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Camera.cpp
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35 lines (27 loc) · 887 Bytes
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#include "Camera.h"
Camera::Camera() {
transform = glm::mat4(1.0);
}
void Camera::update(Shader shader) {
glm::mat4 inverse = glm::inverse(transform);
shader.putUniform("view", transform);
shader.putUniform("view_inv", inverse);
}
void Camera::translate(Vec3 v) {
glm::mat4 translate = glm::translate(glm::mat4(1.0), glm::vec3(v.getX(), v.getY(), v.getZ()));
transform = transform * translate;
}
void Camera::rotateX(float angle) {
transform = glm::rotate(transform, glm::radians(angle), glm::vec3(1.0, 0.0, 0.0));
}
void Camera::rotateY(float angle) {
transform = glm::rotate(transform, glm::radians(angle), glm::vec3(0.0, 1.0, 0.0));
}
void Camera::rotateZ(float angle) {
transform = glm::rotate(transform, glm::radians(angle), glm::vec3(0.0, 0.0, 1.0));
}
void Camera::rotate(Vec3 angles) {
rotateX(angles.getX());
rotateY(angles.getY());
rotateZ(angles.getZ());
}