forked from testerclub/UAutoSDK
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathUAutoRuner_UGUI.cs
More file actions
2420 lines (2126 loc) · 93.8 KB
/
UAutoRuner_UGUI.cs
File metadata and controls
2420 lines (2126 loc) · 93.8 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
//using Newtonsoft.Json;
#if UGUI
using System;
using System.Collections;
using UnityEngine.Profiling;
using System.Collections.Generic;
using System.Text;
using System.Net.Sockets;
using TcpServer;
using UnityEngine;
//using Debug = UnityEngine.Debug;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using System.Linq;
// using UnityEditor;
using System.Reflection;
#if UNITY_EDITOR
using UnityEditorInternal;
#endif
//using System.Linq;
namespace UAutoSDK
{
public class ReflectionTool
{
public static PropertyInfo GetPropertyNest(Type t, String name)
{
PropertyInfo pi = t.GetProperty(name);
if (pi != null)
{
return pi;
}
if (t.BaseType != null)
{
return GetPropertyNest(t.BaseType, name);
}
return null;
}
public static object GetComponentAttribute(GameObject target, Type t, String attributeName)
{
if (target == null || t == null)
return null;
Component component = target.GetComponent(t);
if (component == null)
return null;
PropertyInfo pi = GetPropertyNest(t, attributeName);
if (pi == null || !pi.CanRead)
{
return null;
}
return pi.GetValue(component, null);
}
public static bool SetComponentAttribute(GameObject obj, Type t, String attributeName, object value)
{
if (t == null)
{
return false;
}
Component comp = obj.GetComponent(t);
if (comp == null)
{
return false;
}
PropertyInfo pi = GetPropertyNest(t, attributeName);
if (pi == null || !pi.CanWrite)
{
return false;
}
pi.SetValue(comp, value, null);
return true;
}
}
public class Error
{
public readonly static string NotFoundMessage = "error:notFound";
public readonly static string ExceptionMessage = "error:exceptionOccur";
}
public class UAutoRuner : MonoBehaviour
{
public const int versionCode = 6;
public int port = 13000;
private bool mRunning;
//private bool responseFlag = false;
private int requestCount = 0;
private bool requestFlag = false;
public AsyncTcpServer server = null;
public MsgParser m_Handlers = null;
public MsgProtocol prot = null;
private StringBuilder response = new StringBuilder();
//private ConcurrentDictionary<string, TcpClientState> inbox = new ConcurrentDictionary<string, TcpClientState>();
//private KeyValuePair<string, TcpClientState> client;
public TcpClientState client;
private List<string> msgs;
private Dictionary<string, string> data = new Dictionary<string, string>();
private List<string> dataList = new List<string>();
private StringBuilder dataJson = new StringBuilder();
private UnityEngine.GameObject target;
private System.Collections.IEnumerator DebugModeEnumerator = null;
private bool debugModeDeepSearch = false;
private bool pauseDebugMode = false;
private string profilerDataName = "";
private string profilerDataPath = "";
private List<string> profilerDataNames;
private List<string> profilerDataPaths;
public static readonly string TextMeshProUGUITypeName = "TMPro.TextMeshProUGUI, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null";
public static readonly string TMP_InputFieldTypeName = "TMPro.TMP_InputField, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null";
private static Type TextMeshProUGUIType = null;
private static Type TMP_InputFieldType = null;
public void Init()
{
Application.runInBackground = true;
DontDestroyOnLoad(this);
prot = new MsgProtocol();
m_Handlers = new MsgParser();
m_Handlers.addMsgHandler("getServerVersion", GetSDKVersion);
m_Handlers.addMsgHandler("enableLogging", enableLogging);
m_Handlers.addMsgHandler("closeConnection", closeHandler);
m_Handlers.addMsgHandler("findObject", findObjectHandler);
m_Handlers.addMsgHandler("tapObject", tapObjectHandler);
m_Handlers.addMsgHandler("getText", getTextHandler);
m_Handlers.addMsgHandler("setText", setTextHandler);
m_Handlers.addMsgHandler("findObjectAndTap", findObjectAndTapHandler);
m_Handlers.addMsgHandler("objectExist", objectExistHandler);
m_Handlers.addMsgHandler("getScreen", getScreenHandler);
m_Handlers.addMsgHandler("findChild", findChildHandler);
m_Handlers.addMsgHandler("findObjectByLevel", findObjectByLevelHandler);
m_Handlers.addMsgHandler("tapScreen", tapScreenHandler);
m_Handlers.addMsgHandler("getRectTransformPoints", getRectTransformPointsHandler);
m_Handlers.addMsgHandler("getValueOnComponent", getValueOnComponentHandler);
m_Handlers.addMsgHandler("findObjectAllChildren", findObjectAllChildrenHandler);
m_Handlers.addMsgHandler("dragObject", dragObjectHandler);
m_Handlers.addMsgHandler("debugMode", debugModeHandler);
m_Handlers.addMsgHandler("pauseDebugMode", pauseDebugModeHandler);
m_Handlers.addMsgHandler("resumeDebugMode", resumeDebugModeHandler);
m_Handlers.addMsgHandler("stopDebugMode", stopDebugModeHandler);
m_Handlers.addMsgHandler("findAllText", findAllTextHandler);
m_Handlers.addMsgHandler("findText", findTextHandler);
m_Handlers.addMsgHandler("objectFind", objectFindHandler);
m_Handlers.addMsgHandler("getParent", getParentHandler);
m_Handlers.addMsgHandler("getHierarchy", getHierarchyHandler);
m_Handlers.addMsgHandler("getInspector", getInspectorHandler);
m_Handlers.addMsgHandler("RecordProfile", RecordProfileHandler);
m_Handlers.addMsgHandler("checkProfile", checkProfileHandler);
m_Handlers.addMsgHandler("getUnityVersion", getUnityVersionHandler);
TextMeshProUGUIType = Type.GetType(TextMeshProUGUITypeName);
TMP_InputFieldType = Type.GetType(TMP_InputFieldTypeName);
}
public void Run()
{
mRunning = true;
for (int i = 0; i < 5; i++)
{
this.server = new AsyncTcpServer(port + i);
this.server.Encoding = Encoding.UTF8;
this.server.ClientConnected += new EventHandler<TcpClientConnectedEventArgs>(server_ClientConnected);
this.server.ClientDisconnected += new EventHandler<TcpClientDisconnectedEventArgs>(server_ClientDisconnected);
this.server.DatagramReceived += new EventHandler<TcpDatagramReceivedEventArgs<byte[]>>(server_Received);
try
{
this.server.Start();
Debug.Log(string.Format("Tcp server started and listening at {0}", server.Port));
break;
}
catch (SocketException e)
{
Debug.Log(string.Format("Tcp server bind to port {0} Failed!", server.Port));
Debug.Log("--- Failed Trace Begin ---");
Debug.LogError(e);
Debug.Log("--- Failed Trace End ---");
// try next available port
this.server = null;
}
}
if (this.server == null)
{
Debug.LogError(string.Format("Unable to find an unused port from {0} to {1}", port, port + 5));
}
}
static void server_ClientConnected(object sender, TcpClientConnectedEventArgs e)
{
Debug.Log(string.Format("TCP client {0} has connected.",
e.TcpClient.Client.RemoteEndPoint.ToString()));
}
static void server_ClientDisconnected(object sender, TcpClientDisconnectedEventArgs e)
{
Debug.Log(string.Format("TCP client {0} has disconnected.",
e.TcpClient.Client.RemoteEndPoint.ToString()));
}
private void server_Received(object sender, TcpDatagramReceivedEventArgs<byte[]> e)
{
//Debug.Log(string.Format("Client : {0} --> {1}",
// e.Client.TcpClient.Client.RemoteEndPoint.ToString(), e.Datagram.Length));
//TcpClientState internalClient = e.Client;
//string tcpClientKey = internalClient.TcpClient.Client.RemoteEndPoint.ToString();
//inbox.AddOrUpdate(tcpClientKey, internalClient, (n, o) =>
//{
// return internalClient;
//});
//client = new KeyValuePair<string,TcpClientState>(tcpClientKey, internalClient);
client = e.Client;
// requestFlag = true;
requestCount++;
}
public void stopListening()
{
mRunning = false;
if (server != null)
server.Stop();
}
private object GetSDKVersion(string[] param)
{
return "2.1.0";
}
private object enableLogging(string[] args)
{
return "200";
}
private object closeHandler(string[] args)
{
//stopListening();
this.server.Start();
return null;
}
/// <summary>
/// 寻找物体接口
/// </summary>
/// <param name="pieces">pieces[1]是路径 pieces[2]错误后是否返回层级结构 pieces[3]是否分析出正确的层级结构</param>
/// <returns>物体id和名称</returns>
private object findObjectHandler(string[] pieces)
{
try
{
//Dictionary<string, string> data = new Dictionary<string, string>();
data.Clear();
if(pieces[2] == "path")
{
data.Add("name", pieces[1].Replace("//", "/"));
target = GameObject.Find(data["name"]);
if (target && target.activeInHierarchy)
{
data.Add("id", target.GetInstanceID().ToString());
}
else
{
throw new Exception(Error.NotFoundMessage);
}
}
else if(pieces[2] == "id")
{
target = FindObjectFromInstanceID(int.Parse(pieces[1])) as GameObject;
if (target && target.activeInHierarchy)
{
data.Add("id", target.GetInstanceID().ToString());
data.Add("name", GetGameObjectPath(target));
}
else
{
throw new Exception(Error.NotFoundMessage);
}
}
//return JsonConvert.SerializeObject(data, MsgParser.settings);
return JsonMapper.ToJson(data);
}
catch (Exception e)
{
return e.ToString();
}
}
class Node
{
public string path;
[NonSerialized]
public GameObject obj;
}
/// <summary>
/// 获取物体的全部子物体
/// </summary>
/// <param name="parent">父物体</param>
/// <param name="parentPath">父路径</param>
/// <param name="each">对于每一个子物体执行的行为</param>
private void FindAllObjectFromParent(GameObject parent,string parentPath,Action<Node> each = null,bool isActive = false)
{
if (parent == null || (isActive && !parent.activeInHierarchy)) throw new Exception(Error.NotFoundMessage);
Node root = new Node()
{
path = parentPath,
obj = parent,
};
List<Node> nodes = new List<Node>();
nodes.Add(root);
int index = 0;
Transform p;
Node now;
while (index != nodes.Count)
{
now = nodes[index];
p = now.obj.transform;
foreach (Transform transform in p)
{
Node temp = new Node()
{
path = now.path + "/" + transform.name,
obj = transform.gameObject,
};
nodes.Add(temp);
if(each != null)
{
each(temp);
}
}
index++;
}
}
private List<T> FindAllGameObject<T>()
{
List<T> gameObjects = new List<T>();
Action<Node> action = n =>
{
T t = n.obj.GetComponent<T>();
if (n.obj != null && t!= null)
{
gameObjects.Add(t);
}
};
FindAllGameObject(action);
return gameObjects;
}
private List<GameObject> FindAllGameObject(Type type)
{
List<GameObject> gameObjects = new List<GameObject>();
Action<Node> action = n =>
{
Component t = n.obj.GetComponent(type);
if (n.obj != null && t!= null)
{
gameObjects.Add(t.gameObject);
}
};
FindAllGameObject(action);
return gameObjects;
}
private void FindAllGameObject(Action<Node> action)
{
for (int i = 0; i < SceneManager.sceneCount; i++)
{
foreach (GameObject obj in SceneManager.GetSceneAt(i).GetRootGameObjects())
{
try
{
FindAllObjectFromParent(obj, GetGameObjectPath(obj), action);
}
catch
{
}
}
}
GameObject temp = null;
try
{
temp = new GameObject();
DontDestroyOnLoad(temp);
Scene dontDestroyOnLoad = temp.scene;
DestroyImmediate(temp);
temp = null;
foreach(GameObject obj in dontDestroyOnLoad.GetRootGameObjects())
{
try
{
FindAllObjectFromParent(obj, GetGameObjectPath(obj), action);
}
catch
{
}
}
}
finally
{
if (temp != null)
DestroyImmediate(temp);
}
}
/// <summary>
/// 根据关键字查找所有文本 Text 和文字输入 InputField,并返回其中包含关键字的
/// </summary>
/// <param name="args"></param>
/// <returns></returns>
private object findTextHandler(string[] args)
{
try
{
string keyword = args[1];
List<Text> texts = FindAllGameObject<Text>();
List<InputField> inputFields = FindAllGameObject<InputField>();
dataJson.Clear();
dataJson.Append("[");
for(int i = 0; i < texts.Count; ++i)
{
Text text = texts[i];
if(text.gameObject.activeInHierarchy && text.text.Contains(keyword))
{
dataJson.Append("{\"name\":\"" + GetGameObjectPath(text.gameObject) + "\",\"id\":\"" + text.gameObject.GetInstanceID().ToString() + "\",\"value\":\"" + text.text + "\"},");
}
}
for(int i = 0; i < inputFields.Count; ++i)
{
InputField inputField = inputFields[i];
if(inputField.gameObject.activeInHierarchy && inputField.text.Contains(keyword))
{
dataJson.Append("{\"name\":\"" + GetGameObjectPath(inputField.gameObject) + "\",\"id\":\"" + inputField.gameObject.GetInstanceID().ToString() + "\",\"value\":\"" + inputField.text + "\"},");
}
}
if (TextMeshProUGUIType != null)
{
List<GameObject> textMeshProUGUIs = FindAllGameObject(TextMeshProUGUIType);
for (int i = 0; i < textMeshProUGUIs.Count; ++i)
{
GameObject textMeshProUGUI = textMeshProUGUIs[i];
string text = (string)ReflectionTool.GetComponentAttribute(textMeshProUGUI, TextMeshProUGUIType, "text");
if (textMeshProUGUI.activeInHierarchy && text.Contains(keyword))
{
dataJson.Append("{\"name\":\"" + GetGameObjectPath(textMeshProUGUI) + "\",\"id\":\"" + textMeshProUGUI.GetInstanceID().ToString() + "\",\"value\":\"" + text + "\"},");
}
}
}
if (TMP_InputFieldType != null)
{
List<GameObject> tmp_InputFields = FindAllGameObject(TMP_InputFieldType);
for (int i = 0; i < tmp_InputFields.Count; ++i)
{
GameObject tmp_InputField = tmp_InputFields[i];
string text = (string)ReflectionTool.GetComponentAttribute(tmp_InputField, TMP_InputFieldType, "text");
if (tmp_InputField.activeInHierarchy && text.Contains(keyword))
{
dataJson.Append("{\"name\":\"" + GetGameObjectPath(tmp_InputField) + "\",\"id\":\"" + tmp_InputField.GetInstanceID().ToString() + "\",\"value\":\"" + text + "\"},");
}
}
}
if (dataJson.Length > 1)
dataJson.Remove(dataJson.Length - 1, 1);
dataJson.Append("]");
return dataJson.ToString();
}
catch(Exception e)
{
return e.ToString();
}
}
private object findAllTextHandler(string[] pieces)
{
try
{
bool getValue = false;
if(pieces.Length > 2)
{
getValue = true;
}
List<Text> texts = FindAllGameObject<Text>();
dataJson.Clear();
dataJson.Append("[");
texts.ForEach(t =>
{
if(getValue)
{
dataJson.Append("{\"name\":\"" + GetGameObjectPath(t.gameObject) + "\",\"id\":\"" + t.gameObject.GetInstanceID().ToString()
+ "\",\"value\":\"" + t.text
+ "\"},");
}
else
{
dataJson.Append("{\"name\":\"" + GetGameObjectPath(t.gameObject) + "\",\"id\":\"" + t.gameObject.GetInstanceID().ToString()
+ "\"},");
}
});
if (dataJson.Length > 1) dataJson.Remove(dataJson.Length - 1, 1);
dataJson.Append("]");
return dataJson;
}
catch (Exception e)
{
return e.ToString();
}
}
//private object findAllText2Handler(string[] pieces)
//{
// try
// {
// List<Text> texts = GetAllSceneObjectsWithInactive<Text>();
// dataJson.Clear();
// dataJson.Append("[");
// texts.ForEach(t=>
// {
// dataJson.Append("{\"name\":\"" + GetGameObjectPath(t.gameObject) + "\",\"id\":\"" + t.gameObject.GetInstanceID().ToString()
// + "\",\"value\":\"" + t.text
// + "\"},");
// });
// if (dataJson.Length > 1) dataJson.Remove(dataJson.Length - 1, 1);
// dataJson.Append("]");
// return dataJson;
// }
// catch (Exception e)
// {
// return e.ToString();
// }
//}
//private List<GameObject> GetAllSceneObjectsWithInactive(Func<GameObject,bool> func)
//{
// var allTransforms = Resources.FindObjectsOfTypeAll(typeof(Transform));
// var previousSelection = UnityEditor.Selection.objects;
// UnityEditor.Selection.objects = allTransforms.Cast<Transform>()
// .Where(x => x != null)
// .Select(x => x.gameObject).Where(func)
// //如果你只想获取所有在Hierarchy中被禁用的物体,反注释下面代码
// //.Where(x => x != null && !x.activeInHierarchy)
// .Cast<UnityEngine.Object>().ToArray();
// var selectedTransforms = UnityEditor.Selection.GetTransforms(UnityEditor.SelectionMode.Editable | UnityEditor.SelectionMode.ExcludePrefab);
// UnityEditor.Selection.objects = previousSelection;
// return selectedTransforms.Select(tr => tr.gameObject).ToList();
//}
//private List<T> GetAllSceneObjectsWithInactive<T>()
//{
// List<T> result = new List<T>();
// List<GameObject> gameObjects = GetAllSceneObjectsWithInactive(obj => obj.GetComponent<T>() != null);
// gameObjects.ForEach(obj => result.Add(obj.GetComponent<T>()));
// return result;
//}
/// <summary>
/// 获取物体的全部子孙
/// </summary>
/// <param name="pieces"></param>
/// <returns></returns>
private object findObjectAllChildrenHandler(string[] pieces)
{
try
{
string path = pieces[1].Replace("//", "/");
target = GameObject.Find(path);
if(target == null) throw new Exception(Error.NotFoundMessage);
dataJson.Clear();
dataJson.Append("[");
//不包含本身
//dataJson.Append("{\"name\":\"" + target.name + "\",\"id\":\"" + target.GetInstanceID().ToString() + "\"},");
FindAllObjectFromParent(target,path,(Node temp) =>
{
RectTransform rect = temp.obj.GetComponent<RectTransform>();
if(rect)
{
Vector3[] vector3s = GetScreenCoordinates(rect);
dataJson.Append("{\"name\":\"" + temp.path + "\",\"id\":\"" + temp.obj.GetInstanceID().ToString()
+ "\",\"center\":\"" + ((vector3s[0] + vector3s[2]) / 2).ToString()
+ "\",\"enabled\":\"" + (temp.obj.activeInHierarchy).ToString()
+ "\"},");
}
else
{
dataJson.Append("{\"name\":\"" + temp.path + "\",\"id\":\"" + temp.obj.GetInstanceID().ToString()
+ "\",\"position\":\"" + (temp.obj.transform.position).ToString()
+ "\",\"enabled\":\"" + (temp.obj.activeInHierarchy).ToString()
+ "\"},");
}
},true);
if (dataJson.Length > 1) dataJson.Remove(dataJson.Length - 1, 1);
dataJson.Append("]");
return dataJson;
}
catch (Exception e)
{
return e.ToString();
}
}
/// <summary>
/// 根据路径名称一层一层得寻找对应物体,该方法为了解决物体名称出现“\”,而导致了寻找物体失败的问题
/// </summary>
/// <param name="pieces">pieces[1]是路径</param>
/// <returns>物体id和名称</returns>
private object findObjectByLevelHandler(string[] pieces)
{
try
{
//Dictionary<string, string> data = new Dictionary<string, string>();
//target = GameObject.Find(data["name"]);
string[] objNames = pieces[1].Split(new string[] { "//" }, StringSplitOptions.None);
if (objNames == null) throw new Exception(Error.NotFoundMessage);
target = GameObject.Find(objNames[1]);
for (int i = 2; i < objNames.Length; i++)
{
if (target && target.activeInHierarchy)
{
if (objNames[i].Contains("/"))
{
foreach (Transform temp in target.transform)
{
if (temp.name == objNames[i])
{
target = temp.gameObject;
break;
}
}
}
else
{
target = target.transform.Find(objNames[i]).gameObject;
}
}
else
{
throw new Exception(Error.NotFoundMessage);
}
}
data.Clear();
data.Add("name", pieces[1]);
data.Add("id", target.GetInstanceID().ToString());
//return JsonConvert.SerializeObject(data, MsgParser.settings);
return JsonMapper.ToJson(data);
}
catch (Exception e)
{
return e.ToString();
}
}
/// <summary>
/// 寻找物体的子物体
/// </summary>
/// <param name="pieces"></param>
/// <returns>子物体的列表</returns>
private object findChildHandler(string[] pieces)
{
try
{
target = GameObject.Find(pieces[1].Replace("//", "/"));
if (target == null || !target.activeInHierarchy) throw new Exception(Error.NotFoundMessage);
//List<Dictionary<string, string>> data = new List<Dictionary<string, string>>();
//dataList.Clear();
dataJson.Clear();
dataJson.Append("[");
for (int i = 0; i < target.transform.childCount; i++)
{
Transform iterTransform = target.transform.GetChild(i);
if (iterTransform.gameObject.activeInHierarchy)
{
//Dictionary<string, string> dictionary = new Dictionary<string, string>()
//{
// { "name", iterTransform.name},
// { "id",iterTransform.gameObject.GetInstanceID().ToString()}
//};
//dataJson.Append("{");
//dataJson.Append("\"" + "name" + "\"" + ":" + "\"" + iterTransform.name + "\"");
//dataJson.Append(",");
//dataJson.Append("\"" + "id" + "\"" + ":" + "\"" + iterTransform.gameObject.GetInstanceID().ToString() + "\"");
//dataJson.Append("}");
//dataJson.Append(",");
dataJson.Append("{\"name\":\"" + iterTransform.name + "\",\"id\":\"" + iterTransform.gameObject.GetInstanceID().ToString() + "\"},");
//dataList.Add(dataJson.ToString());
}
}
if (dataJson.Length > 1) dataJson.Remove(dataJson.Length - 1, 1);
dataJson.Append("]");
return dataJson.ToString();
//return JsonConvert.SerializeObject(data, MsgParser.settings);
//return JsonMapper.ToJson(data);
}
catch (Exception e)
{
return e.ToString();
}
}
/// <summary>
/// 根据路径名称寻找物体并点击该物体
/// </summary>
/// <param name="pieces"></param>
/// <returns>物体id和名称</returns>
private object findObjectAndTapHandler(string[] pieces)
{
try
{
//Dictionary<string, string> data = new Dictionary<string, string>();
data.Clear();
data.Add("name", pieces[1].Replace("//", "/"));
target = GameObject.Find(data["name"]);
if (target && target.activeInHierarchy)
{
data.Add("id", target.GetInstanceID().ToString());
var pointerEventData = new UnityEngine.EventSystems.PointerEventData(UnityEngine.EventSystems.EventSystem.current);
UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy(target, pointerEventData, UnityEngine.EventSystems.ExecuteEvents.pointerEnterHandler);
target.SendMessage("OnMouseEnter", UnityEngine.SendMessageOptions.DontRequireReceiver);
UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy(target, pointerEventData, UnityEngine.EventSystems.ExecuteEvents.pointerDownHandler);
target.SendMessage("OnMouseDown", UnityEngine.SendMessageOptions.DontRequireReceiver);
UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy(target, pointerEventData, UnityEngine.EventSystems.ExecuteEvents.initializePotentialDrag);
target.SendMessage("OnMouseOver", UnityEngine.SendMessageOptions.DontRequireReceiver);
UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy(target, pointerEventData, UnityEngine.EventSystems.ExecuteEvents.pointerUpHandler);
target.SendMessage("OnMouseUp", UnityEngine.SendMessageOptions.DontRequireReceiver);
try
{
//避免点击后删除控件出现错误
UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy(target, pointerEventData, UnityEngine.EventSystems.ExecuteEvents.pointerClickHandler);
target.SendMessage("OnMouseUpAsButton", UnityEngine.SendMessageOptions.DontRequireReceiver);
UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy(target, pointerEventData, UnityEngine.EventSystems.ExecuteEvents.pointerExitHandler);
target.SendMessage("OnMouseExit", UnityEngine.SendMessageOptions.DontRequireReceiver);
}
catch
{
if (data.ContainsKey("name"))
{
data["name"] += "(target is deleted when clicking or target has no click event)";
}
else
{
data.Add("name", "target is deleted when clicking or target has no click event");
}
}
//return JsonConvert.SerializeObject(data, MsgParser.settings);
return JsonMapper.ToJson(data);
}
else
{
throw new Exception(Error.NotFoundMessage);
}
}
catch (Exception e)
{
return e.ToString();
}
}
/// <summary>
/// 获取物体上的Text组件或者InputField组件上的text
/// </summary>
/// <param name="args">arg[1]物体路径</param>
/// <returns>组件上的text属性</returns>
private object getTextHandler(string[] args)
{
try
{
//var targetInfo = JsonConvert.DeserializeObject<Dictionary<string, string>>(args[1]);
data = JsonMapper.ToObject<Dictionary<string, string>>(args[1]);
//UnityEngine.GameObject target = FindObjectFromInstanceID(int.Parse(data["id"])) as GameObject;
target = FindObjectFromInstanceID(int.Parse(data["id"])) as GameObject;
//Debug.LogFormat("target: " + target);
if (target != null && target.activeInHierarchy)
{
var uiLabel = target.GetComponent<Text>();
if (uiLabel != null)
return uiLabel.text;
var uiInput = target.GetComponent<InputField>();
if (uiInput != null)
return uiInput.text;
if (TextMeshProUGUIType != null)
{
string TextMeshProUGUIText = (string)ReflectionTool.GetComponentAttribute(target, TextMeshProUGUIType, "text");
if (TextMeshProUGUIText != null)
return TextMeshProUGUIText;
}
if (TMP_InputFieldType != null)
{
string TMP_InputFieldText = (string)ReflectionTool.GetComponentAttribute(target, TMP_InputFieldType, "text");
if (TMP_InputFieldText != null)
return TMP_InputFieldText;
}
}
throw new Exception(Error.NotFoundMessage);
}
catch (Exception e)
{
return e.ToString();
}
}
/// <summary>
/// 设置物体组件上的InputField的text
/// </summary>
/// <param name="args">arg[1]物体路径</param>
/// <returns>物体的id和名称</returns>
private object setTextHandler(string[] args)
{
try
{
//var targetInfo = JsonConvert.DeserializeObject<Dictionary<string, string>>(args[2]);
data = JsonMapper.ToObject<Dictionary<string, string>>(args[1]);
target = FindObjectFromInstanceID(int.Parse(data["id"])) as GameObject;
//Debug.LogFormat("target: " + target);
if (target != null && target.activeInHierarchy)
{
var uiInput = target.GetComponent<InputField>();
if (uiInput != null)
{
uiInput.text = args[2];
//return JsonConvert.SerializeObject(targetInfo, MsgParser.settings);
return JsonMapper.ToJson(data);
}
if (TMP_InputFieldType != null)
{
if (ReflectionTool.SetComponentAttribute(target, TMP_InputFieldType, "text", args[2]))
{
return JsonMapper.ToJson(data);
}
}
}
throw new Exception(Error.NotFoundMessage);
}
catch (Exception e)
{
return e.ToString();
}
}
public static UnityEngine.Object FindObjectFromInstanceID(int iid)
{
return (UnityEngine.Object)typeof(UnityEngine.Object)
.GetMethod("FindObjectFromInstanceID", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static)
.Invoke(null, new object[] { iid });
}
/// <summary>
/// 点击物体
/// </summary>
/// <param name="args">arg[1]物体路径</param>
/// <returns>物体名称和id</returns>
private object tapObjectHandler(string[] args)
{
try
{
//var targetInfo = JsonConvert.DeserializeObject<Dictionary<string, string>>(args[1]);
data = JsonMapper.ToObject<Dictionary<string, string>>(args[1]);
target = FindObjectFromInstanceID(int.Parse(data["id"])) as GameObject;
if (target != null && target.activeInHierarchy)
{
var pointerEventData = new UnityEngine.EventSystems.PointerEventData(UnityEngine.EventSystems.EventSystem.current);
UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy(target, pointerEventData, UnityEngine.EventSystems.ExecuteEvents.pointerEnterHandler);
target.SendMessage("OnMouseEnter", UnityEngine.SendMessageOptions.DontRequireReceiver);
UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy(target, pointerEventData, UnityEngine.EventSystems.ExecuteEvents.pointerDownHandler);
target.SendMessage("OnMouseDown", UnityEngine.SendMessageOptions.DontRequireReceiver);
UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy(target, pointerEventData, UnityEngine.EventSystems.ExecuteEvents.initializePotentialDrag);
target.SendMessage("OnMouseOver", UnityEngine.SendMessageOptions.DontRequireReceiver);
UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy(target, pointerEventData, UnityEngine.EventSystems.ExecuteEvents.pointerUpHandler);
target.SendMessage("OnMouseUp", UnityEngine.SendMessageOptions.DontRequireReceiver);
try
{
//避免点击后删除控件出现错误
UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy(target, pointerEventData, UnityEngine.EventSystems.ExecuteEvents.pointerClickHandler);
target.SendMessage("OnMouseUpAsButton", UnityEngine.SendMessageOptions.DontRequireReceiver);
UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy(target, pointerEventData, UnityEngine.EventSystems.ExecuteEvents.pointerExitHandler);
target.SendMessage("OnMouseExit", UnityEngine.SendMessageOptions.DontRequireReceiver);
}
catch
{
if(data.ContainsKey("name"))
{
data["name"] += "(target is deleted when clicking or target has no click event)";
}
else
{
data.Add("name", "target is deleted when clicking or target has no click event");
}
}
//return JsonConvert.SerializeObject(targetInfo, MsgParser.settings);
return JsonMapper.ToJson(data);
}
throw new Exception(Error.NotFoundMessage);
}
catch (Exception e)
{
return e.ToString();
}
}
/// <summary>
/// 判断物体是否存在
/// </summary>
/// <param name="pieces">arg[1]物体路径</param>
/// <returns>存在返回1,不存在返回0</returns>
private object objectExistHandler(string[] pieces)
{
try
{
//Dictionary<string, string> data = new Dictionary<string, string>();
target = GameObject.Find(pieces[1].Replace("//", "/"));
if (target && target.activeInHierarchy)
{
return 1;
}
else
{
return 0;
}
//return JsonConvert.SerializeObject(data, MsgParser.settings);
}
catch (Exception e)
{
return e.ToString();
}
}
/// <summary>
/// 获取屏幕宽高
/// </summary>
/// <param name="pieces"></param>
/// <returns>屏幕的宽高</returns>
private object getScreenHandler(string[] pieces)
{
try
{
data.Clear();
data.Add("height", Screen.height.ToString());
data.Add("width", Screen.width.ToString());
return JsonMapper.ToJson(data);
}
catch (Exception e)
{
return e.ToString();
}