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As the person joining a game in a multiplayer session, it appears as if this mod causes a game crash
I pulled this from the log file.
LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Fatal error!
LogWindows: Error:
LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
LogWindows: Error:
LogWindows: Error: [Callstack] 0x00007ffc9bf93652 FactoryGame-AutoSplitHelper-Win64-Shipping.dll!UAutoSplitHelper::DispatchLifecycleEvent() [C:\Users\Thomas\Code\AutoSplitHelper\Plugins\AutoSplitHelper\Source\AutoSplitMod\Private\AutoSplitHelper.cpp:41]
LogWindows: Error: [Callstack] 0x00007ffc9c8b1720 FactoryGame-SML-Win64-Shipping.dll!UWorldModuleManager::DispatchLifecycleEvent() [C:\ar-sml\_work\SatisfactoryModLoader\SatisfactoryModLoader\SML\Plugins\SML\Source\SML\Private\Module\WorldModuleManager.cpp:122]
LogWindows: Error: [Callstack] 0x00007ffc9c8b791e FactoryGame-SML-Win64-Shipping.dll!TBaseUObjectMethodDelegateInstance<0,UWorldModuleManager,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [C:\ar-sml\_work\SatisfactoryModLoader\SatisfactoryModLoader\ue4\lb\win\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:611]
LogWindows: Error: [Callstack] 0x00007ffcb5358dfd FactoryGame-Engine-Win64-Shipping.dll!TMulticastDelegate<void __cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:955]
LogWindows: Error: [Callstack] 0x00007ffcb5d1bb24 FactoryGame-Engine-Win64-Shipping.dll!UEngine::LoadMap() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:13264]
LogWindows: Error: [Callstack] 0x00007ffc9dd34842 FactoryGame-FactoryGame-Win64-Shipping.dll!UFGGameEngine::LoadMap() [D:\BuildAgent\work\78a794e88763017d\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:32]
LogWindows: Error: [Callstack] 0x00007ffcb5d27386 FactoryGame-Engine-Win64-Shipping.dll!UEngine::TickWorldTravel() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:12703]
LogWindows: Error: [Callstack] 0x00007ffcb576dca0 FactoryGame-Engine-Win64-Shipping.dll!UGameEngine::Tick() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1794]
LogWindows: Error: [Callstack] 0x00007ffc9dd48c27 FactoryGame-FactoryGame-Win64-Shipping.dll!UFGGameEngine::Tick() [D:\BuildAgent\work\78a794e88763017d\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:16]
LogWindows: Error: [Callstack] 0x00007ff7cc802cb1 FactoryGame-Win64-Shipping.exe!FEngineLoop::Tick() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4896]
LogWindows: Error: [Callstack] 0x00007ff7cc80916c FactoryGame-Win64-Shipping.exe!GuardedMain() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
LogWindows: Error: [Callstack] 0x00007ff7cc8091da FactoryGame-Win64-Shipping.exe!GuardedMainWrapper() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
LogWindows: Error: [Callstack] 0x00007ff7cc813e37 FactoryGame-Win64-Shipping.exe!WinMain() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
LogWindows: Error: [Callstack] 0x00007ff7cc81485a FactoryGame-Win64-Shipping.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogWindows: Error: [Callstack] 0x00007ffd25c47614 KERNEL32.DLL!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffd275426f1 ntdll.dll!UnknownFunction []
The line it says crashes doesn't make much sense for an access violation though.
AutoSplitHelper/Plugins/AutoSplitHelper/Source/AutoSplitMod/Private/AutoSplitHelper.cpp
Line 41 in a74ff13
| if (TutorialIntroManager) |
This is running v1.0.4 installed from the mod manager.
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