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Feature Request: tiles clear #94

@programmervsworld

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@programmervsworld

I feel like we need a tiles clear command or maybe some way to easily accomplish it.

On a NES for example it's pretty common to use tile set position 0 as a blank or transparent tile. Its assumed that when a tile map is created (or dim'ed in our case) that it will be filled with position 0. Can we auto-wipe or create a command to clear the tile map to that starting point.

It's possible that this might occur now or have some documentation missing, but when I load a tile set of anything (even all blanks) to $26000 and dim a tile map the screen is mostly garbage with no way to clear it.

This is pretty easy to simulate on either core just dim a new tile map and turn tiles on and it will be mostly garbage with no way to clear it.

Note: This might exist and just not be documented.

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