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Sprite command with „even only“ addressing scheme of core2x delivers pixel shifted results #98

@Callisto288

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@Callisto288

With SuperBasic sprite graphics need to be loaded to memory blocks starting addresses only, e.g. $30000

Sprite file headers start with 3 bytes ($11 to indicate sprite binary starts, $03 $00 to indicate sprite size, e.g. 32x32 pixel).

This in turn means that sprite graphics data starts at an uneven byte which is not supported by core2x.

Adding or deleting e.g. $00 bytes in order to come back to even addressing scheme doesnt work.

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