Hi,
I am using macOS Ventura 13.6.6 - arm64.
When using a shader with a diffuseColor connected to a texture image in RPR, some parts are rendered as blue. Other renderers work fine, and the issue is reproduced only on macOS.
I am using the latest version of hdRPR (3.0.2), but the issue can also be reproduced with older versions, such as 2.4.15.
RPR

Storm

WoodPlanks.jpg
