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Material.cpp
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310 lines (282 loc) · 9.33 KB
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//
// TM & (c) 2017 Lucasfilm Entertainment Company Ltd. and Lucasfilm Ltd.
// All rights reserved. See LICENSE.txt for license.
//
#include <MaterialXCore/Material.h>
#include <MaterialXCore/Document.h>
namespace MaterialX
{
const string BindInput::NODE_GRAPH_ATTRIBUTE = "nodegraph";
const string BindInput::OUTPUT_ATTRIBUTE = "output";
const string ShaderRef::NODE_ATTRIBUTE = "node";
const string ShaderRef::NODE_DEF_ATTRIBUTE = "nodedef";
//
// Material methods
//
ShaderRefPtr Material::addShaderRef(const string& name, const string& node)
{
ShaderRefPtr shaderRef = addChild<ShaderRef>(name);
if (!node.empty())
{
shaderRef->setNodeString(node);
}
return shaderRef;
}
vector<ShaderRefPtr> Material::getActiveShaderRefs() const
{
vector<ShaderRefPtr> activeShaderRefs;
for (ConstElementPtr elem : traverseInheritance())
{
vector<ShaderRefPtr> shaderRefs = elem->asA<Material>()->getShaderRefs();
activeShaderRefs.insert(activeShaderRefs.end(), shaderRefs.begin(), shaderRefs.end());
}
return activeShaderRefs;
}
vector<NodeDefPtr> Material::getShaderNodeDefs(const string& target, const string& type) const
{
vector<NodeDefPtr> nodeDefs;
for (ShaderRefPtr shaderRef : getActiveShaderRefs())
{
NodeDefPtr nodeDef = shaderRef->getNodeDef();
if (!nodeDef || !targetStringsMatch(nodeDef->getTarget(), target))
{
continue;
}
if (!type.empty() && type != nodeDef->getType())
{
continue;
}
nodeDefs.push_back(nodeDef);
}
return nodeDefs;
}
vector<MaterialAssignPtr> Material::getGeometryBindings(const string& geom) const
{
vector<MaterialAssignPtr> matAssigns;
for (LookPtr look : getDocument()->getLooks())
{
for (MaterialAssignPtr matAssign : look->getMaterialAssigns())
{
if (matAssign->getReferencedMaterial() == getSelf())
{
if (geomStringsMatch(geom, matAssign->getActiveGeom()))
{
matAssigns.push_back(matAssign);
continue;
}
CollectionPtr coll = matAssign->getCollection();
if (coll && coll->matchesGeomString(geom))
{
matAssigns.push_back(matAssign);
continue;
}
}
}
}
return matAssigns;
}
vector<ParameterPtr> Material::getPrimaryShaderParameters(const string& target, const string& type) const
{
NodeDefPtr nodeDef = getPrimaryShaderNodeDef(target, type);
vector<ParameterPtr> res;
if (nodeDef)
{
InterfaceElementPtr implement = nodeDef->getImplementation();
for (ParameterPtr nodeDefParam : nodeDef->getActiveParameters())
{
ParameterPtr implementParam = implement ? implement->getParameter(nodeDefParam->getName()) : nullptr;
res.push_back(implementParam ? implementParam : nodeDefParam);
}
}
return res;
}
vector<InputPtr> Material::getPrimaryShaderInputs(const string& target, const string& type) const
{
NodeDefPtr nodeDef = getPrimaryShaderNodeDef(target, type);
vector<InputPtr> res;
if (nodeDef)
{
InterfaceElementPtr implement = nodeDef->getImplementation();
for (InputPtr nodeDefInput : nodeDef->getActiveInputs())
{
InputPtr implementInput = implement ? implement->getInput(nodeDefInput->getName()) : nullptr;
res.push_back(implementInput ? implementInput : nodeDefInput);
}
}
return res;
}
vector<TokenPtr> Material::getPrimaryShaderTokens(const string& target, const string& type) const
{
NodeDefPtr nodeDef = getPrimaryShaderNodeDef(target, type);
vector<TokenPtr> res;
if (nodeDef)
{
InterfaceElementPtr implement = nodeDef->getImplementation();
for (TokenPtr nodeDefToken : nodeDef->getActiveTokens())
{
TokenPtr implementToken = implement ? implement->getToken(nodeDefToken->getName()) : nullptr;
res.push_back(implementToken ? implementToken : nodeDefToken);
}
}
return res;
}
bool Material::validate(string* message) const
{
bool res = true;
if (!hasInheritanceCycle())
{
validateRequire(!getActiveShaderRefs().empty(), res, message, "Missing shader reference");
}
return Element::validate(message) && res;
}
//
// BindParam methods
//
bool BindParam::validate(string* message) const
{
bool res = true;
ConstElementPtr parent = getParent();
ConstShaderRefPtr shaderRef = parent ? parent->asA<ShaderRef>() : nullptr;
NodeDefPtr nodeDef = shaderRef ? shaderRef->getNodeDef() : nullptr;
if (nodeDef)
{
ParameterPtr param = nodeDef->getActiveParameter(getName());
validateRequire(param != nullptr, res, message, "BindParam does not match a Parameter in the referenced NodeDef");
if (param)
{
validateRequire(getType() == param->getType(), res, message, "Type mismatch between BindParam and Parameter");
}
}
return ValueElement::validate(message) && res;
}
//
// BindInput methods
//
void BindInput::setConnectedOutput(ConstOutputPtr output)
{
if (output)
{
setOutputString(output->getName());
ConstElementPtr parent = output->getParent();
if (parent->isA<NodeGraph>())
{
setNodeGraphString(parent->getName());
}
else
{
removeAttribute(NODE_GRAPH_ATTRIBUTE);
}
}
else
{
removeAttribute(OUTPUT_ATTRIBUTE);
removeAttribute(NODE_GRAPH_ATTRIBUTE);
}
}
OutputPtr BindInput::getConnectedOutput() const
{
if (hasNodeGraphString())
{
NodeGraphPtr nodeGraph = resolveRootNameReference<NodeGraph>(getNodeGraphString());
return nodeGraph ? nodeGraph->getOutput(getOutputString()) : OutputPtr();
}
return getDocument()->getOutput(getOutputString());
}
bool BindInput::validate(string* message) const
{
bool res = true;
ConstElementPtr parent = getParent();
ConstShaderRefPtr shaderRef = parent ? parent->asA<ShaderRef>() : nullptr;
NodeDefPtr nodeDef = shaderRef ? shaderRef->getNodeDef() : nullptr;
if (nodeDef)
{
InputPtr input = nodeDef->getActiveInput(getName());
validateRequire(input != nullptr, res, message, "BindInput does not match an Input in the referenced NodeDef");
if (input)
{
validateRequire(getType() == input->getType(), res, message, "Type mismatch between BindInput and Input");
}
}
if (hasNodeGraphString())
{
NodeGraphPtr nodeGraph = resolveRootNameReference<NodeGraph>(getNodeGraphString());
validateRequire(nodeGraph != nullptr, res, message, "Invalid node graph attribute on BindInput");
}
if (hasOutputString())
{
OutputPtr output = getConnectedOutput();
validateRequire(output != nullptr, res, message, "Invalid output attribute on BindInput");
}
return ValueElement::validate(message) && res;
}
//
// BindToken methods
//
bool BindToken::validate(string* message) const
{
bool res = true;
ConstElementPtr parent = getParent();
ConstShaderRefPtr shaderRef = parent ? parent->asA<ShaderRef>() : nullptr;
NodeDefPtr nodeDef = shaderRef ? shaderRef->getNodeDef() : nullptr;
if (nodeDef)
{
TokenPtr token = nodeDef->getActiveToken(getName());
validateRequire(token != nullptr, res, message, "BindToken does not match a Token in the referenced NodeDef");
}
return ValueElement::validate(message) && res;
}
//
// ShaderRef methods
//
NodeDefPtr ShaderRef::getNodeDef() const
{
if (hasNodeDefString())
{
return resolveRootNameReference<NodeDef>(getNodeDefString());
}
if (hasNodeString())
{
vector<NodeDefPtr> nodeDefs = getDocument()->getMatchingNodeDefs(getQualifiedName(getNodeString()));
vector<NodeDefPtr> secondary = getDocument()->getMatchingNodeDefs(getNodeString());
nodeDefs.insert(nodeDefs.end(), secondary.begin(), secondary.end());
for (NodeDefPtr nodeDef : nodeDefs)
{
if (targetStringsMatch(nodeDef->getTarget(), getTarget()) &&
nodeDef->isVersionCompatible(getSelf()) &&
(!hasType() || nodeDef->getType() == getType()))
{
return nodeDef;
}
}
}
return NodeDefPtr();
}
bool ShaderRef::validate(string* message) const
{
bool res = true;
NodeDefPtr nodeDef = getNodeDef();
TypeDefPtr typeDef = nodeDef ? resolveRootNameReference<TypeDef>(nodeDef->getType()) : TypeDefPtr();
if (!nodeDef)
{
validateRequire(!hasNodeString() && !hasNodeDefString(), res, message, "Shader reference to a non-existent nodedef");
}
if (typeDef)
{
validateRequire(typeDef->getSemantic() == SHADER_SEMANTIC, res, message, "Shader reference to a non-shader nodedef");
}
return TypedElement::validate(message) && res;
}
Edge ShaderRef::getUpstreamEdge(ConstMaterialPtr material, size_t index) const
{
if (index < getUpstreamEdgeCount())
{
BindInputPtr input = getBindInputs()[index];
ElementPtr upstreamOutput = input->getConnectedOutput();
if (upstreamOutput)
{
return Edge(getSelfNonConst(), input, upstreamOutput);
}
}
return NULL_EDGE;
}
} // namespace MaterialX