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This repository was archived by the owner on Feb 21, 2022. It is now read-only.
This repository was archived by the owner on Feb 21, 2022. It is now read-only.

Add Navmesh object #32

@mundusnine

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@mundusnine
  • Add Nodes(Vec2) from the editor
  • Make it an internal Trait ?
  • Use colliders as obstacles
  • Add it to tilemaps easily( if its a Trait the trait could just say if on Tilemap be "special")

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