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GUI.h
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///////////////////////////////////////////////////////////////////////////
// C++ code generated with wxFormBuilder (version 4.1.0-0-g733bf3d)
// http://www.wxformbuilder.org/
//
// PLEASE DO *NOT* EDIT THIS FILE!
///////////////////////////////////////////////////////////////////////////
#pragma once
#include <wx/artprov.h>
#include <wx/xrc/xmlres.h>
#include <wx/panel.h>
#include <wx/gdicmn.h>
#include <wx/font.h>
#include <wx/colour.h>
#include <wx/settings.h>
#include <wx/string.h>
#include <wx/stattext.h>
#include <wx/button.h>
#include <wx/bitmap.h>
#include <wx/image.h>
#include <wx/icon.h>
#include <wx/sizer.h>
#include <wx/textctrl.h>
#include <wx/radiobut.h>
#include <wx/frame.h>
#include <wx/wxprec.h>
#include <wx/colordlg.h>
#include <wx/dcbuffer.h>
#include <wx/filefn.h>
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
/// Class MyFrame1
///////////////////////////////////////////////////////////////////////////////
class MyFrame1 : public wxFrame
{
private:
protected:
wxPanel* panelNaWykres;
wxStaticText* textTytul;
wxStaticText* textFunkcja;
wxButton* buttonInfo;
wxTextCtrl* textCtrlFunkcja;
wxStaticText* textX;
wxStaticText* textXMin;
wxTextCtrl* textCtrlXMin;
wxStaticText* textXMax;
wxTextCtrl* textCtrlXMax;
wxStaticText* textY;
wxStaticText* textYMin;
wxTextCtrl* textCtrlYMin;
wxStaticText* textYMax;
wxTextCtrl* textCtrlYMax;
wxStaticText* textZ;
wxStaticText* textZMin;
wxTextCtrl* textCtrlZMin;
wxStaticText* textZMax;
wxTextCtrl* textCtrlZMax;
wxRadioButton* radioRzut;
wxRadioButton* radioMapa;
wxButton* buttonPrint;
wxButton* buttonSave;
wxButton* buttonGenerate;
// Virtual event handlers, override them in your derived class
virtual void showInfo(wxMouseEvent& event) { event.Skip(); }
virtual void perspectiveClick(wxMouseEvent& event) { event.Skip(); }
virtual void outlineClick(wxMouseEvent& event) { event.Skip(); }
virtual void printClick(wxMouseEvent& event) { event.Skip(); }
virtual void saveClick(wxMouseEvent& event) { event.Skip(); }
virtual void generateClick(wxMouseEvent& event) { event.Skip(); }
public:
MyFrame1(wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& title = wxT("plots 3D"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize(1000, 700), long style = wxDEFAULT_FRAME_STYLE | wxTAB_TRAVERSAL);
~MyFrame1();
};