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solidObjects.hpp
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162 lines (123 loc) · 2.7 KB
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/*******************************************************************************
* ** Author: Gavin Slusher
* ** Date: 6/2/2019
* ** Description: File to store all "solid objects" as defined by a boolean
* set by the MabObjects class. This is the specification file.
* ** *************************************************************************/
#include "displayMenu.hpp"
#include "inputValidation.hpp"
#include "MapObjects.hpp"
#include "Items.hpp"
#include "Space.hpp"
#include "Forest.hpp"
#ifndef SOLIDOBJECTS_HPP
#define SOLIDOBJECTS_HPP
const char ITEM = 'o';
const char RTENT = '\\';
const char LTENT = '/';
const char EXIT = 'X';
const char NPC_EXIT = 'S';
const char NPC_ADD_ITEM = 'S';
const char RIDDLE_NPC = 'P';
const char END_NPC = 'R';
const char ROCK = '*';
const char TREE = 'T';
class rTent: public MapObjects
{
protected:
public:
rTent();
};
class lTent: public MapObjects
{
protected:
public:
lTent();
};
class Rock: public MapObjects
{
protected:
public:
Rock();
};
class Tree: public MapObjects
{
protected:
public:
Tree();
};
class rExit: public MapObjects
{
protected:
Space *thisSpace;
int exitRow;
int exitCol;
public:
rExit(Space *, int, int);
virtual void interact();
};
class npcExit: public MapObjects
{
protected:
Space *thisSpace;
int exitRow;
int exitCol;
public:
npcExit(Space *, int, int);
virtual void interact();
};
class sAddItem: public MapObjects
{
protected:
Space *thisSpace;
public:
sAddItem(Space *);
virtual void interact();
};
class endNPC: public MapObjects
{
protected:
Space *thisSpace;
public:
endNPC(Space *);
virtual void interact();
};
class riddleNPC: public MapObjects
{
protected:
Forest *thisSpace;
public:
riddleNPC(Forest *);
virtual void interact();
};
class lExit: public MapObjects
{
protected:
Space *thisSpace;
int exitRow;
int exitCol;
public:
lExit(Space *, int, int);
virtual void interact();
};
class tExit: public MapObjects
{
protected:
Space *thisSpace;
int exitRow;
int exitCol;
public:
tExit(Space *, int, int);
virtual void interact();
};
class dExit: public MapObjects
{
protected:
Space *thisSpace;
int exitRow;
int exitCol;
public:
dExit(Space *, int, int);
virtual void interact();
};
#endif