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Remove dictionaries from serializable classes #6

@ShiJbey

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@ShiJbey

SerializedCharacter and SerializedFragment both have Dictionary<string, string> tags fields that need to be exchanged with a Unity-serializable data type.

Unity is not able to serialize Dictionaries (See Script Serialization).

I recommend swapping these out for lists of key/value structs and saving the dictionaries for runtime data lookups.

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