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Add worldgen compatibility with Enderscape, Dungeons and Taverns etc. #28

@leiseg

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@leiseg

Explain your suggestion here.
Currently, Trailier Tales' options to occasionally generate End Cities with Cracked, Choral and/or Chiseled Blocks seem to only target vanilla End Cities. This causes an incompatibility with mods that replace vanilla End Cities like Enderscape enderscape:end_city or add new end structures like Dungeons and Taverns does with End Lighthouses nova_structures:end_lighthouse and End Castles nova_structures:end_castle.

I suggest changing the way End Cities and maybe other big end structures using a very similar block palette (like DnT's) are targeted. Perhaps it's possible to identify non-vanilla End Cities by ignoring the namespace and for other structures to check their block palette? If that's not possible, at least manually adding enderscape:end_city to the Processor list may add more immersion between mods that seem to fit together perfectly, those being Wilder Wild, Trailier Tales and Enderscape (and Netherier Nether any time in the future).

Describe alternatives you've considered
Creating my own compatibility patch as a mod, but unfortunatly I'm lacking in depth modding knowledge.

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