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Description
I compile the sample project using build.bat ,I then start it and it shows an editor briefly before crashing.Here is the console output
no loader plane
no loader round_quad
no loader sky
no loader venus
Window created
GL Vendor : NVIDIA Corporation
GL Renderer : GeForce GTX 1050 Ti/PCIe/SSE2
GL Version (string) : 4.3.0 NVIDIA 451.67
GLSL Version : 4.30 NVIDIA via Cg compiler
0
1
0
0
0
vs ready candle:quad
fetching candle:quad.glsl
fetching candle:gbuffer#0.glsl
fetching candle:query_mips#0.glsl
fetching candle:depth#0.glsl
fetching candle:select#0.glsl
fetching candle:transparent#0.glsl
fetching candle:gbuffer#1.glsl
fetching candle:query_mips#1.glsl
fetching candle:depth#1.glsl
fetching candle:select#1.glsl
fetching candle:transparent#1.glsl
fetching candle:gbuffer#2.glsl
fetching candle:query_mips#2.glsl
fetching candle:depth#2.glsl
fetching candle:select#2.glsl
fetching candle:transparent#2.glsl
fetching candle:gbuffer#3.glsl
fetching candle:query_mips#3.glsl
fetching candle:depth#3.glsl
fetching candle:select#3.glsl
fetching candle:transparent#3.glsl
floor.obj counts 0 0 0 0
end object floor.obj
loading tile.mat
cloth.obj counts 0 0 0 0
end object cloth.obj
'ailed to fetch texture 'tile_diffuse
vs ready model
shader 27 ready f:candle:query_mips#0 v:model 1
fetching candle:framebuffer_draw.glsl