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fix giant delta times when tab loses and re-gains focus (move update logic to service workers or similar) same problem can be observed when an alert steals the game's focus
tower attacking & bullet rendering
Kosten für die Tower
Menü rechts -> Gold, Wave, ...
don't allow building towers if resources <= 0
use single source shortest path for quicker path finding (HO)
support for two goal fields? For symmetry (HO)
wave spawning
Spawner in the center
health indicator for creeps
creep attacking
Disable sound by default or store state in cookies
Useful ui for when you are out of money
Further performance improvements
Nice graphics for menu
Musik / Soundeffekte
Credits
balancing
proper game over state
Show a score (we need to come up with one first)
Separate mute buttons for music and SFX
show (maybe only some) creep stats in the ui
fancy website
tower implementations
splash + explosion
venom
frost
heal (drones / area)
heal + damage boost
missile swarm bullets
machine gun
cool bullets
double machine gun (higher fire rate) + ministun
incremental damage laser
tank
more tank + bomb on death
cactus (damaging attacking creeps)
tower graphics
splash + explosion
venom
frost
heal (drones / area)
heal
missile swarm
machine gun
cool bullets
double machine gun
laser incremental damage
tank
more tank
cactus (damaging attacking creeps)
splash explosion graphics
more creeps (kangaroo creep?)
towers facing a random direction when building them Don't try this, it will fuck you up!
tower targeting strategy
next wave / creep info
main menu button text
fix zero-range creeps not being recognized in pathfinding (not sure about what the issue is exactly)
prevent towers being upgradable after they die (this is possible by bringing up the upgrade menu and waiting until the tower dies)
towers facing a random direction when building themDon't try this, it will fuck you up!maybe someday