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Description
Description
When I try to use this example script:
import funkin.modding.events.ScriptEvent;
import funkin.modding.module.ScriptedModule;
class ShenaniganOne extends ScriptedModule {
/**
* Calling a setter and static function crashes the game
*
* If `value` is changed to a diff name for the variable or argument it will work again
*/
static var _instance:ShenaniganOne;
public static var instance(get, set):ShenaniganOne;
static function set_instance(value:ShenaniganOne):ShenaniganOne { return _instance = value; }
static function get_instance():ShenaniganOne { return _instance; }
public static function testFunc() {
var value;
}
override public function onCreate(event:ScriptEvent) {
testFunc();
ShenaniganOne.instance = this;
}
}polymod crashes with the following log:
Null Object Reference
in polymod/hscript/_internal/PolymodScriptClass.hx#640
in polymod/hscript/_internal/HScriptedClassMacro.hx#917
in funkin/modding/events/ScriptEventDispatcher.hx#34
in funkin/modding/module/ModuleHandler.hx#157
in funkin/InitState.hx#294
in funkin/InitState.hx#72
in flixel/FlxGame.hx#588
in flixel/FlxGame.hx#340
If I changed the name of var value; or the argument (value:Test) from the setter to something else, the crash doesn't happen.
The issue seems to be related to this: FunkinCrew/Funkin#5765
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