(hostname, port, adminFlag, password):
if adminFlag:
minimumPrivilegeLevel = "Administrator"
else:
minimumPrivilegeLevel = "Client"
if password == None or len(password) == 0:
package = '{"function": "PasswordlessLogin", "data": {"MinimumPrivilegeLevel": "' + minimumPrivilegeLevel + '"}}'
else:
package = '{"function": "PasswordLogin", "data": {"MinimumPrivilegeLevel": "' + minimumPrivilegeLevel + '", "Password": "' + password + '"}}'
package = f'POST /api/v1 HTTP/1.1\r\nHost: {hostname}\r\nUser-Agent: {USER_AGENT}\r\nAccept: */*\r\nContent-Type: application/json\r\nContent-Length: {len(package)}\r\n\r\n{package}'
global sock
global ssock
for returnFlag in (False, True):
if not connect(hostname, port):
return ("Connection Failed", None)
try:
print("DEBUG: Authenticating")
ssock.send(package.encode())
break
except ssl.SSLEOFError:
print("Reconnecting because socket has closed")
sock = None
ssock = None
if returnFlag:
return ("Bad Sock", None)
ssock.settimeout(10)
try:
data = ssock.recv(2048)
if data[:12] == b"HTTP/1.1 403":
return ("Server error: Forbidden", None)
elif data[:10] == b"HTTP/1.1 4":
return (f"Server error {data[9:12].decode()}", None)
elif data[:12] == b"HTTP/1.1 200":
data = ssock.recv(2048)
try:
data = json.loads(data.decode())
except json.decoder.JSONDecodeError:
print(f"JSON decode failed: '{data}'")
return ("JSON decode error", None)
if "errorCode" in data:
if "errorMessage" in data:
return (f"{data['errorCode']}: {data['errorMessage']}", None)
else:
return (data["errorCode"], None)
if "data" not in data:
return ("Missing data", None)
if "authenticationToken" not in data["data"]:
return ("Missing token", None)
return ("Success", data["data"]["authenticationToken"])
else:
print(f"Unsupported returned data from server: '{data}'")
return ("Server Failure", None)
except TimeoutError:
return ("Timed Out", None)
def verifyAuthentication(hostname, port, authorizationCode):
package = '{"function": "VerifyAuthenticationToken"}'
package = f'POST /api/v1 HTTP/1.1\r\nHost: {hostname}\r\nUser-Agent: {USER_AGENT}\r\nAccept: */*\r\nAuthorization: Bearer {authorizationCode}\r\nContent-Type: application/json\r\nContent-Length: {len(package)}\r\n\r\n{package}'
global sock
global ssock
for returnFlag in (False, True):
if not connect(hostname, port):
return ("Connection Failed", None)
try:
print("DEBUG: Verifying Authentication")
ssock.send(package.encode())
break
except ssl.SSLEOFError:
print("Reconnecting because socket has closed")
sock = None
ssock = None
if returnFlag:
return ("Bad Sock", False)
ssock.settimeout(10)
try:
data = ssock.recv(2048)
except TimeoutError:
return ("Timed Out", False)
if data[:12] == b"HTTP/1.1 401":
return ("Auth Failure", False)
if data[:10] == b"HTTP/1.1 4":
return (f"Server error {data[9:12].decode()}", False)
if data[:12] == b"HTTP/1.1 204":
return ("Success", True)
print(f"Unsupported returned data from server: '{data}'")
return ("Server Failure", False)
def getServerState(hostname, port, authorizationCode):
package = f'POST /api/v1 HTTP/1.1\r\nHost: {hostname}\r\nUser-Agent: {USER_AGENT}\r\nAccept: */*\r\nAuthorization: Bearer {authorizationCode}\r\n' + 'Content-Type: application/json\r\nContent-Length: 32\r\n\r\n{"function": "QueryServerState"}'
global sock
global ssock
for returnFlag in (False, True):
if not connect(hostname, port):
return ("Connection Failed", None)
try:
ssock.send(package.encode())
break
except ssl.SSLEOFError:
print("Reconnecting because socket has closed")
sock = None
ssock = None
if returnFlag:
return ("Bad Sock", None)
ssock.settimeout(10)
summary = ""
try:
data = ssock.recv(2048)
if data[:12] == b"HTTP/1.1 403":
return ("Server error: Forbidden", None)
elif data[:10] == b"HTTP/1.1 4":
return (f"Server error {data[9:12].decode()}", None)
elif data[:12] == b"HTTP/1.1 200":
data = ssock.recv(2048)
try:
jdata = json.loads(data.decode())
except json.decoder.JSONDecodeError:
print(f"JSON decode failed: '{data}'")
return ("JSON decode error", None)
if "data" in jdata:
if "serverGameState" in jdata["data"]:
serverGameState = jdata["data"]["serverGameState"]
if "activeSessionName" in serverGameState:
activeSessionName = serverGameState["activeSessionName"]
summary += f"Active Session Name: {activeSessionName}\n"
if "numConnectedPlayers" in serverGameState:
numConnectedPlayers = serverGameState["numConnectedPlayers"]
summary += f"Number of Connected Players: {numConnectedPlayers}\n"
if "techTier" in serverGameState:
techTier = serverGameState["techTier"]
summary += f"Tech Tier: {techTier}\n"
if "activeSchematic" in serverGameState:
activeSchematic = serverGameState["activeSchematic"]
summary += f"Active Schematic: {activeSchematic}\n"
if "gamePhase" in serverGameState:
gamePhase = serverGameState["gamePhase"]
GAME_PHASE_NAMES = {
"/Script/FactoryGame.FGGamePhase'/Game/FactoryGame/GamePhases/GP_Project_Assembly_Phase_0.GP_Project_Assembly_Phase_0'": "Onboarding",
"/Script/FactoryGame.FGGamePhase'/Game/FactoryGame/GamePhases/GP_Project_Assembly_Phase_1.GP_Project_Assembly_Phase_1'": "Distribution Platform",
"/Script/FactoryGame.FGGamePhase'/Game/FactoryGame/GamePhases/GP_Project_Assembly_Phase_2.GP_Project_Assembly_Phase_2'": "Construction Dock",
"/Script/FactoryGame.FGGamePhase'/Game/FactoryGame/GamePhases/GP_Project_Assembly_Phase_3.GP_Project_Assembly_Phase_3'": "Main Body",
"/Script/FactoryGame.FGGamePhase'/Game/FactoryGame/GamePhases/GP_Project_Assembly_Phase_4.GP_Project_Assembly_Phase_4'": "Propulsion Systems",
"/Script/FactoryGame.FGGamePhase'/Game/FactoryGame/GamePhases/GP_Project_Assembly_Phase_5.GP_Project_Assembly_Phase_5'": "Assembly",
"/Script/FactoryGame.FGGamePhase'/Game/FactoryGame/GamePhases/GP_Project_Assembly_Phase_6.GP_Project_Assembly_Phase_6'": "Completing",
"/Script/FactoryGame.FGGamePhase'/Game/FactoryGame/GamePhases/GP_Project_Assembly_Phase_7.GP_Project_Assembly_Phase_7'": "Completed",
}
if gamePhase in GAME_PHASE_NAMES:
gamePhase = GAME_PHASE_NAMES[gamePhase]
summary += f"Game Phase: {gamePhase}\n"
if "isGameRunning" in serverGameState:
isGameRunning = serverGameState["isGameRunning"]
if isGameRunning:
summary += f"Game Is Running\n"
else:
summary += f"Game Not Running\n"
if "totalGameDuration" in serverGameState:
totalGameDuration = serverGameState["totalGameDuration"]
summary += f"Total Game Duration: {totalGameDuration}\n"
if "isGamePaused" in serverGameState:
isGamePaused = serverGameState["isGamePaused"]
if isGamePaused:
summary += f"Game Is Paused\n"
else:
summary += f"Game Not Paused\n"
if "averageTickRate" in serverGameState:
averageTickRate = serverGameState["averageTickRate"]
summary += f"Average Tick Rate: {averageTickRate}\n"
if "autoLoadSessionName" in serverGameState:
autoLoadSessionName = serverGameState["autoLoadSessionName"]
summary += f"Auto Load Session Name: {autoLoadSessionName}\n"
if len(summary) > 0:
summary = summary[:-1]
return ("Success", summary)
except TimeoutError:
return ("Timed Out", None)
def setServerName(hostname, port, authorizationCode, newName):
if not newName:
return "Please set name"
package = f'POST /api/v1 HTTP/1.1\r\nHost: {hostname}\r\nUser-Agent: {USER_AGENT}\r\nAccept: */*\r\nAuthorization: Bearer {authorizationCode}\r\nContent-Type: application/json\r\nContent-Length: {57+len(newName)}\r\n\r\n' + '{"function": "RenameServer", "data":{ "serverName": "' + newName + '" }}'
global sock
global ssock
for returnFlag in (False, True):
if not connect(hostname, port):
return ("Connection Failed", None)
try:
ssock.send(package.encode())
break
except ssl.SSLEOFError:
print("Reconnecting because socket has closed")
sock = None
ssock = None
if returnFlag:
return ("Bad Sock", None)
ssock.settimeout(10)
try:
data = ssock.recv(2048)
if data[:12] == b"HTTP/1.1 403":
return "Server error: Forbidden"
elif data[:10] == b"HTTP/1.1 4":
return f"Server error {data[9:12].decode()}"
elif data[:12] == b"HTTP/1.1 204":
return "Success"
else:
print(f"Unsupported returned data from server: '{data}'")
return "Server Failure"
except TimeoutError:
return "Timed Out"
# curl https://localhost:7777/api/v1 --insecure -v -H "Authorization: Bearer WXYZ" -H "Content-Type: multipart/form-data" -F data="{\"function\": \"UploadSaveGame\", \"data\": {\"saveName\": \"New Save Game\", \"loadSaveGame\": false, \"enableAdvancedGameSettings\": false}}";type=application/json -F saveGameFile=@upload.sav
def uploadSave(hostname, port, authorizationCode, filepath, saveName, loadCheckFlag, advancedCheckFlag):
if not os.path.exists(filepath):
return "No File"
fileStats = os.stat(filepath)
fileSize = fileStats.st_size
fin = open(filepath, "rb")
if not fin:
return "Open Error"
boundary = random.choices(string.ascii_letters, k=22)
boundary = "------------------------" + ''.join(boundary)
filename = os.path.basename(filepath)
loadCheckFlag = str(loadCheckFlag).lower()
advancedCheckFlag = str(advancedCheckFlag).lower()
package2 = f'--{boundary}\r\nContent-Disposition: form-data; name="data"\r\nContent-Type: application/json\r\n\r\n' + '{"function": "UploadSaveGame", "data": {' + f'"saveName": "{saveName}", "loadSaveGame": {loadCheckFlag}, "enableAdvancedGameSettings": {advancedCheckFlag}' + '}}\r\n' + f'--{boundary}\r\nContent-Disposition: form-data; name="saveGameFile"; filename="{filename}"\r\nContent-Type: application/octet-stream\r\n\r\n'
package3 = f'\r\n--{boundary}--\r\n'.encode()
contentLength = len(package2) + len(package3) + fileSize
package1 = f'POST /api/v1 HTTP/1.1\r\nHost: {hostname}\r\nUser-Agent: {USER_AGENT}\r\nAccept: */*\r\nAuthorization: Bearer {authorizationCode}\r\nContent-Length: {contentLength}\r\nContent-Type: multipart/form-data; boundary={boundary}\r\nExpect: 100-continue\r\n\r\n'.encode()
global sock
global ssock
for returnFlag in (False, True):
if not connect(hostname, port):
return "Connection Failed"
try:
ssock.send(package1)
break
except ssl.SSLEOFError:
print("Reconnecting because socket has closed")
sock = None
ssock = None
if returnFlag:
return "Bad Sock"
try:
ssock.send(package2.encode())
print(f"Sending file of size {fileSize} bytes")
while fileSize > 0:
data = fin.read(min(fileSize, 16384))
fileSize -= len(data)
if fileSize == 0:
data += package3[:20]
ssock.send(data)
ssock.send(package3[20:])
else:
ssock.send(data)
data = ssock.recv(2048)
if data[:12] == b"HTTP/1.1 202": # Uploaded and Loading
return "Success"
elif data[:12] == b"HTTP/1.1 201": # Uploaded only
return "Success"
# 204 is considered a success on the server.
# 204 is being considered an error here because it likely means
# the save by the specified name already exists on the server
# and WAS NOT replaced by the upload file.
elif data[:12] == b"HTTP/1.1 204":
return "Save Already Exists"
else:
print(f"Unsupported returned data from server: '{data}'")
return f"Upload Failure {data[9:12].decode()}"
except (ssl.SSLEOFError, ssl.SSLZeroReturnError): # Seen on ssock.send when server terminated prematurely.
return "Termination Exception"
except TimeoutError:
return "Timed Out"
def shutdown(hostname, port, authorizationCode):
package = '{"function": "Shutdown"}'
package = f'POST /api/v1 HTTP/1.1\r\nHost: {hostname}\r\nUser-Agent: {USER_AGENT}\r\nAccept: */*\r\nAuthorization: Bearer {authorizationCode}\r\nContent-Type: application/json\r\nContent-Length: {len(package)}\r\n\r\n{package}'
global sock
global ssock
for returnFlag in (False, True):
if not connect(hostname, port):
return "Connection Failed"
try:
print("DEBUG: Verifying Authentication")
ssock.send(package.encode())
break
except ssl.SSLEOFError:
print("Reconnecting because socket has closed")
sock = None
ssock = None
if returnFlag:
return "Bad Sock"
ssock.settimeout(10)
try:
data = ssock.recv(2048)
except TimeoutError:
return "Timed Out"
if data[:12] == b"HTTP/1.1 401":
return "Auth Failure"
if data[:10] == b"HTTP/1.1 4":
return f"Server error {data[9:12].decode()}"
if data[:12] == b"HTTP/1.1 204":
return "Success"
print(f"Unsupported returned data from server: '{data}'")
return "Server Failure"