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Util.lua
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861 lines (847 loc) · 28.1 KB
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local U, _, T = {}, ...
local EV = T.Evie
local L = newproxy(true) do
local LT = T.LT or {}
getmetatable(L).__call = function(_, k)
return LT[k] or k
end
end
T.Util, T.L, T.LT = U, L, nil
local overdesc = {
[ 25]={L"Inflicts {} damage to all enemies in melee, and increases own damage dealt by 20% for three turns.", "damageATK"},
[ 52]={L"Inflicts {} damage to all enemies at range.", "damageATK"},
[ 85]=L"Reduces the damage taken by the closest ally by 5000% for two turns.",
[107]={L"Debuffs all enemies, dealing {1} damage this turn and during each of the next three turns. Additionally, increases all damage taken by the nearest enemy by {2} for three turns.", "damageATK", "plusDamageTakenATK"},
[121]={L"Reduces all enemies' damage dealt by {}% during the next turn.", "modDamageDealt"},
[125]={L"Inflicts {} damage to a random enemy.", "damageATK"},
[194]={L"Buffs the closest ally, increasing all damage dealt by {1} and reducing all damage taken by {2}% for two turns. Inflicts {3} damage to self.", "plusDamageDealtATK", "modDamageTaken", "damageATK"},
[227]={L"Every other turn, a random enemy is attacked for {}% of their maximum health.", "damagePerc"},
[242]={L"Heals the closest ally for {1}, and increases all damage taken by the ally by {2}% for two turns.", "healATK", "modDamageTaken"},
[251]={L"Reduces all enemies' damage dealt by {}% for two turns.", "modDamageDealt"},
[223]={L"Debuffs all enemies, dealing {1} damage during each of the next {2} turns. Multiple applications of this effect overlap.", "eDamage", "duration1"},
[300]={L"Debuffs all enemies, dealing {1} damage during each of the next {2} turns. Multiple applications of this effect overlap.", "eDamage", "duration1"},
[301]={L"Every other turn, a random enemy is attacked for {}% of their maximum health.", "damagePerc"},
}
local CLOCK_ICON do
local ai = C_Texture.GetAtlasInfo("auctionhouse-icon-clock")
CLOCK_ICON = ("|T%s:0:0:0:-0.5:%d:%d:%d:%d:%d:%d:%%d:%%d:%%d|t "):format(ai.file, 2048, 2048, ai.leftTexCoord*2048, ai.rightTexCoord*2048, ai.topTexCoord*2048, ai.bottomTexCoord*2048)
end
local SPC = {} do
local m = {}
function m:__index(k)
if type(VP_SPC) == "table" then
return VP_SPC[k]
end
end
function m:__newindex(k,v)
if type(VP_SPC) ~= "table" then
VP_SPC = {}
end
VP_SPC[k] = v
end
setmetatable(SPC, m)
end
local MS_TIER = {} do
for i, x in ("01027a152637482716493817394a2829183a4b4c2a3b19"):gmatch("()(..)") do
MS_TIER[tonumber(x,16)] = (i+1)/2
end
end
local GetMaskBoard do
local b, u, om = {}, {curHP=1}
function GetMaskBoard(bm)
if om == bm then
return b
end
om = bm
for i=0,12 do
b[i] = bm % 2^(i+1) >= 2^i and u or nil
end
return b
end
U.GetMaskBoard = GetMaskBoard
end
local function GetTargetMask(si, casterBoardIndex, boardMask)
if not (si and casterBoardIndex) then
return 0
end
local board, tm, isForked = GetMaskBoard(boardMask), 0, false
for i=si.type and 0 or 1,#si do
local ei = si[i] or si
local eit = ei and ei.target
if eit then
isForked = isForked or T.VSim.forkTargetMap[eit]
local ta = T.VSim.GetTargets(casterBoardIndex, T.VSim.forkTargetMap[eit] or eit, board)
for i=1,ta and #ta or 0 do
tm = bit.bor(tm, 2^ta[i])
end
end
end
return tm + (isForked and tm > 0 and 2^18 or 0)
end
local GetBlipWidth do
local blipMetric = UIParent:CreateFontString(nil, "BACKGROUND", "GameTooltipText")
blipMetric:SetPoint("TOPLEFT")
blipMetric:SetText("|TInterface/Minimap/PartyRaidBlipsV2:8:8|t")
blipMetric:Hide()
function GetBlipWidth()
local _, sh = GetPhysicalScreenSize()
blipMetric:SetText("|TInterface/Minimap/PartyRaidBlipsV2:8:8|t|TInterface/Minimap/PartyRaidBlipsV2:8:8|t")
local w2 = blipMetric:GetStringWidth()
blipMetric:SetText("|TInterface/Minimap/PartyRaidBlipsV2:8:8|t")
local w1 = blipMetric:GetStringWidth()
return (w2-w1+select(2,blipMetric:GetFont())*(sh*5/9000-0.7))/0.64*UIParent:GetScale()
end
end
local function FormatSpellPulse(si)
local t = si.type
local bm = "|TInterface/Minimap/PartyRaidBlipsV2:8:8:0:0:64:32:0:20:0:20:%s|t"
local on, off = bm:format("255:120:0"), bm:format("80:80:80")
if t == "heal" or t == "nuke" or t == "nukem" or (si.duration and si.duration <= 1 and si.echo) then
if si.echo then
return on .. (off):rep(si.echo-1) .. on
end
elseif (t == "heal" or t == "nuke") and (si.duration and si.duration > 1) then
return on .. (off):rep(si.duration-1)
elseif t == "aura" then
local r, p = (si.noFirstTick or si.period) and (si.damageATK1 and bm:format("255:220:0") or off) or on, si.period or 1
for i=2, si.duration do
r = r .. (i % p == 0 and on or off)
end
return r
end
end
local FormatAbilityDescriptionOverride do
local overdescUnscaledKeys = {damagePerc=1, modDamageDealt=1, modDamageTaken=1}
local function getSpellData(si, vk)
local vv = si and si[vk]
for i=1,si and not vv and #si or 0 do
vv = vv or si[i][vk]
end
return vv
end
local function getSpellValue(si, vk, atk, ms)
if vk == "eDamage" and ms and si.cATKb and si.cATKa and si.damageATK then
return math.floor((si.cATKa+si.cATKb*ms)*si.damageATK/100)
elseif vk == "duration1" then
local vv = getSpellData(si, "duration")
return vv and (vv - 1)
end
local vv = getSpellData(si, vk)
if vv then
return overdescUnscaledKeys[vk] and (vv < 0 and -vv or vv) or atk and math.floor(vv*(atk or -1)/100)
end
end
local repl = {}
local function getReplacement(k)
return repl[k ~= "" and (k+0) or 1]
end
function FormatAbilityDescriptionOverride(si, od, atk, ms)
for i=2, #od do
local rv = getSpellValue(si, od[i], atk, ms) or "??"
repl[i-1] = rv
end
for i=#repl, #od, -1 do
repl[i] = nil
end
return (od[1]:gsub("{(%d*)}", getReplacement))
end
end
do -- Tentative Groups
local groups, followerMissionID = {}, {}
local autoTroops = {["0xFFFFFFFFFFFFFFFF"]=1, ["0xFFFFFFFFFFFFFFFE"]=1}
local healthyCompanions = {}
function EV:GARRISON_MISSION_NPC_CLOSED()
groups, followerMissionID = {}, {}
end
function EV:GARRISON_MISSION_STARTED(_, mid)
local g = groups[mid]
if g then
for i=0,4 do
followerMissionID[g[i] or 0] = nil
end
groups[mid], followerMissionID[0] = nil
EV("I_TENTATIVE_GROUPS_CHANGED")
end
end
local function GetFollowerInfo(fid)
local fi = C_Garrison.GetFollowerInfo(fid)
fi.autoCombatSpells = C_Garrison.GetFollowerAutoCombatSpells(fid, fi.level)
fi.autoCombatantStats = C_Garrison.GetFollowerAutoCombatStats(fid)
return fi
end
local function StopBoardAnimations(board)
local as, af = board.socketsByBoardIndex, board.framesByBoardIndex
for i=0, 12 do
local f, f2 = as[i], af[i]
f.EnemyTargetingIndicatorFrame:Stop()
f2.EnemyTargetingIndicatorFrame:Stop()
if f.FriendlyTargetingIndicatorFrame then
f.FriendlyTargetingIndicatorFrame:Stop()
end
for _, v in pairs(f.AuraContainer) do
if type(v) == "table" and v.FadeIn then
v.FadeIn:Stop()
end
end
end
end
function U.ShowMission(mid, listFrame)
local mi, mi2, g = C_Garrison.GetMissionDeploymentInfo(mid), C_Garrison.GetBasicMissionInfo(mid), groups[mid]
if mi and mi2 then
for k,v in pairs(mi2) do
mi[k] = mi[k] or v
end
mi.missionID = mid
mi.encounterIconInfo = C_Garrison.GetMissionEncounterIconInfo(mid)
PlaySound(SOUNDKIT.UI_GARRISON_COMMAND_TABLE_SELECT_MISSION)
for i=0, g and 4 or -1 do
followerMissionID[g[i] or 0] = nil
end
groups[mid], followerMissionID[0] = nil
local MP = CovenantMissionFrame.MissionTab.MissionPage
MP:Show()
CovenantMissionFrame:ShowMission(mi)
listFrame:Hide()
for i=0, g and 4 or -1 do
local f = g[i]
if f then
CovenantMissionFrame:AssignFollowerToMission(MP.Board.framesByBoardIndex[i], GetFollowerInfo(f))
end
end
StopBoardAnimations(CovenantMissionFrame.MissionTab.MissionPage.Board)
end
end
function U.StoreMissionGroup(mid, gt, disbandGroups)
if gt and next(gt) ~= nil then
local gn = {}
for k, v in pairs(gt) do
U.ReleaseTentativeFollower(v, disbandGroups, true)
gn[k] = v
if not autoTroops[v] then
followerMissionID[v] = mid
healthyCompanions[v] = nil
end
end
groups[mid] = gn
EV("I_TENTATIVE_GROUPS_CHANGED")
elseif gt == nil and groups[mid] then
for _, v in pairs(groups[mid]) do
followerMissionID[v] = nil
end
groups[mid] = nil
EV("I_TENTATIVE_GROUPS_CHANGED")
end
end
function U.ReleaseTentativeFollower(fid, disbandGroup, doNotNotify)
local mid = followerMissionID[fid]
local g = groups[mid]
if not g then
return
end
for k,v in pairs(g) do
if disbandGroup or v == fid then
g[k], followerMissionID[v] = nil
end
end
if next(g) == nil then
groups[mid] = nil
end
if g and not doNotNotify then
EV("I_TENTATIVE_GROUPS_CHANGED")
end
end
function U.ReleaseTentativeFollowerForMission(fid, mid, disbandGroup, doNotNotify)
local omid = followerMissionID[fid]
if omid and omid ~= mid then
U.ReleaseTentativeFollower(fid, disbandGroup, doNotNotify)
end
end
function U.MissionHasTentativeGroup(mid)
return groups[mid] ~= nil
end
function U.GetTentativeMissionTroopCount(mid)
local g, r = groups[mid], 0
for i=0, g and 4 or -1 do
r = r + (autoTroops[g[i]] and 1 or 0)
end
return r
end
function U.FollowerHasTentativeGroup(fid)
local mid = followerMissionID[fid]
return groups[mid] and mid
end
function U.DisbandTentativeGroups()
groups, followerMissionID = {}, {}
EV("I_TENTATIVE_GROUPS_CHANGED")
end
function U.HaveTentativeGroups()
return next(groups) ~= nil
end
function U.SendTentativeGroups()
for mid, g in pairs(groups) do
U.SendMissionGroup(mid, g)
end
end
function U.SendTentativeGroup(mid)
local g = groups[mid]
if g then
U.SendMissionGroup(mid, g)
end
end
function U.GetTentativeGroup(mid, into)
local g = groups[mid]
if g then
into = type(into) == "table" and wipe(into) or {}
for i=0,4 do
into[i] = g[i]
end
return into
end
end
local function nextTent(_, k)
local mid, g = next(groups, k)
if mid then
local nt, zeroHealth = 0, false
for i=0,4 do
local fid = g[i]
if autoTroops[fid] then
nt = nt + 1
elseif fid and not zeroHealth then
if healthyCompanions[fid] or C_Garrison.GetFollowerAutoCombatStats(fid).currentHealth ~= 0 then
healthyCompanions[fid] = true
else
zeroHealth = true
end
end
end
return mid, nt, zeroHealth
end
end
function U.EnumerateTentativeGroups()
return nextTent
end
end
do -- startQueue
local startQueue, startQueueLength = {}, 0
function EV:GARRISON_MISSION_STARTED(_, mid)
if startQueue[mid] then
startQueueLength, startQueue[mid] = startQueueLength - 1, nil
EV("I_MISSION_QUEUE_CHANGED")
PlaySound(44323)
end
end
function EV:GARRISON_MISSION_NPC_CLOSED()
startQueue, startQueueLength = {}, 0
end
local function startMissionGroup(mid, g)
local mi = C_Garrison.GetBasicMissionInfo(mid)
for j=1,mi and mi.followers and #mi.followers or 0 do
for b=0,4 do
C_Garrison.RemoveFollowerFromMission(mid, mi.followers[j], b)
end
end
local ok = mi and mi.canStart
for i=0,mi and 4 or -1 do
ok = ok and (g[i] == nil or C_Garrison.AddFollowerToMission(mid, g[i], i))
end
return ok and (C_Garrison.StartMission(mid) or true) or false
end
local function queuePing()
if next(startQueue) then
C_Timer.After(0.5, queuePing)
end
local oc = startQueueLength
for mid, g in pairs(startQueue) do
if not startMissionGroup(mid, g) then
startQueueLength, startQueue[mid] = startQueueLength-1, nil
end
end
if oc ~= startQueueLength then
EV("I_MISSION_QUEUE_CHANGED")
end
end
function U.IsStartingMissions()
return startQueueLength > 0 and startQueueLength
end
function U.StopStartingMissions()
startQueue, startQueueLength = {}, 0
end
function U.IsMissionInStartQueue(mid)
return startQueue[mid] ~= nil
end
function U.SendMissionGroup(mid, g)
local ng, oql = {}, startQueueLength
for i=0,4 do
ng[i] = g[i]
local acs = g[i] and C_Garrison.GetFollowerAutoCombatStats(g[i])
if acs and acs.currentHealth == 0 then
return
end
end
startQueue[mid], startQueueLength = ng, oql + (startQueue[mid] and 0 or 1)
if oql == 0 then
queuePing()
end
EV("I_MISSION_QUEUE_CHANGED")
end
end
do -- delayStart
local delayedStart, delayTime = {}, nil
local stickHandle, stickLast, stickNext
local function checkStart()
local now = GetTime()
if delayTime and now >= delayTime then
delayTime = nil
for k in pairs(delayedStart) do
U.SendTentativeGroup(k)
delayedStart[k] = nil
end
EV("I_DELAYED_START_UPDATE")
elseif delayTime then
C_Timer.After(math.max(0.005,delayTime-now), checkStart)
end
end
local function tick()
if not (delayTime and stickNext) then
return
end
local now = GetTime()
if stickNext > now then
C_Timer.After(math.max(0.005, stickNext-now), tick)
else
stickHandle, stickLast = nil
local wp, h = PlaySoundFile(1064507)
if wp then
stickHandle, stickLast = h, now
end
stickNext = nil
end
end
local function cancelTicking()
if stickHandle and stickLast and GetTime()-stickLast < 1 then
StopSound(stickHandle)
stickHandle, stickNext = nil
end
end
local function startTicking(now)
cancelTicking()
stickNext = now
tick()
stickNext = now+1
C_Timer.After(1.01, tick)
end
function U.HasDelayedStartMissions()
return not not delayTime
end
function U.ClearDelayedStartMissions()
wipe(delayedStart)
cancelTicking()
delayTime = nil
EV("I_DELAYED_START_UPDATE")
end
function U.StartMissionWithDelay(mid, g)
local mi, now = C_Garrison.GetBasicMissionInfo(mid), GetTime()
if mi then
U.StoreMissionGroup(mid, g, true)
if mi.offerEndTime and (mi.offerEndTime-now) <= 4 then
U.SendTentativeGroup(mid)
else
delayedStart[mid], delayTime = true, now+2
C_Timer.After(2.01, checkStart)
startTicking(now)
EV("I_DELAYED_START_UPDATE")
return true
end
end
end
function U.ClearDelayedStartMission(mid)
delayedStart[mid] = nil
if next(delayedStart) == nil then
delayTime = nil
cancelTicking()
end
EV("I_DELAYED_START_UPDATE")
end
function U.RushDelayedStartMissions()
cancelTicking()
delayTime = GetTime()-1
return checkStart()
end
function U.IsMissionStartingSoon(mid)
return not not delayedStart[mid]
end
function EV:I_TENTATIVE_GROUPS_CHANGED()
local changed = false
for k in pairs(delayedStart) do
if not U.MissionHasTentativeGroup(k) then
changed, delayedStart[k] = true, nil
end
end
if changed then
if next(delayedStart) == nil then
delayTime = nil
end
EV("I_DELAYED_START_UPDATE")
end
end
function EV:GARRISON_MISSION_NPC_CLOSED()
if delayTime then
delayTime = nil
for k in pairs(delayedStart) do
delayedStart[k] = nil
end
EV("I_DELAYED_START_UPDATE")
end
end
end
do -- completeQueue
local curStack, curState, curIndex
local completionStep, lastAction, delayIndex, delayMID
local xpTable
local function After(t, f)
if t == 0 then
securecall(f)
else
C_Timer.After(t, f)
end
end
local delayOpen, delayRoll do
local function delay(state, f, d)
local function delay(minDelay)
if curState == state and curIndex == delayIndex and curStack[delayIndex].missionID == delayMID then
local time = GetTime()
if not minDelay and (not lastAction or (time-lastAction >= d)) then
lastAction = GetTime()
f(curStack[curIndex].missionID)
After(d, delay)
else
After(math.max(0.1, d + lastAction - time, minDelay or 0), delay)
end
end
end
return delay
end
delayOpen = delay("COMPLETE", C_Garrison.MarkMissionComplete, 0.4)
delayRoll = delay("BONUS", C_Garrison.MissionBonusRoll, 0.4)
end
local function delayStep()
completionStep("GARRISON_MISSION_NPC_OPENED")
end
local function delayDone()
local os = curState
if os == "ABORT" or os == "DONE" then
curState, curStack, curIndex, delayMID, delayIndex, xpTable = nil
EV("I_COMPLETE_QUEUE_UPDATE", os)
end
end
local function whineAboutUnexpectedState(msg, mid, suf)
local et = msg .. ": " .. tostring(mid) .. tostring(suf or "") .. " does not fit (" .. curIndex .. ";"
for i=1,#curStack do
local e = curStack[i]
et = et .. " " .. tostring(e and e.missionID or "?") .. (e and e.skipped and "S" or "") .. (e and e.failed and "F" or "")
end
return et .. ")"
end
local function addFollowerInfo(mi, followers, didWin)
local xpGain = mi.xp or 0
local fa = {}
for i=1, didWin and mi.rewards and #mi.rewards or 0 do
xpGain = xpGain + (mi.rewards[i].followerXP or 0)
end
for i=1,#followers do
local fi = C_Garrison.GetFollowerMissionCompleteInfo(followers[i].followerID)
local xp = (fi.currentXP or 0) + xpGain
if not fi.isTroop and (fi.maxXP or 0) > 0 and xp >= fi.maxXP then
xpTable = xpTable or C_Garrison.GetFollowerXPTable(123)
local nl = fi.level
while (xpTable[nl] or 0) ~= 0 and xp >= xpTable[nl] do
nl, xp = nl + 1, xp - xpTable[nl]
end
fi.newLevel, fi.xpToNextLevel = nl, (xpTable[nl] or 0) ~= 0 and (xpTable[nl]-xp) or nil
end
fa[i] = fi
end
mi.followerInfo = fa
end
function completionStep(ev, ...)
if not curState then return end
local mi = curStack[curIndex]
while mi and (mi.succeeded or mi.failed) do
mi, curIndex = curStack[curIndex+1], curIndex + 1
end
if (ev == "GARRISON_MISSION_NPC_CLOSED" and mi) or not mi then
curState = mi and "ABORT" or "DONE"
After(... == "IMMEDIATE" and 0 or 0.1, delayDone)
elseif curState == "NEXT" and ev == "GARRISON_MISSION_NPC_OPENED" then
EV("I_COMPLETE_QUEUE_UPDATE", "NEXT")
if mi.completed then
curState, delayIndex, delayMID = "BONUS", curIndex, mi.missionID
C_Garrison.RegenerateCombatLog(delayMID)
delayRoll(... ~= "IMMEDIATE" and 0.2)
else
curState, delayIndex, delayMID = "COMPLETE", curIndex, mi.missionID
delayOpen(... ~= "IMMEDIATE" and 0.2)
end
elseif curState == "COMPLETE" and ev == "GARRISON_MISSION_COMPLETE_RESPONSE" then
local mid, cc, ok, _brOK, followers, acr = ...
if mid ~= mi.missionID then return end
if not (acr and acr.combatLog and #acr.combatLog > 0) then
C_Garrison.RegenerateCombatLog(mid)
return
elseif cc == false and ok == false then
local bi = C_Garrison.GetBasicMissionInfo(mid)
if not (bi and bi.completed) then
return
end
cc, ok = true, acr.winner
end
addFollowerInfo(mi, followers, acr.winner)
if ok then
curState = "BONUS"
else
mi.failed, curState, curIndex = cc and true or nil, "NEXT", curIndex + 1
end
if ok then
delayIndex, delayMID = curIndex, mi.missionID
delayRoll(0.2)
else
-- Awkward: need other GMCR handlers to finish before a certain IMCS handler runs
C_Timer.After(0, function()
EV("I_MISSION_COMPLETION_STEP", mid, false, mi)
end)
After(0.45, delayStep)
end
elseif curState == "BONUS" and ev == "GARRISON_MISSION_BONUS_ROLL_COMPLETE" then
local mid, ok = ...
if mid ~= mi.missionID then
securecall(error, whineAboutUnexpectedState("Unexpected bonus roll completion", mid, ok and "K" or "k"), 2)
elseif ok then
mi.succeeded, curState, curIndex = true, "NEXT", curIndex + 1
EV("I_MISSION_COMPLETION_STEP", mid, true, mi)
end
end
end
EV.GARRISON_MISSION_NPC_OPENED, EV.GARRISON_MISSION_NPC_CLOSED = completionStep, completionStep
EV.GARRISON_MISSION_BONUS_ROLL_COMPLETE, EV.GARRISON_MISSION_COMPLETE_RESPONSE = completionStep, completionStep
function U.IsCompletingMissions()
return curState ~= nil and (#curStack-curIndex+1) or nil
end
function U.StartCompletingMissions()
curStack = C_Garrison.GetCompleteMissions(123)
curState, curIndex = "NEXT", 1
completionStep("GARRISON_MISSION_NPC_OPENED", "IMMEDIATE")
end
function U.StopCompletingMissions()
if curState then
completionStep("GARRISON_MISSION_NPC_CLOSED", "IMMEDIATE")
end
end
end
function U.InitiateMissionCompletion(mid)
local cm = C_Garrison.GetCompleteMissions(123)
for i=1, cm and #cm or 0 do
local ci = cm[i]
if ci.missionID == mid or mid == "first" then
ci.encounterIconInfo = C_Garrison.GetMissionEncounterIconInfo(ci.missionID)
return CovenantMissionFrame:InitiateMissionCompletion(ci)
end
end
end
function U.GetTimeStringFromSeconds(sec, shorter, roundUp, disallowSeconds)
local h = roundUp and math.ceil or math.floor
if sec < 90 and not disallowSeconds then
return (shorter and COOLDOWN_DURATION_SEC or INT_GENERAL_DURATION_SEC):format(sec < 0 and 0 or h(sec))
elseif (sec < 3600*(shorter and shorter ~= 2 and 3 or 1.65) and (sec % 3600 >= 1 or sec < 3600)) then
return (shorter and COOLDOWN_DURATION_MIN or INT_GENERAL_DURATION_MIN):format(h(sec/60))
elseif sec <= 3600*72 and not shorter then
sec = h(sec/60)*60
local m = math.ceil(sec % 3600 / 60)
return INT_GENERAL_DURATION_HOURS:format(math.floor(sec / 3600)) .. (m > 0 and " " .. INT_GENERAL_DURATION_MIN:format(m) or "")
elseif sec <= 3600*72 then
return (shorter and COOLDOWN_DURATION_HOURS or INT_GENERAL_DURATION_HOURS):format(h(sec/3600))
else
return (shorter and COOLDOWN_DURATION_DAYS or INT_GENERAL_DURATION_DAYS):format(h(sec/84600))
end
end
function U.SetFollowerInfo(GameTooltip, info, autoCombatSpells, autoCombatantStats, mid, boardIndex, boardMask, showHealthFooter)
local mhp, hp, atk, role, aat, level
autoCombatantStats = autoCombatantStats or info and (info.followerID and C_Garrison.GetFollowerAutoCombatStats(info.followerID) or info.autoCombatantStats)
if info then
role, level = info.role, info.level and ("|cffa8a8a8" .. UNIT_LEVEL_TEMPLATE:format(info.level)) or ""
end
if autoCombatantStats then
local s1 = autoCombatSpells and autoCombatSpells[1]
mhp, hp, atk = autoCombatantStats.maxHealth, autoCombatantStats.currentHealth, autoCombatantStats.attack
aat = T.VSim:GetAutoAttack(role, boardIndex, mid, s1 and s1.autoCombatSpellID)
end
GameTooltip:ClearLines()
GameTooltip:AddDoubleLine(info.name, level or "")
local atype = U.FormatTargetBlips(GetTargetMask(T.KnownSpells[aat], boardIndex, boardMask), boardMask, " ")
if atype == "" then
atype = aat == 11 and " " .. L"(melee)" or aat == 15 and " " .. L"(ranged)" or ""
else
atype = " " .. atype
end
GameTooltip:AddLine("|A:ui_adv_health:20:20|a" .. (hp and BreakUpLargeNumbers(hp) or "???") .. (mhp and mhp ~= hp and ("|cffa0a0a0/|r" .. BreakUpLargeNumbers(mhp)) or "").. " |A:ui_adv_atk:20:20|a" .. (atk and BreakUpLargeNumbers(atk) or "???") .. "|cffa8a8a8" .. atype, 1,1,1)
if info and info.isMaxLevel == false and info.xp and info.levelXP and info.level and not info.isAutoTroop then
GameTooltip:AddLine(GARRISON_FOLLOWER_TOOLTIP_XP:gsub("%%[^%%]*d", "%%s"):format(BreakUpLargeNumbers(info.levelXP - info.xp)), 0.7, 0.7, 0.7)
end
for i=1, autoCombatSpells and #autoCombatSpells or 0 do
local s = autoCombatSpells[i]
GameTooltip:AddLine(" ")
local si = T.KnownSpells[s.autoCombatSpellID]
local pfx = si and "" or "|TInterface/EncounterJournal/UI-EJ-WarningTextIcon:0|t "
local cdt = s.cooldown ~= 0 and (L"[CD: %dT]"):format(s.cooldown) or SPELL_PASSIVE_EFFECT
GameTooltip:AddDoubleLine(pfx .. "|T" .. s.icon .. ":0:0:0:0:64:64:4:60:4:60|t " .. NORMAL_FONT_COLOR_CODE .. s.name, "|cffa8a8a8" .. cdt .. "|r")
local dc, guideLine = 0.95, U.GetAbilityGuide(s.autoCombatSpellID, boardIndex, boardMask)
local od = U.GetAbilityDescriptionOverride(s.autoCombatSpellID, atk)
if od then
dc, guideLine = 0.60, od .. (guideLine and "|n" .. guideLine or "")
end
GameTooltip:AddLine(s.description, dc, dc, dc, 1)
if guideLine then
GameTooltip:AddLine("|cff73ff00" .. guideLine, 0.45, 1, 0, 1)
end
end
if showHealthFooter and info and info.status ~= GARRISON_FOLLOWER_ON_MISSION and autoCombatantStats and autoCombatantStats.currentHealth < autoCombatantStats.maxHealth and autoCombatantStats.minutesHealingRemaining then
local t = " " .. U.GetTimeStringFromSeconds(autoCombatantStats.minutesHealingRemaining*60, false, true, true)
GameTooltip:AddLine(" ")
GameTooltip:AddLine("|cffffd926" .. CLOCK_ICON:format(255, 0.85*255, 0.15*255) .. ADVENTURES_FOLLOWER_HEAL_TIME:format(t):gsub(" +", " "), 1, 0.85, 0.15, 1)
end
GameTooltip:Show()
end
function U.FormatTargetBlips(tm, bm, prefix, ac, padHeight)
local isForked = tm >= 2^18
tm = tm - (isForked and 2^18 or 0)
ac = ac and ac .. "|t" or (isForked and "200:50:255|t" or "120:255:0|t")
local r, xs, bw = "", 0, GetBlipWidth()
local yd = bw/2
if tm % 32 > 0 then
local xo = 0
for i=2,4 do
local t, p = tm % 2^(i+1) >= 2^i, bm % 2^(i+1) >= 2^i
r = r .. "|TInterface/Minimap/PartyRaidBlipsV2:8:8:" .. (xo .. ":" .. yd).. ":64:32:0:20:0:20:" .. (t and ac or p and "160:160:160|t" or "40:40:40|t")
if i < 4 then
i, xo = i - 2, xo - bw/2
t, p = tm % 2^(i+1) >= 2^i, bm % 2^(i+1) >= 2^i
r = r .. "|TInterface/Minimap/PartyRaidBlipsV2:8:8:" .. (xo .. ":" .. -yd).. ":64:32:0:20:0:20:" .. (t and ac or p and "160:160:160|t" or "40:40:40|t")
xo = xo - bw/2
end
end
xs = -bw
end
if tm >= 32 then
local xo = xs
for i=5,8 do
local t, p = tm % 2^(i+1) >= 2^i, bm % 2^(i+1) >= 2^i
r = r .. "|TInterface/Minimap/PartyRaidBlipsV2:8:8:" .. xo .. ":" .. -yd .. ":64:32:0:20:0:20:" .. (t and ac or p and "160:160:160|t" or "40:40:40|t")
i, xo = i + 4, xo - bw
t, p = tm % 2^(i+1) >= 2^i, bm % 2^(i+1) >= 2^i
r = r .. "|TInterface/Minimap/PartyRaidBlipsV2:8:8:" .. xo .. ":" .. yd .. ":64:32:0:20:0:20:" .. (t and ac or p and "160:160:160|t" or "40:40:40|t")
end
end
if prefix and r ~= "" then
r = prefix .. r
end
if r ~= "" and padHeight ~= false then
r = r .. "|TInterface/Minimap/PartyRaidBlipsV2:19:1:0:0:64:32:62:63:0:2|t"
end
return r
end
function U.GetAbilityGuide(spellID, boardIndex, boardMask, padHeight)
local si, guideLine = T.KnownSpells[spellID]
if not (si and si.type ~= "nop") then
return
end
if si.firstTurn then
padHeight = true
end
local tm = GetTargetMask(si, boardIndex, boardMask)
if tm > 0 then
local b = U.FormatTargetBlips(tm, boardMask, nil, nil, padHeight)
if b and b ~= "" then
guideLine = L"Targets:" .. " " .. b
end
end
if si.healATK or si.damageATK or si.healPerc or si.damagePerc then
local p = FormatSpellPulse(si)
if p then
guideLine = L"Ticks:" .. " " .. p .. (guideLine and " " .. guideLine or "")
end
end
if si.firstTurn then
guideLine = (L"First cast during turn %d."):format(si.firstTurn) .. (guideLine and "|n" .. guideLine or "")
end
return guideLine
end
function U.GetAbilityDescriptionOverride(spellID, atk, ms)
local si = T.KnownSpells[spellID]
if si and si.type == "nop" then
return L"It does nothing."
end
local od = overdesc[spellID]
if type(od) == "table" then
od = FormatAbilityDescriptionOverride(si, od, atk, ms)
end
return od
end
function U.GetInProgressGroup(followers, into)
into = type(into) == "table" and wipe(into) or {}
for i=1, #followers do
local fid = followers[i]
local ii = C_Garrison.GetFollowerMissionCompleteInfo(fid)
into[ii and ii.boardIndex or -1] = fid
end
into[-1] = nil
return into
end
function U.FollowerIsFavorite(id)
local f = SPC.Favorites
return f and f[id] or false
end
function U.FollowerSetFavorite(id, nv)
local f = SPC.Favorites or {}
f[id] = nv or nil
SPC.Favorites = next(f) ~= nil and f or nil
end
function U.GetShiftedCurrencyValue(id, q)
if id == 1889 and q and C_Covenants.GetActiveCovenantID() == SPC.ccsCoven then
local s = SPC.ccsDelta
q = q - (type(s) == "number" and s <= q and s or 0)
end
return q
end
function U.SetCurrencyValueShiftTarget(id, s)
local c, co = C_CurrencyInfo.GetCurrencyInfo(id), C_Covenants.GetActiveCovenantID()
if id ~= 1889 or not c then return end
if SPC.ccsCoven ~= co then
SPC.ccsLV, SPC.ccsLH = nil, nil
end
SPC.ccsCoven, SPC.ccsDelta = co, s and (c.quantity-s) or 0
EV("I_UPDATE_CURRENCY_SHIFT", id)
end
function U.ObserveMissionShift(t, q)
local c = C_Covenants.GetActiveCovenantID()
local b, l, h = math.ceil((t-3)/4), 0, 0
if b > 0 then
l, h = (b-1)*4, b*4 - (b == 5 and 0 or 1)
end
if (q or h) <= h then return end
if b == 0 or ((SPC.ccsLV or -5) == (q-1) and (SPC.ccsLH or 10) < l and SPC.ccsCoven == c) then
SPC.ccsCoven, SPC.ccsDelta = c, q-l
EV("I_UPDATE_CURRENCY_SHIFT", 1889)
elseif U.GetShiftedCurrencyValue(1889, q) > h then
SPC.ccsCoven, SPC.ccsDelta = c, nil
end
SPC.ccsLV, SPC.ccsLH = q, h
end
function EV:I_OBSERVE_AVAIL_MISSIONS(ma)
for i=1,#ma do
local t = MS_TIER[ma[i].missionID-2173]
if t then
local cv = C_CurrencyInfo.GetCurrencyInfo(1889)
U.ObserveMissionShift(t, cv and cv.quantity)
break
end
end
end