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Description
Foliage
- Merge foliage and height map into one texture
- Batches for processing foliage types
- Per instance store an atomic counter, transformations buffer and an indirect draw buffer
- Batches of 3 foliage types
- Indirect draw of foliage
- 3 lod levels for each foliage type
Terrain: Materials & Foliage
- Custom material pipeline for terrain
- Each material can have multiple foliage types
- Max number of materials
- Foliage culling samples material channels to find the matching foliage type
- Foliage 100% procedural
- No foliage painting
- Material dependent
- Hash translation for rotation and scale offset
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