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game.proto
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269 lines (164 loc) · 3.5 KB
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syntax = "proto3";
package cz.cuni.mff.fruiton.dto;
option java_package = "cz.cuni.mff.fruiton.dto";
option java_outer_classname = "GameProtos";
enum GameMode {
STANDARD = 0;
LAST_MAN_STANDING = 1;
}
enum PickMode {
STANDARD_PICK = 0; // every enum value must be unique and STANDARD is already in GameMode
DRAFT = 1;
}
message FindGame { // when player wants to start playing online
FruitonTeam team = 1;
GameMode gameMode = 2;
PickMode pickMode = 3;
}
message CancelFindingGame {
}
message GameReady {
PlayerInfo opponent = 1;
FruitonTeam opponentTeam = 2;
bool startsFirst = 3; // whether player who received this message starts first
int32 mapId = 4;
}
message GameStarts {
}
message PlayerReady {
}
message Action {
int32 id = 1;
Position from = 2;
Position to = 3;
}
message Position {
int32 x = 1;
int32 y = 2;
}
message GameOver {
enum Reason {
STANDARD = 0;
DISCONNECT = 1;
SURRENDER = 2;
}
Reason reason = 1;
GameRewards gameRewards = 2;
string winnerLogin = 3;
}
message Surrender {
}
message GameRewards {
int32 money = 1;
repeated Quest quests = 2;
repeated int32 unlockedFruitons = 3;
}
message LoggedPlayerInfo {
string login = 1;
string avatar = 2; // base64 encoded image or empty for default
int32 rating = 3;
repeated Quest quests = 4;
int32 money = 5;
repeated Friend friendList = 6;
Fraction fraction = 7;
}
message PlayerInfo {
string login = 1;
string avatar = 2; // base64 encoded image or empty for default
int32 rating = 3;
}
message Fruiton {
string id = 1;
}
message FruitonTeam {
string name = 1;
repeated int32 fruitonIDs = 2;
repeated Position positions = 3;
}
message FruitonTeamList {
repeated FruitonTeam fruitonTeams = 1;
}
message Quest {
string name = 1;
string description = 2;
string image = 3;
int32 goal = 4;
int32 progress = 5;
QuestReward reward = 6;
}
message QuestReward {
int32 money = 1;
}
message PlayersOnSameNetworkOnline {
repeated string logins = 1;
}
message PlayerOnSameNetworkOffline {
string login = 1;
}
enum Status {
OFFLINE = 0;
MAIN_MENU = 1;
IN_MATCHMAKING = 2;
IN_BATTLE = 3;
}
message Friend {
string login = 1;
Status status = 2;
}
message StatusChange {
string login = 1;
Status status = 2;
}
message Timeout {
}
enum Fraction {
NONE = 0;
GUACAMOLE_GUERILLAS = 1;
CRANBERRY_CRUSADE = 2;
TZATZIKI_TSARDOM = 3;
}
message SetFraction {
Fraction fraction = 1;
}
message Challenge {
string challengeFor = 1;
string challengeFrom = 2;
GameMode gameMode = 3;
PickMode pickMode = 4;
FruitonTeam team = 5;
}
message ChallengeResult {
string challengeFrom = 1;
bool challengeAccepted = 2;
FruitonTeam team = 3;
}
message RevokeChallenge {
string challengeFrom = 1;
}
message DraftReady {
PlayerInfo opponent = 1;
bool startsFirst = 2; // whether player who received this message starts first
}
enum FruitonType {
KING = 0;
MAJOR = 1;
MINOR = 2;
}
message DraftRequest {
Position position = 1;
FruitonType fruitonType = 2;
int32 secondsToPick = 3;
}
message DraftResponse {
int32 fruitonId = 1;
}
message DraftResult {
string login = 1;
Position position = 2;
int32 fruitonId = 3;
}
message DraftSurrenderMessage {
}
message StateCorrection {
string gameState = 1;
}