- Added SLZ Toon Transparent
- Added SLZ Toon Alpha Clip
- Added an example scene showing various shaders purposes.
- Heavily optimized usage of Opaque Texture
- Swapped to keywords to optimize further
- Made custom inspector look nicer
- Added VoronoiDistort
- Added Dithering
- Changed the max range of 2 properties on HueShift to be 2 instead of 10
- Many color filters that can be applied to things behind whatever mesh has this shader
- Grayscale
- Hue Shift
- Invert
- Posterization
- Selective Color
- Pixelation
- LitPBR version of Stencil Target
- Ported to ASE, cleaner inspector window
- Previously Stencil Target
- Ported to ASE, cleaner inspector window
- Added ability to set stencil layer
- Added texture input
- Only objects with the Stencil Target shader will be visible through this shader
- Only visible through Stencil Writers
- Set default hitramp color
- Set default hitramp
- Set default BRDF map
- Almost identical to SLZ's Motion Vector Opaque, but with Alpha Clipping
- Fixed property order
- Fixed property order
- Fixed outline thickness handling to not just be black and white, grey values are now allowed
- Made specular input take posespace impacts into account, only impacts will be reflective
- Fixed name, used to be set to Fractal Transparent by mistake
- Modified version of SLZ Anime with Emission map and no specular reflections
- Added option to disable non-linear light probe SH
- SLZ's Mod2x, but with Parallax mapping
- Added Non-Linear Probe SH to fix bad light probes
- Added Non-Linear Probe SH to fix bad light probes
- Original shader done by Coolkidstan, original original shader done by Zulubo.
- Removed Opacity Map feature, it causes issue with baking
- Fixed transparent baking not working properly
- Transparency does not bake properly still if you don't have a base texture. It uses the base texture's alpha. Use either the included dummy transparent textures, or make your own, rather than using the base color's alpha.
- Removed triplanar properties from LitMAS+, helping reduce amount of variants and, well, properties
- Made Triplanar its own shader
- LitMAS+, but triplanar.
- No heightmap support due to the way triplanar works.
- Added ability to disable using emission falloff in the bake
- VertexBlend - Credit to Bryan Bones for the original shader, I ported it to Amplify and cleaned it up by their request, and they allowed me to include it in this package.
- Added ability to change what packed format to use for the MAS map.
- This includes: MAS support, HDRP MASK support, RMA support, and ORM support.
- Changed MonoSH normal handling to fix bright Spots
- Fixed LitMAS+ Alpha Clip being pitch black
- Made parallax samples be forced to 0 on Quest because it apparently still calculates POM and thats not avoidable due to Amplify limits
- Added platform check in parallax mapping, parallax will not be enabled on Quest unless specifically enabled in a seperate. PC remains how it was before. Basically: if parallax is enabled but Quest parallax isn't, PC will have parallax while Quest won't.
- LitMAS+
- Outline