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42 lines (35 loc) · 980 Bytes
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SDLAudioManager.h
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42 lines (35 loc) · 980 Bytes
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#pragma once
#include "AudioManager.h"
#include <map>
#include "sdl_includes.h"
/*
*
*/
class SDLAudioManager: public AudioManager {
public:
SDLAudioManager();
SDLAudioManager(int channels);
virtual ~SDLAudioManager();
// supposed to be called before start using the object
virtual bool init();
// sound effects
virtual bool loadSound(int tag, string fileName);
virtual int playChannel(int tag, int loops, int channel);
virtual void pauseChannel(int channel);
virtual void resumeChanne(int channel);
virtual void haltChannel(int channel);
virtual int setChannelVolume(int volume, int channel);
virtual int channels();
// music
virtual bool loadMusic(int tag, string fileName);
virtual void playMusic(int tag, int loops);
virtual int setMusicVolume(int volume);
virtual void haltMusic();
virtual void pauseMusic();
virtual void resumeMusic();
private:
bool initialized_;
int channels_;
map<int, Mix_Chunk*> chunks_;
map<int, Mix_Music*> music_;
};