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v1.13.3

Changed Shaders

SLZ Toon

  • Added SLZ Toon Transparent
  • Added SLZ Toon Alpha Clip

Other Changes

Example Scene

  • Added an example scene showing various shaders purposes.

v1.13.2

Changed Shaders

Local Filters

  • Heavily optimized usage of Opaque Texture
  • Swapped to keywords to optimize further
  • Made custom inspector look nicer
  • Added VoronoiDistort
  • Added Dithering

v1.13.1

Changed Shaders

Local Filters

  • Changed the max range of 2 properties on HueShift to be 2 instead of 10

v1.13.0

Added Shaders

Local Filters

  • Many color filters that can be applied to things behind whatever mesh has this shader

Filters:

  • Grayscale
  • Hue Shift
  • Invert
  • Posterization
  • Selective Color
  • Pixelation

v1.12.0

Added Shaders

Stencil Target Lit

  • LitPBR version of Stencil Target

Changed Shaders

Stencil Writer

  • Ported to ASE, cleaner inspector window

Stencil Target Unlit

  • Previously Stencil Target
  • Ported to ASE, cleaner inspector window

v1.11.2

Changed Shaders

Stencils

  • Added ability to set stencil layer

v1.11.1

Changed Shaders

Stencil Writer

  • Added texture input

v1.11.0

Added Shaders

Stencil Writer

  • Only objects with the Stencil Target shader will be visible through this shader

Stencil Target

  • Only visible through Stencil Writers

v1.10.1

Changed Shaders

SLZ Toon

  • Set default hitramp color
  • Set default hitramp
  • Set default BRDF map

v1.10.0

Added Shaders

Motion Vector Alpha Clip

  • Almost identical to SLZ's Motion Vector Opaque, but with Alpha Clipping

Changed Shaders

LitMAS+ Fade

  • Fixed property order

LitMAS+ Alpha Clip

  • Fixed property order

v1.9.3 - Outline Thickness Fix

Changed Shaders

Outline Lit/Unlit

  • Fixed outline thickness handling to not just be black and white, grey values are now allowed

v1.9.2 - Posespace Fix

Changed Shaders

SLZ Toon

  • Made specular input take posespace impacts into account, only impacts will be reflective

v1.9.1 - Shader Name Fix

Changed Shaders

Fractal Fade

  • Fixed name, used to be set to Fractal Transparent by mistake

v1.9.0 - SLZ Toon

Added Shaders

SLZ Toon

  • Modified version of SLZ Anime with Emission map and no specular reflections

v1.8.1 - Non-Linear Probe Toggle

Changed Shaders

LitMAS+

  • Added option to disable non-linear light probe SH

v1.8.0 - SLZDecal, Non-Linear Probes

Added Shaders

SLZ Decal

  • SLZ's Mod2x, but with Parallax mapping

Changed Shaders

LitMAS+

  • Added Non-Linear Probe SH to fix bad light probes

VertexBlend

  • Added Non-Linear Probe SH to fix bad light probes

v1.7.0 - Fractal UVs

Added Shaders

Fractal

  • Original shader done by Coolkidstan, original original shader done by Zulubo.

v1.6.1 - Transparency Bake Fix

Changed Shaders

LitMAS+

  • Removed Opacity Map feature, it causes issue with baking
  • Fixed transparent baking not working properly

Known Issue

LitMAS+

  • Transparency does not bake properly still if you don't have a base texture. It uses the base texture's alpha. Use either the included dummy transparent textures, or make your own, rather than using the base color's alpha.

v1.6.0 - LitMAS+ Optimizations

Changed Shaders

LitMAS+

  • Removed triplanar properties from LitMAS+, helping reduce amount of variants and, well, properties
  • Made Triplanar its own shader

Added Shaders

LitMAS Triplanar+

  • LitMAS+, but triplanar.
  • No heightmap support due to the way triplanar works.

v1.5.0 - Emission Falloff Bake Toggle

Changed Shaders

LitMAS+

  • Added ability to disable using emission falloff in the bake

v1.4.0 - VertexBlend

Added Shaders

  • VertexBlend - Credit to Bryan Bones for the original shader, I ported it to Amplify and cleaned it up by their request, and they allowed me to include it in this package.

v1.3.0 - MAS Type Swapping

Changed Shaders

LitMAS+

  • Added ability to change what packed format to use for the MAS map.
  • This includes: MAS support, HDRP MASK support, RMA support, and ORM support.

v1.2.0 - Bright Spots In MonoSH Fix

Changed Shaders

LitMAS+

  • Changed MonoSH normal handling to fix bright Spots
  • Fixed LitMAS+ Alpha Clip being pitch black

v1.1.1 - Parallax Platform Switch Fix

Changed Shaders

LitMAS+

  • Made parallax samples be forced to 0 on Quest because it apparently still calculates POM and thats not avoidable due to Amplify limits

v1.1.0 - Parallax Platform Switch

Changed Shaders

LitMAS+

  • Added platform check in parallax mapping, parallax will not be enabled on Quest unless specifically enabled in a seperate. PC remains how it was before. Basically: if parallax is enabled but Quest parallax isn't, PC will have parallax while Quest won't.

v1.0.0 - Initial Release

Added Shaders

  • LitMAS+
  • Outline