This will require abiding to the GLSL ES 3.0 spec. [GLSL_ES_Specification_3.00.pdf](https://github.com/user-attachments/files/21288064/GLSL_ES_Specification_3.00.pdf) [GLSL_ES_Specification_3.00.md](https://github.com/user-attachments/files/21288063/GLSL_ES_Specification_3.00.md)