diff --git a/.gitignore b/.gitignore index 0360158..c098fbd 100644 --- a/.gitignore +++ b/.gitignore @@ -48,6 +48,9 @@ nbactions.xml build .gradle +### VSCode ### +.vscode + # Ignore Gradle GUI config gradle-app.setting diff --git a/1.19.2/Forge/src/generated/resources/assets/statues/lang/en_nz.json b/1.19.2/Forge/src/generated/resources/assets/statues/lang/en_nz.json new file mode 100644 index 0000000..97ff84a --- /dev/null +++ b/1.19.2/Forge/src/generated/resources/assets/statues/lang/en_nz.json @@ -0,0 +1,116 @@ +{ + "armorstatues.dataSync.failure": "Unable to modify armour stand data: %s", + "armorstatues.dataSync.failure.noArmorStand": "No Valid Armour Stand", + "armorstatues.dataSync.failure.noPermission": "No Permission", + "armorstatues.dataSync.failure.notFinished": "Queue Not Empty", + "armorstatues.dataSync.failure.outOfRange": "Out Of Range", + "armorstatues.dataSync.finished": "Finished sending queued armour stand data", + "armorstatues.screen.vanillaTweaks.checkTarget": "Check Armour Stand Target", + "armorstatues.screen.vanillaTweaks.checkTarget.description": "Highlights the closest armour stand within three blocks of the player which will be adjusted. Due to how data packs work, this isn't necessarily the armour stand which opened this menu.", + "armorstatues.screen.vanillaTweaks.lock": "Lock", + "armorstatues.screen.vanillaTweaks.lock.description": "Locking an armour stand prevents it from being changed using this menu and disables interaction with the equipment slots.", + "armorstatues.screen.vanillaTweaks.swapMainhandAndHead": "Swap Mainhand & Helmet", + "armorstatues.screen.vanillaTweaks.swapMainhandAndHead.description": "Swaps items between the main hand and helmet equipment slots.", + "armorstatues.screen.vanillaTweaks.swapMainhandAndOffhand": "Swap Mainhand & Offhand", + "armorstatues.screen.vanillaTweaks.swapMainhandAndOffhand.description": "Swaps items between the main hand and off hand equipment slots.", + "armorstatues.screen.vanillaTweaks.toolRack": "Align Tool As Tool Rack", + "armorstatues.screen.vanillaTweaks.toolRack.description": "Align an armour stand with a tripwire hook on the wall above it so that a tool held by it appears to be hanging up. Also locks the armour stand and disables all slots except the mainhand.", + "armorstatues.screen.vanillaTweaks.triggerSent": "Sent!", + "armorstatues.screen.vanillaTweaks.unlock": "Unlock", + "armorstatues.screen.vanillaTweaks.unlock.description": "Unlocking an armour stand reverts any adjustments made via a previous lock action.", + "item.minecraft.armor_stand.description": "Use [%s] + [%s] with an empty hand to open configuration screen.", + "statues.screen.aligned": "Aligned!", + "statues.screen.alignments.block": "Align Block On Surface", + "statues.screen.alignments.block.description": "Align an armour stand placed on a surface so that a block held by it appears on the surface.", + "statues.screen.alignments.itemFlat": "Align Item Flat On Surface", + "statues.screen.alignments.itemFlat.description": "Align an armour stand placed on a surface so that a non-tool item held by it appears flat on the surface.", + "statues.screen.alignments.itemFloating": "Align Item On Surface", + "statues.screen.alignments.itemFloating.description": "Align an armour stand placed on a surface so that an item held by it appears upright on the surface.", + "statues.screen.alignments.tool": "Align Tool Flat On Surface", + "statues.screen.alignments.tool.description": "Align an armour stand placed on a surface so that a tool held by it appears flat on the surface.", + "statues.screen.centered": "Align Centred", + "statues.screen.centered.description": "Align an armour stand in the center of the block position it is placed on.", + "statues.screen.cornered": "Align Cornered", + "statues.screen.cornered.description": "Align an armour stand at the corner of the block position it is placed on.", + "statues.screen.credits": "Some content on this page originates from the Vanilla Tweaks \"Armour Statues\" data pack. Click this button to go to their website!", + "statues.screen.pose.arabesque": "Arabesque", + "statues.screen.pose.athena": "Athena", + "statues.screen.pose.blocking": "Blocking", + "statues.screen.pose.brandish": "Brandish", + "statues.screen.pose.by": "By %s", + "statues.screen.pose.cancan": "Cancan", + "statues.screen.pose.confident": "Confident", + "statues.screen.pose.confused": "Confused", + "statues.screen.pose.cupid": "Cupid", + "statues.screen.pose.death": "Death", + "statues.screen.pose.default": "Default", + "statues.screen.pose.entertain": "Entertain", + "statues.screen.pose.facepalm": "Facepalm", + "statues.screen.pose.formal": "Formal", + "statues.screen.pose.hero": "Hero", + "statues.screen.pose.honor": "Honour", + "statues.screen.pose.joyous": "Joyous", + "statues.screen.pose.lazing": "Lazing", + "statues.screen.pose.lungeing": "Lunging", + "statues.screen.pose.pointing": "Pointing", + "statues.screen.pose.riposte": "Riposte", + "statues.screen.pose.running": "Running", + "statues.screen.pose.sad": "Sad", + "statues.screen.pose.salute": "Salute", + "statues.screen.pose.sitting": "Sitting", + "statues.screen.pose.solemn": "Solemn", + "statues.screen.pose.stargazing": "Stargazing", + "statues.screen.pose.walking": "Walking", + "statues.screen.pose.winning": "Winning", + "statues.screen.pose.zombie": "Zombie", + "statues.screen.position.blocks": "%s Block(s)", + "statues.screen.position.decrement": "Decrement by %s", + "statues.screen.position.degrees": "%s°", + "statues.screen.position.increment": "Increment by %s", + "statues.screen.position.moveBy": "Move By:", + "statues.screen.position.pixels": "%s Pixel(s)", + "statues.screen.position.rotation": "Rotation:", + "statues.screen.position.x": "X-Position:", + "statues.screen.position.y": "Y-Position:", + "statues.screen.position.z": "Z-Position:", + "statues.screen.rotations.copy": "Copy", + "statues.screen.rotations.limited": "Limited Rotations", + "statues.screen.rotations.mirror": "Mirror", + "statues.screen.rotations.paste": "Paste", + "statues.screen.rotations.pose.body": "Body", + "statues.screen.rotations.pose.head": "Head", + "statues.screen.rotations.pose.leftArm": "Left Arm", + "statues.screen.rotations.pose.leftLeg": "Left Leg", + "statues.screen.rotations.pose.rightArm": "Right Arm", + "statues.screen.rotations.pose.rightLeg": "Right Leg", + "statues.screen.rotations.randomize": "Randomize", + "statues.screen.rotations.reset": "Reset", + "statues.screen.rotations.tip1": "Hold any [§dShift§r] or [§dAlt§r] key to lock two-dimensional sliders to a single axis while dragging!", + "statues.screen.rotations.tip2": "Use arrow keys to move sliders with greater precision than when dragging! Focus a slider first by clicking.", + "statues.screen.rotations.unlimited": "Unlimited Rotations", + "statues.screen.rotations.x": "X: %s", + "statues.screen.rotations.y": "Y: %s", + "statues.screen.rotations.z": "Z: %s", + "statues.screen.style.invisible": "Invisible", + "statues.screen.style.invisible.description": "Makes the statue itself invisible, but still shows all equipped items.", + "statues.screen.style.name": "Set a name to display above the entity if enabled.", + "statues.screen.style.noBasePlate": "No Base Plate", + "statues.screen.style.noBasePlate.description": "Hide the stone base plate at the statue's feet.", + "statues.screen.style.noGravity": "No Gravity", + "statues.screen.style.noGravity.description": "Prevents the statue from falling down, so it may float freely.", + "statues.screen.style.sealed": "Sealed", + "statues.screen.style.sealed.description": "The statue can no longer be broken, equipment cannot be changed. Disallows opening this menu in survival mode.", + "statues.screen.style.showArms": "Show Arms", + "statues.screen.style.showArms.description": "Shows the statue's arms, so it may hold items in both hands.", + "statues.screen.style.showName": "Show Name", + "statues.screen.style.showName.description": "Render the statue's name tag above it's head.", + "statues.screen.style.small": "Small", + "statues.screen.style.small.description": "Makes the statue half it's size like a baby mob.", + "statues.screen.type.alignments": "Alignments", + "statues.screen.type.equipment": "Equipment", + "statues.screen.type.poses": "Poses", + "statues.screen.type.position": "Position", + "statues.screen.type.rotations": "Rotations", + "statues.screen.type.style": "Style", + "statues.screen.type.vanillaTweaks": "Vanilla Tweaks" +} \ No newline at end of file diff --git a/1.20.1/Forge/src/generated/resources/assets/armorstatues/lang/en_nz.json b/1.20.1/Forge/src/generated/resources/assets/armorstatues/lang/en_nz.json new file mode 100644 index 0000000..2825c92 --- /dev/null +++ b/1.20.1/Forge/src/generated/resources/assets/armorstatues/lang/en_nz.json @@ -0,0 +1,23 @@ +{ + "armorstatues.dataSync.failure": "Unable to modify armour stand data: %s", + "armorstatues.dataSync.failure.noArmorStand": "No Valid Armour Stand", + "armorstatues.dataSync.failure.noPermission": "No Permission", + "armorstatues.dataSync.failure.notFinished": "Queue Not Empty", + "armorstatues.dataSync.failure.outOfRange": "Out Of Range", + "armorstatues.dataSync.finished": "Finished sending queued armour stand data", + "armorstatues.screen.vanillaTweaks.checkTarget": "Check Armour Stand Target", + "armorstatues.screen.vanillaTweaks.checkTarget.description": "Highlights the closest armour stand within three blocks of the player which will be adjusted. Due to how data packs work, this isn't necessarily the armour stand which opened this menu.", + "armorstatues.screen.vanillaTweaks.lock": "Lock", + "armorstatues.screen.vanillaTweaks.lock.description": "Locking an armour stand prevents it from being changed using this menu and disables interaction with the equipment slots.", + "armorstatues.screen.vanillaTweaks.swapMainhandAndHead": "Swap Mainhand & Helmet", + "armorstatues.screen.vanillaTweaks.swapMainhandAndHead.description": "Swaps items between the main hand and helmet equipment slots.", + "armorstatues.screen.vanillaTweaks.swapMainhandAndOffhand": "Swap Mainhand & Offhand", + "armorstatues.screen.vanillaTweaks.swapMainhandAndOffhand.description": "Swaps items between the main hand and off hand equipment slots.", + "armorstatues.screen.vanillaTweaks.toolRack": "Align Tool As Tool Rack", + "armorstatues.screen.vanillaTweaks.toolRack.description": "Align an armour stand with a tripwire hook on the wall above it so that a tool held by it appears to be hanging up. Also locks the armour stand and disables all slots except the mainhand.", + "armorstatues.screen.vanillaTweaks.triggerSent": "Sent!", + "armorstatues.screen.vanillaTweaks.unlock": "Unlock", + "armorstatues.screen.vanillaTweaks.unlock.description": "Unlocking an armour stand reverts any adjustments made via a previous lock action.", + "puzzlesapi.screen.type.alignments": "Alignments", + "puzzlesapi.screen.type.vanillaTweaks": "Vanilla Tweaks" +} \ No newline at end of file diff --git a/1.20.4/Common/src/generated/resources/assets/armorstatues/lang/en_nz.json b/1.20.4/Common/src/generated/resources/assets/armorstatues/lang/en_nz.json new file mode 100644 index 0000000..f352c78 --- /dev/null +++ b/1.20.4/Common/src/generated/resources/assets/armorstatues/lang/en_nz.json @@ -0,0 +1,23 @@ +{ + "armorstatues.dataSync.failure": "Unable to modify armour stand data: %s", + "armorstatues.dataSync.failure.noArmorStand": "No Valid Armour Stand", + "armorstatues.dataSync.failure.noPermission": "No Permission", + "armorstatues.dataSync.failure.notFinished": "Queue Not Empty", + "armorstatues.dataSync.failure.outOfRange": "Out Of Range", + "armorstatues.dataSync.finished": "Finished sending queued armour stand data", + "armorstatues.screen.vanillaTweaks.checkTarget": "Check Armour Stand Target", + "armorstatues.screen.vanillaTweaks.checkTarget.description": "Highlights the closest armour stand within three blocks of the player which will be adjusted. Due to how data packs work, builder isn't necessarily the armour stand which opened builder menu.", + "armorstatues.screen.vanillaTweaks.lock": "Lock", + "armorstatues.screen.vanillaTweaks.lock.description": "Locking an armour stand prevents it from being changed using builder menu and disables interaction with the equipment slots.", + "armorstatues.screen.vanillaTweaks.swapMainhandAndHead": "Swap Mainhand & Helmet", + "armorstatues.screen.vanillaTweaks.swapMainhandAndHead.description": "Swaps items between the main hand and helmet equipment slots.", + "armorstatues.screen.vanillaTweaks.swapMainhandAndOffhand": "Swap Mainhand & Offhand", + "armorstatues.screen.vanillaTweaks.swapMainhandAndOffhand.description": "Swaps items between the main hand and off hand equipment slots.", + "armorstatues.screen.vanillaTweaks.toolRack": "Align Tool As Tool Rack", + "armorstatues.screen.vanillaTweaks.toolRack.description": "Align an armour stand with a tripwire hook on the wall above it so that a tool held by it appears to be hanging up. Also locks the armour stand and disables all slots except the mainhand.", + "armorstatues.screen.vanillaTweaks.triggerSent": "Sent!", + "armorstatues.screen.vanillaTweaks.unlock": "Unlock", + "armorstatues.screen.vanillaTweaks.unlock.description": "Unlocking an armour stand reverts any adjustments made via a previous lock action.", + "statuemenus.screen.type.alignments": "Alignments", + "statuemenus.screen.type.vanillaTweaks": "Vanilla Tweaks" +} \ No newline at end of file diff --git a/1.21.1/Common/src/generated/resources/assets/armorstatues/lang/en_nz.json b/1.21.1/Common/src/generated/resources/assets/armorstatues/lang/en_nz.json new file mode 100644 index 0000000..f352c78 --- /dev/null +++ b/1.21.1/Common/src/generated/resources/assets/armorstatues/lang/en_nz.json @@ -0,0 +1,23 @@ +{ + "armorstatues.dataSync.failure": "Unable to modify armour stand data: %s", + "armorstatues.dataSync.failure.noArmorStand": "No Valid Armour Stand", + "armorstatues.dataSync.failure.noPermission": "No Permission", + "armorstatues.dataSync.failure.notFinished": "Queue Not Empty", + "armorstatues.dataSync.failure.outOfRange": "Out Of Range", + "armorstatues.dataSync.finished": "Finished sending queued armour stand data", + "armorstatues.screen.vanillaTweaks.checkTarget": "Check Armour Stand Target", + "armorstatues.screen.vanillaTweaks.checkTarget.description": "Highlights the closest armour stand within three blocks of the player which will be adjusted. Due to how data packs work, builder isn't necessarily the armour stand which opened builder menu.", + "armorstatues.screen.vanillaTweaks.lock": "Lock", + "armorstatues.screen.vanillaTweaks.lock.description": "Locking an armour stand prevents it from being changed using builder menu and disables interaction with the equipment slots.", + "armorstatues.screen.vanillaTweaks.swapMainhandAndHead": "Swap Mainhand & Helmet", + "armorstatues.screen.vanillaTweaks.swapMainhandAndHead.description": "Swaps items between the main hand and helmet equipment slots.", + "armorstatues.screen.vanillaTweaks.swapMainhandAndOffhand": "Swap Mainhand & Offhand", + "armorstatues.screen.vanillaTweaks.swapMainhandAndOffhand.description": "Swaps items between the main hand and off hand equipment slots.", + "armorstatues.screen.vanillaTweaks.toolRack": "Align Tool As Tool Rack", + "armorstatues.screen.vanillaTweaks.toolRack.description": "Align an armour stand with a tripwire hook on the wall above it so that a tool held by it appears to be hanging up. Also locks the armour stand and disables all slots except the mainhand.", + "armorstatues.screen.vanillaTweaks.triggerSent": "Sent!", + "armorstatues.screen.vanillaTweaks.unlock": "Unlock", + "armorstatues.screen.vanillaTweaks.unlock.description": "Unlocking an armour stand reverts any adjustments made via a previous lock action.", + "statuemenus.screen.type.alignments": "Alignments", + "statuemenus.screen.type.vanillaTweaks": "Vanilla Tweaks" +} \ No newline at end of file