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dungeon.go
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322 lines (285 loc) · 9.23 KB
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package main
import (
"encoding/json"
"fmt"
)
type RoomObject struct {
TypeID int `json:"typeID"`
GroupID int `json:"groupID"`
X int `json:"x"`
Y int `json:"y"`
Z int `json:"z"`
Yaw int `json:"yaw"`
Pitch int `json:"pitch"`
Roll int `json:"roll"`
Radius int `json:"radius"`
}
type Room struct {
RoomName string `json:"roomName"`
Objects []RoomObject `json:"objects"`
}
type Dungeon struct {
Version int `json:"version"` // Internal version for tracking of changes to dungeon "API" version
DungeonUUID string `json:"DungeonUUID"` // Unique identifier to avoid collisions
DungeonName string `json:"dungeonName"`
Status int `json:"status"`
FactionID int `json:"factionID"`
ArchetypeID int `json:"ArchetypeID"`
Rooms []Room `json:"rooms"`
}
// Simple struct used for printing out lists
type ListItem struct {
ID int
Name string
}
// Get list of dungeons from database
func ListDungeons() []ListItem {
db := getDB()
var dungeons []ListItem
sqlStatement := `SELECT dungeonID, dungeonName from dunDungeons`
log.Trace("QUERY: ", sqlStatement)
rows, err := db.Query(sqlStatement)
if err != nil {
log.Fatal("Failed to query db; ", err)
}
defer rows.Close()
for rows.Next() {
var entry ListItem
err = rows.Scan(&entry.ID, &entry.Name)
dungeons = append(dungeons, entry)
}
db.Close()
return dungeons
}
// Export a dungeon from the database into a JSON string
func ExportDungeon(dungeonID int) string {
db := getDB()
var dungeon Dungeon
// Query dungeon
dungeonQuery := `SELECT dungeonUUID, dungeonName, dungeonStatus, factionID, archetypeID FROM dunDungeons WHERE dungeonID = ?`
log.Trace("QUERY: ", dungeonQuery)
if err := db.QueryRow(dungeonQuery, dungeonID).Scan(&dungeon.DungeonUUID, &dungeon.DungeonName, &dungeon.Status, &dungeon.FactionID, &dungeon.ArchetypeID); err != nil {
log.Fatal("Failed to query db; ", err)
}
// Query rooms
roomQuery := `SELECT roomID, roomName from dunRooms WHERE dungeonID = ? ORDER BY roomID ASC`
log.Trace("QUERY: ", roomQuery)
if rows, err := db.Query(roomQuery, dungeonID); err != nil {
log.Fatal("Failed to query db; ", err)
} else {
defer rows.Close()
for rows.Next() {
var id int
var room Room
err = rows.Scan(&id, &room.RoomName)
// Query objects
objectQuery := `SELECT typeID, groupID, x, y, z, yaw, pitch, roll, radius FROM dunRoomObjects WHERE roomID = ?`
log.Trace("QUERY: ", objectQuery)
if rows, err := db.Query(objectQuery, id); err != nil {
log.Fatal("Failed to query db; ", err)
} else {
defer rows.Close()
for rows.Next() {
var object RoomObject
err = rows.Scan(&object.TypeID, &object.GroupID, &object.X, &object.Y, &object.Z, &object.Yaw, &object.Pitch, &object.Roll, &object.Radius)
room.Objects = append(room.Objects, object)
}
}
dungeon.Rooms = append(dungeon.Rooms, room)
}
}
if output, err := json.Marshal(dungeon); err != nil {
log.Fatal("Failed to marshal dungeon JSON; ", err)
} else {
return string(output)
}
return ""
}
// Get list of factions from database
func ListFactions() []ListItem {
db := getDB()
var factions []ListItem
sqlStatement := `SELECT factionID, factionName from facFactions`
log.Trace("QUERY: ", sqlStatement)
rows, err := db.Query(sqlStatement)
if err != nil {
log.Fatal("Failed to query db; ", err)
}
defer rows.Close()
for rows.Next() {
var entry ListItem
err = rows.Scan(&entry.ID, &entry.Name)
factions = append(factions, entry)
}
db.Close()
return factions
}
// Get list of archetypes from database
func ListArchetypes() []ListItem {
db := getDB()
var archetypes []ListItem
sqlStatement := `SELECT archetypeID, archetypeName from dunArchetypes`
log.Trace("QUERY: ", sqlStatement)
rows, err := db.Query(sqlStatement)
if err != nil {
log.Fatal("Failed to query db; ", err)
}
defer rows.Close()
for rows.Next() {
var entry ListItem
err = rows.Scan(&entry.ID, &entry.Name)
archetypes = append(archetypes, entry)
}
db.Close()
return archetypes
}
// Get list of rooms from database for a particular dungeon
func ListRooms(dungeonID int) []ListItem {
db := getDB()
var rooms []ListItem
roomCounter := 0
sqlStatement := `SELECT roomName from dunRooms WHERE dungeonID = ? ORDER BY roomID ASC`
log.Trace("QUERY: ", sqlStatement)
rows, err := db.Query(sqlStatement, dungeonID)
if err != nil {
log.Fatal("Failed to query db; ", err.Error())
}
defer rows.Close()
for rows.Next() {
var entry ListItem
entry.ID = roomCounter
err = rows.Scan(&entry.Name)
rooms = append(rooms, entry)
roomCounter++
}
db.Close()
return rooms
}
// Import a dungeon from a JSON string into the database
func ImportDungeon(data []byte, overwrite bool) int {
db := getDB()
var dungeon Dungeon
if err := json.Unmarshal(data, &dungeon); err != nil {
log.Fatal("Failed to unmarshal dungeon JSON; ", err)
return 1
}
// Check if UUID is unique. If not, return an error or overwrite.
var matchCount int
dungeonUUIDQuery := `SELECT COUNT(*) FROM dunDungeons WHERE dungeonUUID = ?`
log.Trace("QUERY: ", dungeonUUIDQuery)
if err := db.QueryRow(dungeonUUIDQuery, dungeon.DungeonUUID).Scan(&matchCount); err != nil {
log.Fatal("Failed to query db; ", err.Error())
return 1
} else if matchCount > 0 {
if overwrite {
log.Info(fmt.Sprintf("Overwriting dungeon %s.", dungeon.DungeonUUID))
} else {
log.Error("This dungeon already exists in the database.")
return 1
}
}
// Determine next dungeonID
var dungeonCount int
var dungeonID int
dungeonCountQuery := `SELECT COUNT(*) FROM dunDungeons`
log.Trace("QUERY: ", dungeonCountQuery)
if err := db.QueryRow(dungeonCountQuery).Scan(&dungeonCount); err != nil {
log.Fatal("Failed to query db; ", err.Error())
return 1
} else if dungeonCount == 0 {
dungeonID = 120000000 // Default first dungeonID
} else {
dungeonIDQuery := `SELECT MAX(dungeonID) FROM dunDungeons`
log.Trace("QUERY: ", dungeonIDQuery)
if err := db.QueryRow(dungeonIDQuery).Scan(&dungeonID); err != nil {
log.Fatal("Failed to query db; ", err.Error())
return 1
}
// Increment by one to find the next valid dungeonID
dungeonID++
}
// Determine next roomID
var roomCount int
var roomID int
roomCountQuery := `SELECT COUNT(*) FROM dunRooms`
log.Trace("QUERY: ", roomCountQuery)
if err := db.QueryRow(roomCountQuery).Scan(&roomCount); err != nil {
log.Fatal("Failed to query db; ", err.Error())
return 1
} else if roomCount == 0 {
roomID = 10000 // Default first roomID
} else {
roomIDQuery := `SELECT MAX(roomID) FROM dunRooms`
log.Trace("QUERY: ", roomIDQuery)
if err := db.QueryRow(roomIDQuery).Scan(&roomID); err != nil {
log.Fatal("Failed to query db; ", err.Error())
return 1
}
//Increment by one to find the next valid roomID
roomID++
}
// Determine next roomObjectID
var roomObjectID int
roomObjectIDQuery := `SELECT MAX(objectID) FROM dunRoomObjects`
log.Trace("QUERY: ", roomObjectIDQuery)
if err := db.QueryRow(roomObjectIDQuery).Scan(&roomObjectID); err != nil {
log.Fatal("Failed to query db; ", err.Error())
return 1
}
//Increment by one to find the next valid roomObjectID
roomObjectID++
// Insert dungeon
dungeonQuery := `INSERT INTO dunDungeons (dungeonUUID, dungeonID, dungeonName, dungeonStatus, factionID, archetypeID) VALUES (?, ?, ?, ?, ?, ?)`
log.Trace("QUERY: ", dungeonQuery)
if _, err := db.Exec(dungeonQuery, dungeon.DungeonUUID, dungeonID, dungeon.DungeonName, dungeon.Status, dungeon.FactionID, dungeon.ArchetypeID); err != nil {
log.Fatal("Failed to query db; ", err)
return 1
}
// Insert rooms
for _, room := range dungeon.Rooms {
roomQuery := `INSERT INTO dunRooms (dungeonID, roomID, roomName) VALUES (?,?,?)`
log.Trace("QUERY: ", roomQuery)
if _, err := db.Exec(roomQuery, dungeonID, roomID, room.RoomName); err != nil {
log.Fatal("Failed to query db; ", err)
return 1
}
// Insert roomObjects
roomObjectQuery := `INSERT INTO dunRoomObjects (roomID, objectID, typeID, groupID, x, y, z, yaw, pitch, roll, radius) VALUES (?,?,?,?,?,?,?,?,?,?,?)`
log.Trace("QUERY: ", roomObjectQuery)
for _, roomObject := range room.Objects {
if _, err := db.Exec(roomObjectQuery, roomID, roomObjectID, roomObject.TypeID, roomObject.GroupID, roomObject.X, roomObject.Y, roomObject.Z, roomObject.Yaw, roomObject.Pitch, roomObject.Roll, roomObject.Radius); err != nil {
log.Fatal("Failed to query db; ", err)
return 1
}
roomObjectID++
}
roomID++
}
return 0
}
// Delete an entire dungeon from the database
func DeleteDungeon(dungeonID int) int {
db := getDB()
// Delete all room objects associated with the dungeon
query := `DELETE FROM dunRoomObjects WHERE roomID IN (SELECT roomID FROM dunRooms WHERE dungeonID=?)`
log.Trace("QUERY: ", query)
if _, err := db.Exec(query, dungeonID); err != nil {
log.Fatal("Failed to query db; ", err)
return 1
}
// Delete all rooms associated with the dungeon
query = `DELETE FROM dunRooms WHERE dungeonID=?`
log.Trace("QUERY: ", query)
if _, err := db.Exec(query, dungeonID); err != nil {
log.Fatal("Failed to query db; ", err)
return 1
}
// Finally, delete the dungeon itself
query = `DELETE FROM dunDungeons WHERE dungeonID=?`
log.Trace("QUERY: ", query)
if _, err := db.Exec(query, dungeonID); err != nil {
log.Fatal("Failed to query db; ", err)
return 1
}
return 0
}