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Planets go permanently off rails after editing a vessel to another planet. #66

@Tuupertunut

Description

@Tuupertunut

KSP version: 1.7.3, with Breaking Ground 1.2.0
HyperEdit version: 1.5.8

Description
Planets go off rails and move weirdly after you edit your vessel to the orbit of another planet. It doesn't always happen if the new orbit is too high. I don't know if it only happens on time warp or not, because I don't have time to wait for the planets to move enough without time warp.

Steps to reproduce

  • Launch a vessel.
  • Edit its orbit to 70 000 m above Duna.
  • Land the vessel with the lander tool at Duna Lat 0 Lon 90.
  • Go to map view.
  • Time warp.
    • You should see Kerbin stay stationary and Duna, Eve and Moho all move at the same angular velocity around the Sun.
  • Stop time warping.
    • You should see the bodies keep their wrong positions.

This seems related to #14, only this time it affects entire planets.

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