diff --git a/docs/marketplace/Addons/tinkers/Docs/Gadgets & Slime/berry_bush.md b/docs/marketplace/Addons/tinkers/Docs/Gadgets & Slime/berry_bush.md new file mode 100644 index 00000000..5bbcc9dc --- /dev/null +++ b/docs/marketplace/Addons/tinkers/Docs/Gadgets & Slime/berry_bush.md @@ -0,0 +1,52 @@ +--- +title: Berry Bushes +--- + + + +Berry Bushes can naturally spawn throughout your world, though they are quite rare—so keep an eye out! + +When broken, Berry Bushes drop Berry Bush Seeds. + +However, if you interact with a fully grown Berry Bush instead of breaking it, you'll harvest 2 to 4 Berries. + +To grow your own Berry Bushes, you'll need Berry Bush Seeds, which can only be obtained by breaking wild bushes or trading for them. + +Once you've harvested enough Berries, you have two options: eat them or smelt them. + +### Smelting Berries + +Smelting Berries will yield either Nuggets or Shards, depending on the type of resource. + +You can then combine 9 Nuggets or 9 Shards to craft an Ingot, Emerald, or Diamond, based on what the Berry produced. + +```crafting smelting +ftbtc:item/diamond_berries +coal +result: ftbtc:item/diamond_shard, 1 +``` + +### Eating Berries + +When you eat an Ore Berry you will get a specific effect. + +Diamond - Health Boost for 30s +Emerald - Hero of the village for 30s +Gold - Speed for 30s +Iron - Resistance for 30s +Copper - Haste for 30s +XP - Adds 5 xp to the player + + + +## Berry Bundle + +```crafting table +bundle ftbtc:#berries - +result: ftbtc:item/berry_bundle, 1 +``` + +The Berry Bundle is a special type of bundle designed specifically to hold Ore Berries. + +It functions just like a regular bundle, with the same limitations—able to hold up to 64 items total, regardless of item type or stack size. + diff --git a/docs/marketplace/Addons/tinkers/Docs/Gadgets & Slime/cheese.md b/docs/marketplace/Addons/tinkers/Docs/Gadgets & Slime/cheese.md new file mode 100644 index 00000000..22059086 --- /dev/null +++ b/docs/marketplace/Addons/tinkers/Docs/Gadgets & Slime/cheese.md @@ -0,0 +1,22 @@ +--- +title: Cheese +--- + + + +Cheese is a new food item introduced in Tinkers’ Construct, available in both Blocks and Ingots. + +Eating a Block of Cheese will clear any active effects and return 3 Cheese Ingots. + +Consuming a Cheese Ingot also clears all active effects, but does not return anything. + + +## Making Cheese + + + +Pour a Bucket of Milk directly into a Casting Basin. Over time, the milk will solidify into a Cheese Block. + + + +Place an Ingot Cast onto the Casting Table, then pour a Copper Can of Milk into it. The milk will solidify into a Cheese Ingot. diff --git a/docs/marketplace/Addons/tinkers/Docs/Gadgets & Slime/gadgets.md b/docs/marketplace/Addons/tinkers/Docs/Gadgets & Slime/gadgets.md index 56bebf2d..336be810 100644 --- a/docs/marketplace/Addons/tinkers/Docs/Gadgets & Slime/gadgets.md +++ b/docs/marketplace/Addons/tinkers/Docs/Gadgets & Slime/gadgets.md @@ -89,4 +89,11 @@ It’s effective for lighting up hard-to-reach areas without exposing yourself t An EFLN is a throwable TNT-like ball that explodes on impact, which is primarily used in mining circumstances. -What does EFLN even mean? Explosive Flint of course! \ No newline at end of file +What does EFLN even mean? Explosive Flint of course! + +### Drying Rack + +Mount the Drying Rack on a wall to dry raw meat or fish items over time. + +After 30-60 seconds, the food item will dry into jerky + diff --git a/docs/marketplace/Addons/tinkers/Docs/Gadgets & Slime/islands.md b/docs/marketplace/Addons/tinkers/Docs/Gadgets & Slime/islands.md new file mode 100644 index 00000000..f0c124c0 --- /dev/null +++ b/docs/marketplace/Addons/tinkers/Docs/Gadgets & Slime/islands.md @@ -0,0 +1,45 @@ +--- +title: Islands +--- + +## Sky Slime Island + + + +Skyslime Islands can be found floating above the terrain throughout the Overworld. + +According to legend, Skyslimes were once invaders from another realm, though they now remain mostly confined to the areas surrounding these islands. + +## Earth Slime Island + + + +Earth slime Islands can occasionally be found in the oceans of the Overworld, appearing less alien than their Sky slime counterparts. + +These islands serve as a reliable source for obtaining more of the common green Slime. + +## Clay Island + + + +Clay Islands are unusual compared to other slime islands, as they appear more like part of the Overworld than a slime-infested biome. + +These islands are home to a strange type of clay-based slime I've named "Terracubes." + +Terracubes can't jump very high and seem to only spawn on islands found in Mesa biomes. + +## Scarlet Slime Island + + + +Scarlet Islands can occasionally be found in the lava oceans of the Nether. + +These islands are the only known habitat of the elusive Scarlet Slime. + +## Enderslime Island + + + +Enderslime Islands can be found scattered around the outer islands of the End, serving as breeding grounds for Enderslimes. + +I believe that Skyslimes and Enderslimes were once the same species, but living in their separate environments has caused them to evolve differently. diff --git a/docs/marketplace/Addons/tinkers/Docs/Gadgets & Slime/slime.md b/docs/marketplace/Addons/tinkers/Docs/Gadgets & Slime/slime.md index 45cdb0e1..7357230a 100644 --- a/docs/marketplace/Addons/tinkers/Docs/Gadgets & Slime/slime.md +++ b/docs/marketplace/Addons/tinkers/Docs/Gadgets & Slime/slime.md @@ -25,9 +25,7 @@ Here's the you can find:  -Earth Slimes can be found naturally in Swamp biomes. - -But if you plant an Earth Slime Bean on Grass, an Earth Slime Island will emerge from the Ground! +Earth Slimes can be found naturally in Swamp biomes. When killed, they drop Slimeballs. @@ -93,4 +91,4 @@ They won’t grow naturally, they need to be forced grown using Bonemeal. You can create Liquid Slime by melting Slime in a smeltery setup. -Liquid Slime is primarily used for creating a new armour set, maybe other uses will be discovered in the future... \ No newline at end of file +Liquid Slime is primarily used for creating a new armour set, maybe other uses will be discovered in the future... diff --git a/docs/marketplace/Addons/tinkers/Docs/Gadgets & Slime/slime_beans.md b/docs/marketplace/Addons/tinkers/Docs/Gadgets & Slime/slime_beans.md deleted file mode 100644 index e7bfab6a..00000000 --- a/docs/marketplace/Addons/tinkers/Docs/Gadgets & Slime/slime_beans.md +++ /dev/null @@ -1,60 +0,0 @@ ---- -title: Slime Beans -sidebar_position: 21 ---- - - - -## Slime Beans - -Slime Beans are more than just ordinary beans; they hold the magic to cultivate entire islands pulsating with slime! - -Planted correctly, these remarkable seeds sprout into wondrous Slime Islands, floating oases teeming with unique slimes and bountiful resources.. - -Here's the Beans you can find: - - [**Earth Slime Bean**](#earth-slime-bean) - - [**Terracube Bean**](#terracube-bean) - - [**Sky Slime Bean**](#sky-slime-bean) - - [**Scarlet Slime Bean**](#scarlet-slime-bean) - - [**Ender Slime Bean**](#ender-slime-bean) - - -### Earth Slime Bean - - - -The Earthslime Bean can be found hidden within Tall Grass. - -Once planted on Grass an Earthslime Bean sprout will emerge from the ground that’ll create an Earthslime Island! - -### Terracube Bean - - - -Hidden in Moss, you might find a strange clay-like bean, the Terracube Bean. - -Plant it on some wet clay, and watch it sprout a tiny island that looks just like a piece of the Overworld, complete with Terracubes! - -### Sky Slime Bean - - - -Search for the Skyslime Bean nestled within Mud or clinging to Muddy Mangrove Roots. - -Plant it in the mud, and watch a Skyslime Island sprout from the ground! - -### Scarlet Slime Bean - - - -Delve into the heart of the Nether to find the Scarletslime Bean. - -Break Weeping Vines to discover these beans and plant them on Crimson Nylium, and watch a new Scarlet Island unfurl! - -### Ender Slime Bean - - - -This elusive Ender Bean lies hidden within End Stone. - -Crack open a block, and you might just unearth this botanical treasure! This Bean can be planted on End Stone. diff --git a/docs/marketplace/Addons/tinkers/Docs/Getting Started/index.md b/docs/marketplace/Addons/tinkers/Docs/Getting Started/index.md index 0b0c09a0..805d95f1 100644 --- a/docs/marketplace/Addons/tinkers/Docs/Getting Started/index.md +++ b/docs/marketplace/Addons/tinkers/Docs/Getting Started/index.md @@ -67,7 +67,7 @@ Crafting more Blank Patterns is quick and easy.  -TThe Forge Beckons... Craft Your First Tool! +The Forge Beckons... Craft Your First Tool! You've conquered the initial steps of your tinkering journey! Now, it's time to unleash your creativity and forge your very first custom tool. @@ -77,4 +77,14 @@ Once you've meticulously crafted all the parts, head over to the Tinker Station. While advanced modifications aren't available in the current version, keep your eyes peeled for future updates. The possibilities for customization are bound to expand! -*For Weapons like Swords or Cleavers, you will need a Tinkers' Anvil.* \ No newline at end of file +*For Weapons like Swords or Cleavers, you will need a Tinkers' Anvil.* + +### Tin Ore + +Tinkers' Construct 3.0 introduces Tin as a new material. Tin One can be found deep underground, typically in the same layers where Copper One generates. + +While Tin has a few uses, its primary purpose is to be combined with Copper to create the Bronze alloy. + +Other uses include crafting Tin Cans and decorative Tin Blocks. + +Tin comes in several forms: Raw Tin, Tin Nuggets, Tin Ingots, Tin Blocks, and Raw Tin Blocks. diff --git a/docs/marketplace/Addons/tinkers/Docs/Getting Started/tier_1.md b/docs/marketplace/Addons/tinkers/Docs/Getting Started/tier_1.md index 77a9d2a6..1d994117 100644 --- a/docs/marketplace/Addons/tinkers/Docs/Getting Started/tier_1.md +++ b/docs/marketplace/Addons/tinkers/Docs/Getting Started/tier_1.md @@ -19,53 +19,52 @@ Here's all the Tier 1 Materials:       **Tool Head** -- Durabilty: 60 -- Harvest Tier: Wood -- Mining Speed: 2 -- Attack Damage: 0 -- Trait: Cultivation +- Durabilty: **55** +- Harvest Tier: **Wood** +- Mining Speed: **2.25** +- Attack Damage: **1.05** +- Trait: **Cultivation** **Tool Handle/Guard** -- Durabilty: 1x -- Attack Damage: 1x - -**Trait**: Cultivation +- Durabilty: **0.75x** +- Mining Speed: **0.7x** +- Attack Damage: **0.5x** +- Trait: **Cultivation** ### Stone       **Tool Head** -- Durabilty: 130 -- Harvest Tier: Stone -- Mining Speed: 4 -- Attack Damage: 1 +- Durabilty: **125** +- Harvest Tier: **Stone** +- Mining Speed: **3.5** +- Attack Damage: **1.25** +- Trait: **Summoner** **Tool Handle/Guard** -- Durabilty: 0.9x -- Attack Damage: 1x - -**Trait**: Summoner +- Durabilty: **0.6x** +- Mining Speed: **1.2x** +- Attack Damage: **1x** +- Trait: **Summoner** ### Bone       **Tool Head** -- Durabilty: 100 -- Harvest Tier: Stone -- Mining Speed: 2.5 -- Attack Damage: 1.25 -- Trait: Undead +- Durabilty: **100** +- Harvest Tier: **Stone** +- Mining Speed: **2.5** +- Attack Damage: **1.25** +- Trait: **Undead** **Tool Handle/Guard** -- Durabilty: 0.75x -- Attack Damage: 1x - -**Trait**: Undead +- Durabilty: **0.75x** +- Mining Speed: **1x** +- Attack Damage: **1x** +- Trait: **Undead** ### String  **Binding** - Holds your tools together. - -**Trait**: Stringy \ No newline at end of file diff --git a/docs/marketplace/Addons/tinkers/Docs/Getting Started/tier_1_traits.md b/docs/marketplace/Addons/tinkers/Docs/Getting Started/tier_1_traits.md index 2fba921d..dd7b3499 100644 --- a/docs/marketplace/Addons/tinkers/Docs/Getting Started/tier_1_traits.md +++ b/docs/marketplace/Addons/tinkers/Docs/Getting Started/tier_1_traits.md @@ -10,14 +10,10 @@ sidebar_position: 5 Materials have special abilities called traits. Here are the Tier 1 Traits: - - [**Stringy**](./tier_1_traits.md#stringy) - [**Cultivation**](./tier_1_traits.md#cultivation) - [**Summoner**](./tier_1_traits.md#summoner) - [**Undead**](./tier_1_traits.md#undead) -### Stringy - - Spiders and sheep will now drop string when defeated. - ### Cultivation - Increases the chance of obtaining more items from crops when harvesting. @@ -25,4 +21,4 @@ Here are the Tier 1 Traits: - Stone and End Stone have a rare chance to spawn Silverfish and Endermites, respectively. ### Undead -- Striking undead mobs like zombies and husks transforms them into skeletons. Additionally, all defeated mobs now drop bones and bonemeal. \ No newline at end of file +- Striking undead mobs like zombies and husks transforms them into skeletons. Additionally, all defeated mobs now drop bones and bonemeal. diff --git a/docs/marketplace/Addons/tinkers/Docs/Getting Started/tool_repairs.md b/docs/marketplace/Addons/tinkers/Docs/Getting Started/tool_repairs.md index 239b7c02..ab4c83e8 100644 --- a/docs/marketplace/Addons/tinkers/Docs/Getting Started/tool_repairs.md +++ b/docs/marketplace/Addons/tinkers/Docs/Getting Started/tool_repairs.md @@ -16,7 +16,12 @@ Here are the Tier 1 Traits: ### Repair Kits - +```crafting table,Part Builder +- cobblestone - +cobblestone ftbtc:item/pattern_repair_kit cobblestone +- cobblestone - +result: ftbtc:item/stone_repair_kit +``` Use tool repair kits to restore the health of your weapons and tools. @@ -42,4 +47,4 @@ This will consume the repair kit and restore the durability of your tool. *Additionally, helpful notifications will appear as your tool's durability drops, warning you when it reaches 25, 10 and 1 durability remaining. Aim to repair your tools before they break completely.* - \ No newline at end of file + diff --git a/docs/marketplace/Addons/tinkers/Docs/Getting Started/tools.md b/docs/marketplace/Addons/tinkers/Docs/Getting Started/tools.md index c9502ccb..1687bcf0 100644 --- a/docs/marketplace/Addons/tinkers/Docs/Getting Started/tools.md +++ b/docs/marketplace/Addons/tinkers/Docs/Getting Started/tools.md @@ -18,6 +18,14 @@ Here's a breakdown of the tools you can create: - [**Dagger**](./tools.md#dagger) - [**Sword**](./tools.md#sword) - [**Cleaver**](./tools.md#cleaver) + - [**Bow**](./tools.md#bow) + +## Damage + +Tinkers' Construct handles tool damage a bit differently. +When you hover over a tool, you'll find its current damage displayed at the bottom of the tooltip. + +Additionally, helpful notifications Will appear as your tool's durability drops, warning you when it reaches 10 and 1 durability remaining. ### Pickaxe @@ -87,4 +95,24 @@ This colossal cleaver isn't just for combat; it's a true warrior's multi-tool. Not only does it function as the ultimate defense against mobs, but its legendary sharpness allows you to collect mob heads, perfect for crafting and decorating. -*Requires the Tinkers' Anvil to craft.* \ No newline at end of file +*Requires the Tinkers' Anvil to craft.* + +### Bow + +The Bow's Big Brother: The humble bow is a classic choice for ranged attacks. + +But Tinkers' Bows are the real deal! With a variety of materials and unique abilities, you can create bows that pack a serious punch. + +*Bows are incompatible with Modifiers. + +Like other tools, Bows can be crafted at the Tinker's Station. + +The crafting recipe is a variation of the vanilla bow recipe. +Simply replace the Sticks with 3 Tool Handles of the same type. + +```crafting table,Tinker's Station +- ftbtc:item/large_handle_bone string +ftbtc:item/large_handle_bone - string +- ftbtc:item/large_handle_bone string +result: ftbtc:item/bone_bow, 1 +``` diff --git a/docs/marketplace/Addons/tinkers/Docs/Melting & More/index.md b/docs/marketplace/Addons/tinkers/Docs/Melting & More/index.md index 1fd2c3f1..c4d8e70e 100644 --- a/docs/marketplace/Addons/tinkers/Docs/Melting & More/index.md +++ b/docs/marketplace/Addons/tinkers/Docs/Melting & More/index.md @@ -79,4 +79,17 @@ Seared Bricks in a Flash: *Crafted in a Crafting Table.* -**Tip:** *Pop these blocks in a Stonecutter for even more design options!* \ No newline at end of file +**Tip:** *Pop these blocks in a Stonecutter for even more design options!* + +#### Seared Faucet + + + +For quick and direct pouring of molten liquid into Casting Tables and Basins, Seared Faucets are significantly faster than using cans. + +Provided the liquid doesn't need to be moved or stored. + +How to use: +1. Place a Faucet on the side of a Melter or Seared Drain. +2. Place either a Casting Table or Basin below it. +3. Interact with the Faucet to pour it out. diff --git a/docs/marketplace/Addons/tinkers/Docs/Melting & More/melter.md b/docs/marketplace/Addons/tinkers/Docs/Melting & More/melter.md index 4fdbec51..0421226b 100644 --- a/docs/marketplace/Addons/tinkers/Docs/Melting & More/melter.md +++ b/docs/marketplace/Addons/tinkers/Docs/Melting & More/melter.md @@ -13,6 +13,7 @@ This is your basic Melter, perfect for getting started with simple tasks. ### How to use +**Master the Melter:** This handy tool has two parts in one: the heater and the tank. **Fuel Up:** @@ -29,4 +30,5 @@ While fueled, interact with raw ore (like iron), and Watch as the molten metal f - Iron - Gold - Pig Iron -- Rose Gold \ No newline at end of file +- Rose Gold +- Bronze diff --git a/docs/marketplace/Addons/tinkers/Docs/Melting & More/moving_liquids.md b/docs/marketplace/Addons/tinkers/Docs/Melting & More/moving_liquids.md index bc27285b..cfbe1d4c 100644 --- a/docs/marketplace/Addons/tinkers/Docs/Melting & More/moving_liquids.md +++ b/docs/marketplace/Addons/tinkers/Docs/Melting & More/moving_liquids.md @@ -11,15 +11,15 @@ You've got the hang of melting, Tinker! Now, the burning question: how do we get  -### Iron and Copper Cans +### Tin and Copper Cans Need to transport, store, or pour your freshly melted liquids?  -Look no further than Iron & Copper Cans! +Look no further than Tin & Copper Cans! -**Iron Cans** hold one-tenth the volume of a bucket, offering a tiny *100mB (or 100 millibuckets)* of storage. +**Tin Cans** hold one-tenth the volume of a bucket, offering a tiny *100mB (or 100 millibuckets)* of storage. However, **Copper Cans** hold one-fifth the volume of a bucket, offering a convenient *200mB* of storage. @@ -31,4 +31,4 @@ For larger volumes of molten liquids, consider using **Buckets**.  -They offer a generous *1000mB* of capacity, making them four times larger than copper cans. \ No newline at end of file +They offer a generous *1000mB* of capacity, making them four times larger than copper cans. diff --git a/docs/marketplace/Addons/tinkers/Docs/Melting & More/tier_2.md b/docs/marketplace/Addons/tinkers/Docs/Melting & More/tier_2.md index 2d705a81..2d117a35 100644 --- a/docs/marketplace/Addons/tinkers/Docs/Melting & More/tier_2.md +++ b/docs/marketplace/Addons/tinkers/Docs/Melting & More/tier_2.md @@ -5,7 +5,7 @@ sidebar_position: 12  -## Tier 1 Materials +## Tier 2 Materials Use these materials to craft parts for your melee weapons and harvest tools! @@ -23,13 +23,30 @@ Here's all the Tier 2 Materials: - Harvest Tier: Iron - Mining Speed: 5 - Attack Damage: 1.75 +- Trait: **Magnetic** **Tool Handle/Guard** - Durability: 1.05x - Mining Speed: 0.85x - Attack Damage: 1.05x +- Trait: **Magnetic** -**Trait**: Magnetic +### Bronze +      + + +**Tool Head** +- Durability: 380 +- Harvest Tier: Diamond +- Mining Speed: 5 +- Attack Damage: 1.75 +- Trait: **Reinforced** + +**Tool Handle/Guard** +- Durability: 1.05x +- Mining Speed: 0.85x +- Attack Damage: 1.05x +- Trait: **Reinforced** ### Gold       @@ -39,13 +56,13 @@ Here's all the Tier 2 Materials: - Harvest Tier: Gold - Mining Speed: 9.5 - Attack Damage: 0.75 +- Trait: **Speed** **Tool Handle/Guard** - Durability: 0.25x - Mining Speed: 2.5x - Attack Damage: 0.5x - -**Trait**: Speed +- Trait: **Speed** ### Pig Iron       @@ -55,13 +72,13 @@ Here's all the Tier 2 Materials: - Harvest Tier: Diamond - Mining Speed: 6 - Attack Damage: 2.5 +- Trait: **Tasty** **Tool Handle/Guard** - Durability: 1.1x - Mining Speed: 0.85x - Attack Damage: 1.1x - -**Trait**: Tasty +- Trait: **Tasty** ### Rose Gold       @@ -71,10 +88,10 @@ Here's all the Tier 2 Materials: - Harvest Tier: Gold - Mining Speed: 9 - Attack Damage: 1 +- Trait: **Experienced** **Tool Handle/Guard** - Durability: 0.6x - Mining Speed: 1.2x - Attack Damage: 1x - -**Trait**: Experienced \ No newline at end of file +- Trait: **Experienced** diff --git a/docs/marketplace/Addons/tinkers/Docs/Melting & More/tier_2_traits.md b/docs/marketplace/Addons/tinkers/Docs/Melting & More/tier_2_traits.md index cae6497d..f2eba7f7 100644 --- a/docs/marketplace/Addons/tinkers/Docs/Melting & More/tier_2_traits.md +++ b/docs/marketplace/Addons/tinkers/Docs/Melting & More/tier_2_traits.md @@ -26,3 +26,6 @@ Here are the Tier 2 Traits: ### Experienced - Increases the amount of experience you get from defeating mobs and mining ores. + +### Reinforced +- Each use has a 20% chance to avoid consuming durability. diff --git a/docs/marketplace/Addons/tinkers/Docs/Modifiers/index.md b/docs/marketplace/Addons/tinkers/Docs/Modifiers/index.md new file mode 100644 index 00000000..fc8074cd --- /dev/null +++ b/docs/marketplace/Addons/tinkers/Docs/Modifiers/index.md @@ -0,0 +1,77 @@ +--- +title: Modifiers +--- + +Modifiers grant unique abilities to your tools and weapons, though strangely, they don't seem to work with any throwable items. + +### Modifier Template + +The first step is to learn how to create a Modifier Template. Think of this as the foundation for all your future Modifiers. + + +## Crafting modifiers + +To create any Modifier, we always start with a Modifier Template and surround it with the required materials. + +For example, to make an Explosive Modifier, we'll infuse the Template with TNT and Gunpowder. + +*All recipes can be crafted at a Crafting Table. + + + +--- + +All Modifiers will be displayed in the in-game crafting menu for easy access. + +Simply search for 'Modifier' or use a Modifier Template to view available options. + + + + +### Modifiers + +- Bane + - Adds the "Bane of the Arthropods" Enchant, Can be stacked. Just swords and axes. Max level 3. +- Bright + - A light source follows the player while equiped. Can not be used with "Soaked" or "Sponged". +- Electrifying + - A chance to summon lightning when hitting mobs. Can only be used on swords. +- Explosive + - Gives the ability to mine a 3x3 area. Can not be used with "Ultimine". Can only be used on Pickaxes. +- Lucky + - Adds the "Looting/Fortune" Enchant. Max level 3. Can't be used with Silk Touch. +- Pushed + - Adds the "Knockback" Enchant, Can be stacked. Can only be used on Daggers, Swords or Cleavers. Max level 2. +- Rapid + - Adds the "Haste" Enchant, Can be stacked. Can not be used on throwables or slings. Max level 3 +- Reinforced + - Adds the "Unbreaking" Enchant, Can be stacked. Can not be used on throwables or slings. Max level 3. +- Sharp + - Adds the "Sharpness" Enchant, Can be stacked. Can not be used on throwables or slings. +- Silky + - Adds the "Silk Touch" Enchant. Can not be used on throwables or slings. Can't be used with Fortune. +- Smitey + - Adds the "Smite" Enchant, Can be stacked. Can only be used on Daggers, Swords or Cleavers. Max level 3. +- Soaked + - Gives the player "Water Breathing" effect while equiped. Can not be used with "Sponged" or "Bright". Can not be used on throwables or slings. Not stacked, it's an effect. +- Sponged + - Allows the player to absorb water within a 3x3 radius while equiped. Can not be used with "Soaked" or "Bright". +- Starstruck + - Has a 5% chance to drop a Netherstar when defeating hostile mobs. Can only be used on Daggers, Swords or Cleavers. +- Steal + - When a player attacks mobs they get the "Regeneration" effect. Can only be used on Daggers, Swords or Cleavers. +- Tough + - Gives the player "Resistance" effect while equiped. Max level 3. +- Ultimine + - Adds the ability to chop trees by breaking just one log, also adds the ability to break clusters of ores when mining. Can not be used with "Explosive". Can only be used on Pickaxes or Axes. + +--- + +You can combine a variety of Modifiers to create epic Tools and Weapons. + +Keep in mind that Modifiers are exclusive to Tinkers' Construct items. + +They won't work with Vanilla Minecraft items or items from other mods, and they can't be applied to Slings, Throwables, or Bows. + + +*An example of 3 Modifiers on a single tool. diff --git a/docs/marketplace/Addons/tinkers/Docs/Modifiers/worktable.md b/docs/marketplace/Addons/tinkers/Docs/Modifiers/worktable.md new file mode 100644 index 00000000..cd55a3d1 --- /dev/null +++ b/docs/marketplace/Addons/tinkers/Docs/Modifiers/worktable.md @@ -0,0 +1,42 @@ +--- +title: Modifier Worktable +--- + +Once you’ve crafted your Modifiers, you’ll need a Modifier Worktable to apply them to your weapons and tools. + +A Modifier Worktable can be crafted using Seared Bricks and any of these stone types: + +Andesite, Basalt, Cobblestone, Cobbled Deepslate, Diorite, Granite, Mossy Cobblestone, or Stone. + + + + +## How to Use the Modifier Worktable + + + +- Set up your Workbench: Place your Modifier Workbench wherever you'd like. +- Choose your Tool or Weapon: Select a Tinkers' Tool or Weapon (except Bows, Slings, and Throwables). +- Place your Item: Put the chosen item on the Workbench. +- Pick your Upgrade: Choose a Modifier to enhance your item. +- Supercharge your Gear: The Modifier will be added to your item. +- Grab your Gear: Take your modified item from the Workbench. + +### Removing modifiers + + + +Need to remove a Modifier or accidentally applied the wrong one? Don't worry, removing them is as simple as adding them. + +Place Your Tool: Position your tool on the Modifier Worktable. +Equip the Remover: Equip the Modifier Remover in your main hand. +Interact: Interact with the Modifier Remover. +Watch the Magic: The previously added modifiers will be removed, and the Modifier Remover will be consumed. + +#### Modifier Remover + + + +Crafting Modifier Removers is easy: just place an empty Modifier into a Crafting Table. + +Remember, these are one-time use items, so use them wisely. diff --git a/docs/marketplace/Addons/tinkers/Docs/The Smeltery & Beyond/index.md b/docs/marketplace/Addons/tinkers/Docs/The Smeltery & Beyond/index.md index d63b0263..3ded25a1 100644 --- a/docs/marketplace/Addons/tinkers/Docs/The Smeltery & Beyond/index.md +++ b/docs/marketplace/Addons/tinkers/Docs/The Smeltery & Beyond/index.md @@ -56,6 +56,7 @@ Smelteries need a steady supply of heat to melt metals. That's where tanks come *Tip: While tanks are great for fueling your smeltery, they're also versatile! You can use them to store water for other purposes.* + ### Seared Drain  @@ -152,14 +153,9 @@ The molten metal will flow out, filling your container and ready for use in craf You've mastered the basics of the smeltery! Now, for a few extra pointers to make you a true smelting pro: -**Fixed Size for Big Results:** The Smeltery has a set size. - -This means you can't customize its dimensions, so plan your smeltery's location strategically to maximize its usefulness. - -**Breaking and Moving with Care:** Need to relocate your smeltery or take a component apart? No problem! - -Hold Sneak and punch the block you want to break. +**Fixed Size for Big Results:** The Smeltery has a fixed size, meaning its overall dimensions can't be changed. However, you can customize the blocks used and their placement. -You'll receive a confirmation message to prevent accidental destruction. +Want to build it with three tanks and two drains? Go for it! +Prefer a smeltery made entirely of seared glass? 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diff --git a/src/components/Crafting/Crafting.tsx b/src/components/Crafting/Crafting.tsx index 99aa9fd6..5fa2f043 100644 --- a/src/components/Crafting/Crafting.tsx +++ b/src/components/Crafting/Crafting.tsx @@ -15,7 +15,7 @@ export function Crafting({recipeString}: Props) { return (