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Multi-viewport #146

@FacoBackup

Description

@FacoBackup

Multi-viewport

  • Replace currentFrame with vector of frames
  • Render only enabled frames
  • Viewport allows 3 different layouts: 1, 2 or 4
  • Per engine frame viewport
  • No ray tracing and no textures on auxiliary views, only simple pass for mesh rasterization and tools
  • Orthographic camera for auxiliary views
  • Camera gizmo on main view only
  • Allow resizing of views
  • Picking per view
  • EngineFrame should return the final texture

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