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Description
Multi-viewport
- Replace currentFrame with vector of frames
- Render only enabled frames
- Viewport allows 3 different layouts: 1, 2 or 4
- Per engine frame viewport
- No ray tracing and no textures on auxiliary views, only simple pass for mesh rasterization and tools
- Orthographic camera for auxiliary views
- Camera gizmo on main view only
- Allow resizing of views
- Picking per view
- EngineFrame should return the final texture
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